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| * add new LSL constants associated with new "ribbon", "glow", and "blend" ↵dahlia2013-10-311-0/+13
| | | | | | | | particle system functionality. Note that this does *not* complete required server side changes for implementing the new particle system
* | minor: update pCampbot usage/help statementJustin Clark-Casey (justincc)2013-10-311-4/+4
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* Make "fcache status" command also display information on disk/mem cache hit ↵Justin Clark-Casey (justincc)2013-10-301-18/+38
| | | | rate that is currently only displayed if LogLevel >=1 in [AssetCache] config
* Put fcache commands output to console, not logJustin Clark-Casey (justincc)2013-10-301-28/+25
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* Give the caller AddMapTile a valid reason response if this failed due to ↵Justin Clark-Casey (justincc)2013-10-291-8/+11
| | | | | | blank response from server or connection failure. Raise log lines which indicate problems to warning from debug
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2013-10-281-7/+7
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| * BulletSim: update collision flags to make sure they fit in the shorts provided.Robert Adams2013-10-261-7/+7
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* | Remove legacy sqlite lines added internally by OpenSimulator to the ↵Justin Clark-Casey (justincc)2013-10-283-8/+1
|/ | | | | | [Startup] section. These are long unused but confusingly will be seen in the [Startup] section on a "config save".
* minor: Add commented out code for apparent passing of texture IDs in ↵Justin Clark-Casey (justincc)2013-10-241-0/+26
| | | | | | | ObjectProperties UDP replies to viewer Not yet shown that this is used or resolves a bug where not all textures appear on objects with an "XML with textures" upload from singularity 1.8.3 Proper texture entries are actually present and appear properly on relog, but not on select from viewer until at least one face texture is changed.
* Show texture ids for full object/part info console commmdsJustin Clark-Casey (justincc)2013-10-241-1/+16
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* Comment out LLUDPServer.BroadcastPacket() to reduce code complexity. ↵Justin Clark-Casey (justincc)2013-10-241-38/+38
| | | | Appears to be a never used method.
* Only set the data present event if we actually queued an outoing packet (not ↵Justin Clark-Casey (justincc)2013-10-241-4/+17
| | | | if we sent immediately)
* BulletSim: change collision flags for groundplane to not interact with ↵Robert Adams2013-10-234-7/+13
| | | | | | static objects. Reorder collision flag setting code for terrain to fit pattern used elsewhere.
* Call ScriptSleep() instead of llSleep() in routine for llEmail.Kevin Cozens2013-10-181-1/+1
| | | | Signed-off-by: teravus <teravus@gmail.com>
* After finishing to edit an attachment, let other avatars see the changes. ↵Oren Hurvitz2013-10-172-8/+4
| | | | (The changes weren't visible before because updates to attachments aren't sent while the attachment is selected.)
* Corrected estateID to EstateID on getEstates function at PGSQLEstateData.csFernando Oliveira2013-10-161-1/+1
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* * One More thing, add an appdomain data element to ensure that we don't ↵Fernando Oliveira2013-10-162-4/+15
| | | | duplicate the assembly resolving.
* * Fixes mantis mantis 0006803 [PGSQL] - Simulator crashes - ↵Fernando Oliveira2013-10-162-0/+47
| | | | Mono.Security.dll missing. The root of the issue is that the Postgres driver relies on Mono.Security.dll from the mono project. Unfortunately, when using Mono, including the dll in the distribution causes conflicts. This solution puts Mono.Security.dll in bin/lib/NET/ and, if windows .NET is the runtime, informs the assembly loader to load bin/lib/NET/Mono.Security.dll when .NET is scanning for the Mono.Security namespace. On Mono, the included Mono.Security assembly is ignored.
* BulletSim: implement the SL bug where VEHICLE_HOVER_UP_ONLY disablesRobert Adams2013-10-151-0/+12
| | | | | | | | | | | the vehicle buoyancy if the vehicle is above its hover height. This is a known misfeature of this vehicle flag which has been accepted since it would break too many implementations. The problem is noticed when creating a jetski-like vehicle that jumps over sand bars. A boat normally is configured with neutral buoyancy and hovering at water height. When it jumps the sandbar, it needs to have gravity applied to get back to water level.
* Fixed rezzing coalesced objects from a prim's inventoryOren Hurvitz2013-10-155-134/+188
| | | | Previously only the first object in the Coalesced Object was rezzed. Now all the objects are rezzed.
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2013-10-154-9/+40
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| * * Fixes mantis #6802 Simulator crashes whist loading (lighshare enabled)fernando2013-10-154-9/+40
| | | | | | | | * Please test
* | Added support for attachments to group notices when using Flotsam groups.Kevin Cozens2013-10-151-50/+122
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* Made terrain uploads thread-safeOren Hurvitz2013-10-154-22/+45
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* Fernando Oliveira's Postgress SQL Server Data Connector as a single commit.Fernando Oliveira2013-10-1240-0/+11892
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | * Added PostGreSQL support * Added MySQL/MySQLXGroupData.cs * PostgreSQL data access implementation * PostgreSQL dll binarie and RegionStore.migrations * Migrations Scripts from MSSQL to POSTGRES * Postgres SQL Type fixes * Postgres SQL Connection string * Data type issues * more fixes * tests and +tests * UUID x string - FIGHT! * Fixed PG types to internal csharp types * More data type fix (PostgreSQL fields are case sensitive) :( * more field case sensitive fixes * changed the migration files to be case sensitive for fields. * fixed fields case * finished converting, now search for hidden bugs. * some more fixes * bool type fixed * more case fixes; * creatorID case fixed * case fields fixed * fixed default now() for TMStamp fields with don't allow nulls. * fix case sensitve for Region name and Estate name * fixed case for names for search * fix class name Error * Bug fixed on select and migrations * Un-Reverting my change due to Postgres issue with the ILIKE function * Fixed some issued for Diva Distro * Fixes for integration with Diva Distro * Added System.Core to prebuild.xml for PG project * Configured to make DIff for Push to OpenSim Project * Diffs only to PostgreSQL mods.
* BulletSim: Fix snap back from edge of region problem. Mantis 6794.Robert Adams2013-10-111-2/+13
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* * Add a session concurrency option per key. Allows developer/config to ↵teravus2013-10-094-23/+102
| | | | specify number of concurrent requests on a service.
* * Remove a test *cleanup*teravus2013-10-071-10/+2
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* * Move the BasicDOSProtector.cs to OpenSim.Framework (all useful classes ↵teravus2013-10-071-1/+29
| | | | | | belong there.....) * Add an IsBlocked(string Key) method so it can be used more generically. (think.. if we want to rate limit login failures, we could have a call in the Login Service to IsBlocked(uuid.ToString()) and ignore the connection if it returns true, if IsBlocked returns false, we could run the login information and if the login fails we could run the Process method to count the login failures.
* * Refactorteravus2013-10-077-415/+218
| | | | * Break out common BasicDOSProtector code into separate class.
* * Added a Basic DOS protection container/base object for the most common ↵teravus2013-10-079-6/+1059
| | | | | | | | | HTTP Server handlers. XMLRPC Handler, GenericHttpHandler and <Various>StreamHandler * Applied the XmlRpcBasicDOSProtector.cs to the login service as both an example, and good practice. * Applied the BaseStreamHandlerBasicDOSProtector.cs to the friends service as an example of the DOS Protector on StreamHandlers * Added CircularBuffer, used for CPU and Memory friendly rate monitoring. * DosProtector has 2 states, 1. Just Check for blocked users and check general velocity, 2. Track velocity per user, It only jumps to 2 if it's getting a lot of requests, and state 1 is about as resource friendly as if it wasn't even there.
* * Added a unique and interesting WebSocket grid login processor by hijacking ↵teravus2013-10-042-0/+57
| | | | the LLSD login code. This sends the data through the normal login channels and spits out a JSON object back that mimics the login response. Feel free to comment on the best way to set this up as a config option.
* * Add an initial complete frame timeout to the WebSocket processor to make ↵teravus2013-10-041-2/+65
| | | | it easier to write WebSocket service code that is resistant to Denial of Service attacks.
* Added SimulatorFeatures/OpenSimExtras: say-range, whisper-range, ↵Diva Canto2013-10-041-0/+37
| | | | shout-range, at the request of Singularity dev Liru-Dargon
* Update an AssmblyVersion property that I missed to 0.8.0Justin Clark-Casey (justincc)2013-10-041-1/+1
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* Bump OPenSimulator version and assembly versions up to 0.8.0 DevJustin Clark-Casey (justincc)2013-10-0462-62/+62
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* Add OnChatToNPC and OnInstantMessageToNPC messages to NPCAvatar to allow ↵Justin Clark-Casey (justincc)2013-10-041-6/+21
| | | | | | region modules to directly subscribe to chat and messages received by NPCs Currently still requires INPC from NPCModule.GetNPC() to be cast to an NPCAvatar.
* minor: Disable logging left active on regression test ↵Justin Clark-Casey (justincc)2013-09-271-1/+1
| | | | TestSameSimulatorIsolatedRegionsV2()
* refactor: Rename Scene.AddNewClient() to AddNewAgent() to make it obvious in ↵Justin Clark-Casey (justincc)2013-09-2712-22/+23
| | | | the code that this is symmetric with CloseAgent()
* refactor: rename Scene.IncomingCloseAgent() to CloseAgent() in order to make ↵Justin Clark-Casey (justincc)2013-09-2716-53/+43
| | | | | | it clear that all non-clientstack callers should be using this rather than RemoveClient() in order to step through the ScenePresence state machine properly. Adds IScene.CloseAgent() to replace RemoveClient()
* minor code formatting for the sake of consistency and readabilitydahlia2013-09-261-18/+36
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* minor: correct attachment spelling mistake in log message in ↵Justin Clark-Casey (justincc)2013-09-261-1/+1
| | | | HGEntityTransferModule.OnIncomingSceneObject()
* minor: Comment out windlight log message about sending scene data for now.Justin Clark-Casey (justincc)2013-09-261-1/+2
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* minor: Add scene name to baked textures in cache log messageJustin Clark-Casey (justincc)2013-09-261-1/+1
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* minor: log MaxOutgoingTransferVersion at EntityTransferModule startupJustin Clark-Casey (justincc)2013-09-261-0/+4
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* minor: correct spelling of Initialized in LSC connector version messageJustin Clark-Casey (justincc)2013-09-251-1/+1
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* Move adding UUID.Zero -> Unknown User binding to UMM.Init() so that it's ↵Justin Clark-Casey (justincc)2013-09-251-2/+1
| | | | also called by HGUserManagementModule
* Reinsert client.SceneAgent checks into ↵Justin Clark-Casey (justincc)2013-09-252-11/+29
| | | | | | | | LLUDPServer.HandleCompleteMovementIntoRegion() to fix race condition regression in commit 7dbc93c (Wed Sep 18 21:41:51 2013 +0100) This check is necessary to close a race condition where the CompleteAgentMovement processing could proceed when the UseCircuitCode thread had added the client to the client manager but before the ScenePresence had registered to process the CompleteAgentMovement message. This is most probably why the message appeared to get lost on a proportion of entity transfers. A better long term solution may be to set the IClientAPI.SceneAgent property before the client is added to the manager.
* Reinsert 200ms sleep accidentally removed in commit 7dbc93c (Wed Sep 18 ↵Justin Clark-Casey (justincc)2013-09-251-2/+2
| | | | 21:41:51 2013 +0100)
* Instead of swallowing any socket begin/end receive exceptions, log them for ↵Justin Clark-Casey (justincc)2013-09-251-7/+32
| | | | | | debugging purposes. This may reveal why on some teleports with current code, the UseCircuitCode message gets through but CompleteMovement disappears into the ether.