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My fork of OpenSim for IG and DG, called SledjChisl.
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Author
Age
Files
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testing
UbitUmarov
2012-04-27
1
-1
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+1
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testing
UbitUmarov
2012-04-27
1
-58
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+71
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testing
UbitUmarov
2012-04-27
2
-2
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+2
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testing
UbitUmarov
2012-04-27
1
-0
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+6
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TESTING
UbitUmarov
2012-04-27
2
-4
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+5
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TEST more changes
UbitUmarov
2012-04-27
1
-1
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+2
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TEST more options to avnLocalTeleport
UbitUmarov
2012-04-27
1
-4
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+9
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TEST added avnLocalTeleport(Vector3 newpos, Quaternion? newrot, bool Stopped...
UbitUmarov
2012-04-27
1
-0
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+22
*
revert last add commit
UbitUmarov
2012-04-26
1
-2
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+3
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add wearable type PHYSICS
UbitUmarov
2012-04-26
1
-6
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+13
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Help big boobies to dance (avatar visualParams). May not persist and need mor...
UbitUmarov
2012-04-26
4
-17
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+41
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set PIDHoverTau and not PIDTau since all physics need that
UbitUmarov
2012-04-25
1
-5
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+7
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fix chODE loosing some part positions when doing isPhysical false
UbitUmarov
2012-04-24
2
-11
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+42
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SOG bug fix in UI object changes
UbitUmarov
2012-04-24
1
-11
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+20
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fix animations if sited in ground also
UbitUmarov
2012-04-24
1
-1
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+1
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let objects/avas push avas
UbitUmarov
2012-04-24
1
-2
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+1
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"save the catgirls"
UbitUmarov
2012-04-24
2
-18
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+13
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display heatbeat sleep time in stats. This may not be good for general use, ...
UbitUmarov
2012-04-24
1
-0
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+5
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fix Simulation time report
UbitUmarov
2012-04-24
1
-0
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+7
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some reduction on time resolution efects on spare time report
UbitUmarov
2012-04-24
1
-4
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+8
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*testing* changed stats time reports to be per reported frame and not acumul...
UbitUmarov
2012-04-24
1
-11
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+64
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ubitODE - do own timing control (as chODE does) until heartbeat does it right
UbitUmarov
2012-04-23
2
-21
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+34
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ubitODE - several changes...
UbitUmarov
2012-04-23
3
-431
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+379
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fix a bug i added fixing another....
UbitUmarov
2012-04-22
1
-2
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+5
*
ubitODE: - don't try to hover underground unless volumedetector (that doesn't...
UbitUmarov
2012-04-21
1
-47
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+93
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changed seletion code. SOP now knows about parts selection. UI actions are se...
UbitUmarov
2012-04-20
3
-24
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+104
*
ubitODE: - Change triangles used in terrain height estimation
UbitUmarov
2012-04-20
1
-11
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+28
*
ubitODE - again avatar/terrain collision. Reduce new viewers interpolators ef...
UbitUmarov
2012-04-20
1
-6
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+14
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changed - VolumeDetect and phantom setting interaction. Script VD(true) forc...
UbitUmarov
2012-04-19
2
-13
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+40
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Merge branch 'master' of ssh://3dhosting.de/var/git/careminster into ubitwork
UbitUmarov
2012-04-19
6
-4
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+28
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*
Allow setting a specific target velocity on TeleportWithMomentum
Melanie
2012-04-18
1
-1
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+11
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Allow scripts in attachments owned by the NPC to control the NPC
Melanie
2012-04-18
1
-1
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+7
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Prevent objects rezzed in sim from being seen as attachments and becoming une...
Melanie
2012-04-17
2
-0
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+8
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Merge branch 'ubitwork'
Melanie
2012-04-17
2
-2
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+24
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Merge branch 'ubitwork'
Melanie
2012-04-16
2
-8
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+16
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Downgrade an error log message to info because there is nothing we can do if
Melanie
2012-04-16
2
-2
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+2
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ubitODE still retouching character pid
UbitUmarov
2012-04-18
1
-2
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+2
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ubitODE - retouch character PIDs
UbitUmarov
2012-04-18
1
-4
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+4
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ubitODE: prims - update managed dinamic parameters from unmanaged at ODE rate...
UbitUmarov
2012-04-17
1
-78
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+46
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ubitODE: - character managed ode was only getting position etc from unmanaged...
UbitUmarov
2012-04-17
2
-119
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+48
*
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ubitODE: - made avatar/ground collision pid servo a bit softer since seems a ...
UbitUmarov
2012-04-17
2
-6
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+7
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ubitODE: bug fix let avatars colide with volume detectors
UbitUmarov
2012-04-17
1
-0
/
+1
*
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fix (http://opensimulator.org/mantis/view.php?id=5965) llGetObjectMass was ba...
UbitUmarov
2012-04-16
1
-2
/
+23
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ubitODE: - fix remove characters from default raycasts filters as older code ...
UbitUmarov
2012-04-16
2
-8
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+16
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chODE: if character velocity > 50m/s apply breaks. In free fall this will giv...
UbitUmarov
2012-04-16
1
-1
/
+10
*
chODE bug fix
UbitUmarov
2012-04-16
1
-7
/
+9
*
Let llCastRay use ubitODE raycast if avaiable plus a few changes/fixes that ...
UbitUmarov
2012-04-16
1
-22
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+86
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added suport funtions for ubitODE raycastFiltered
UbitUmarov
2012-04-16
1
-0
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+13
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ubitODE + physmanager: - Revised use of ODE collisions categories and bits(fl...
UbitUmarov
2012-04-16
7
-729
/
+983
*
Use chode character actor.SetMomentum() to force full restore Velocity in sce...
UbitUmarov
2012-04-14
2
-2
/
+22
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