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| * do similar changes to unused checksManagerUbitUmarov2016-08-242-27/+21
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| * remove redundate console comand add, change stat deregisterUbitUmarov2016-08-241-22/+14
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| * reduce unnecessary allocation of new itemsUbitUmarov2016-08-241-13/+9
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| * dont request a workjob if we can see there is nothing to doUbitUmarov2016-08-241-12/+18
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| * fix the conditions to do parcel objects autoreturnUbitUmarov2016-08-241-7/+8
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| * minor change on warp3d libUbitUmarov2016-08-241-3/+1
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| * potencial null refUbitUmarov2016-08-241-0/+3
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| * potencial null refUbitUmarov2016-08-241-15/+15
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| * potencial null refUbitUmarov2016-08-241-40/+36
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| * potencial null refUbitUmarov2016-08-241-2/+3
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| * potencial null refUbitUmarov2016-08-241-3/+5
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| * estate handleTerrainRequest memory leaksUbitUmarov2016-08-241-6/+15
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| * DynamicTextureModule memory leaksUbitUmarov2016-08-241-28/+35
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| * fix a use of string Trim()UbitUmarov2016-08-241-1/+1
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| * remove some dead codeUbitUmarov2016-08-241-9/+0
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| * use known name a group ejetee if its local clientUbitUmarov2016-08-241-13/+10
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| * change odd condition on groupsV2 add to roleUbitUmarov2016-08-231-1/+1
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| * coment some debug messagesUbitUmarov2016-08-234-7/+7
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| * replace warp3D.dll by a newer modified version. (only minor testing done :(UbitUmarov2016-08-232-106/+56
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| * change strange rotation in legacy MapImageModule (untested)UbitUmarov2016-08-221-4/+4
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| * change ODEs topcolliders code ( still bad), plus a few memory leaksUbitUmarov2016-08-225-40/+34
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| * try to make mono happyUbitUmarov2016-08-221-3/+3
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| * workaround potencial memory leakUbitUmarov2016-08-221-1/+3
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| * workaround potencial memory leakUbitUmarov2016-08-221-0/+4
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| * locking issueUbitUmarov2016-08-221-4/+5
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| * minor locking issueUbitUmarov2016-08-221-11/+11
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| * remove unnecessary lockUbitUmarov2016-08-221-31/+21
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| * locking issueUbitUmarov2016-08-221-2/+2
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| * minor locking issueUbitUmarov2016-08-221-13/+3
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| * locking issueUbitUmarov2016-08-221-18/+18
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| * minor locking issueUbitUmarov2016-08-221-2/+2
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| * workaround potencial memory leakUbitUmarov2016-08-221-0/+2
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| * workaround potencial memory leakUbitUmarov2016-08-221-2/+2
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| * workaround potencial memory leaksUbitUmarov2016-08-223-61/+66
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| * workaround potencial memory leakUbitUmarov2016-08-223-36/+43
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| * workaround potencial memory leaksUbitUmarov2016-08-227-50/+32
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| * (re)fix avatar standup from a child prim on object deleteUbitUmarov2016-08-221-1/+1
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| * add a missing lock()UbitUmarov2016-08-211-1/+2
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| * put back the dangerous resp.ReuseContext = true option, that for some odd ↵UbitUmarov2016-08-211-2/+2
| | | | | | | | reason OSgrid nginx configuration seems to need
| * remove sceneGraph MoveObject and make it part of ProcessObjectGrabUpdate ( ↵UbitUmarov2016-08-213-7/+19
| | | | | | | | scene.PacketHandlers) where it belongs
| * in HGAssetBroker do cache all if asset id changedUbitUmarov2016-08-211-5/+7
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| * partially apply patch in mantis 8002UbitUmarov2016-08-211-3/+9
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| * limit the scan of terrain EnforceEstateLimits to the area changed.UbitUmarov2016-08-211-2/+23
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| * fix llSetText utf8 string size clipingUbitUmarov2016-08-211-12/+2
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| * fix terrain BMP image format on SaveStream mantis: 8001UbitUmarov2016-08-211-1/+1
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| * make the case llCollisionSound("",1.0) more clear its retunring to default ↵UbitUmarov2016-08-211-1/+3
| | | | | | | | sounds, ie like a prim that never had this funtion called.
| * fix llCollisionSound("",0.0) not disabling sounds BUT let ↵UbitUmarov2016-08-202-22/+50
| | | | | | | | llCollisionSound("",value [<=1.0]) play default sounds with selected volume. I really don't care if last part is not like SL
| * Mantis #8000, don't charge for updating classifieds. Thanks, Cinder!Melanie Thielker2016-08-201-23/+29
| | | | | | | | Signed-off-by: Melanie Thielker <melanie@t-data.com>
| * Allow creation of user appearance from a model avatar. Thank you,Melanie Thielker2016-08-202-4/+215
| | | | | | | | | | | | Cinder, for this patch. Signed-off-by: Melanie Thielker <melanie@t-data.com>
| * fix GetLandData(...) in land connectors not suporting large regionsUbitUmarov2016-08-202-2/+29
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