Commit message (Collapse) | Author | Age | Files | Lines | ||
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* | | make webutilmore verbose on PUT for avatar updates. Reduce LargeTime debug | UbitUmarov | 2014-08-17 | 1 | -2/+17 | |
| | | | | | | | | level to 500ms from 3000ms | |||||
* | | DEBUG intencional break of sending baked cache | UbitUmarov | 2014-08-16 | 1 | -0/+3 | |
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* | | more detailed timing on completmovement | UbitUmarov | 2014-08-16 | 1 | -0/+19 | |
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* | | minor low resolution debug timming | UbitUmarov | 2014-08-16 | 2 | -3/+8 | |
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* | | send avatar Height to children, use it in region tp height check | UbitUmarov | 2014-08-16 | 1 | -4/+12 | |
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* | | change how avatar data, appearance and animations are sent, specially | UbitUmarov | 2014-08-16 | 1 | -112/+98 | |
| | | | | | | | | the order | |||||
* | | NextAnimationSequenceNumber be a udpserver variable with random start | UbitUmarov | 2014-08-16 | 2 | -2/+22 | |
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* | | *test* just send default appearance ( something along path doesnt like | UbitUmarov | 2014-08-16 | 1 | -3/+6 | |
| | | | | | | | | null there ) | |||||
* | | on teleports dont send baked textures assets in CreateClient, they will do ↵ | UbitUmarov | 2014-08-15 | 1 | -1/+4 | |
| | | | | | | | | on the update sent next | |||||
* | | remove duplication of textures, wearables and attachments on crossings. | UbitUmarov | 2014-08-15 | 1 | -34/+49 | |
| | | | | | | | | receiver checks old method if it doesnt get packed appeareace | |||||
* | | cleanup a bit | UbitUmarov | 2014-08-15 | 1 | -10/+1 | |
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* | | do CrossAttachmentsIntoNewRegion for old versions in the right place | UbitUmarov | 2014-08-15 | 1 | -7/+8 | |
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* | | refix hide on crossings | UbitUmarov | 2014-08-15 | 1 | -1/+2 | |
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* | | let failed crossing say something abotu reason | UbitUmarov | 2014-08-15 | 1 | -5/+14 | |
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* | | adjust createAgent delay on childs creation. Beeing bad, it should be high | UbitUmarov | 2014-08-15 | 1 | -3/+9 | |
| | | | | | | | | enougth to reasonable account for grid and region lag spikes | |||||
* | | remove ban check from create caps. That needs to be done on caller | UbitUmarov | 2014-08-15 | 1 | -5/+19 | |
| | | | | | | | | | | (scene.NewUserConnection()) acording to cases, and with minimal calls to external grid services. | |||||
* | | remove the delay on child creation on Neighbour since its amout in not | UbitUmarov | 2014-08-15 | 1 | -3/+4 | |
| | | | | | | | | predictable. | |||||
* | | add a extra delay in EnableChildAgents between CreateAgent() return and | UbitUmarov | 2014-08-14 | 1 | -5/+14 | |
| | | | | | | | | | | telling client to connect, to account for potencial async tasks that need to finish before the client knocks at the door. Empirical value used | |||||
* | | reduce ping cliping lower limit | UbitUmarov | 2014-08-14 | 1 | -2/+2 | |
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* | | in show connections show also if it is a childagent connection | UbitUmarov | 2014-08-14 | 1 | -7/+15 | |
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* | | reduce ping filter time constant | UbitUmarov | 2014-08-14 | 1 | -1/+1 | |
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* | | add a estimator of client ping time, and painfully make it visible in show | UbitUmarov | 2014-08-14 | 8 | -6/+52 | |
|/ | | | | connections console command | |||||
* | try external bakedModule when local cache is invalid and not just at login | UbitUmarov | 2014-08-14 | 1 | -9/+13 | |
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* | dont mess with Throttles in code also used to send to main regions. Use | UbitUmarov | 2014-08-14 | 1 | -2/+6 | |
| | | | | full parameters on appearance cloning so its clear we want it all | |||||
* | reduced debug msgs | UbitUmarov | 2014-08-14 | 1 | -3/+7 | |
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* | only try external baked texture module on login | UbitUmarov | 2014-08-14 | 1 | -26/+36 | |
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* | *DANGER* dont send baked textures assets to Neighbours. Possible we could | UbitUmarov | 2014-08-14 | 2 | -5/+16 | |
| | | | | send a lot less | |||||
* | *DANGER* make baked textures cross and make use of it * UNTESTED * | UbitUmarov | 2014-08-14 | 3 | -97/+167 | |
| | | | | issue: alll this seems to be sent back to childs, need to stop that | |||||
* | put back baked textures debug msgs at start of validatebaked... | UbitUmarov | 2014-08-13 | 1 | -0/+12 | |
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* | remove creative hack and try to fix | UbitUmarov | 2014-08-13 | 1 | -100/+92 | |
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* | Merge branch 'master' into ubitworkmaster | UbitUmarov | 2014-08-13 | 3 | -20/+31 | |
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| * | Merge branch 'ubitworkmaster' | Melanie Thielker | 2014-08-13 | 2 | -63/+68 | |
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| * | | Revert "make HandlerRegionHandshakeReply processing async and delay it a ↵ | Melanie Thielker | 2014-08-13 | 1 | -6/+2 | |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | bit. This" This reverts commit 30f00bfb14cce582382bd37b1e22062af664ec64. Conflicts: OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs | |||||
| * | | Merge branch 'ubitworkmaster' | Melanie Thielker | 2014-08-12 | 3 | -56/+86 | |
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| * \ \ | Merge branch 'ubitworkmaster' | Melanie Thielker | 2014-08-11 | 7 | -96/+114 | |
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| * | | | | Fix a condition check | Melanie Thielker | 2014-08-11 | 1 | -1/+1 | |
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| * | | | | Make texture anims work right on singu | Melanie Thielker | 2014-08-11 | 1 | -12/+19 | |
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| * | | | | LSL llListFindList fix: check types as well as content. Items must be same type | Melanie Thielker | 2014-08-10 | 1 | -2/+10 | |
| | | | | | | | | | | | | | | | | | | | | to be found. | |||||
* | | | | | remove the region where we are root from the list of Neighbours and | UbitUmarov | 2014-08-13 | 1 | -0/+12 | |
| | | | | | | | | | | | | | | | | | | | | childSeeds | |||||
* | | | | | reverted last change since it did nothing usefull | UbitUmarov | 2014-08-13 | 1 | -3/+0 | |
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* | | | | | TEST do a Animator.UpdateMovementAnimations() when making root ( in | UbitUmarov | 2014-08-13 | 1 | -1/+5 | |
| |_|_|/ |/| | | | | | | | | | | | validate appearence just before sending animation | |||||
* | | | | remove HandleCompleteMovementIntoRegion delay hack from llUDPserver. If we | UbitUmarov | 2014-08-13 | 2 | -11/+17 | |
| | | | | | | | | | | | | | | | | | | | | need a delay, we need to do it at end of HandleUseCircuitCode before feeding pending packets (including that one) into processing queue. | |||||
* | | | | process AgentUpdates in order with rest of packets. Only give higher ↵ | UbitUmarov | 2014-08-13 | 1 | -2/+4 | |
| | | | | | | | | | | | | | | | | priority to chat | |||||
* | | | | take agentUpdate checks out of llUDPserver (disabling useless debug) and | UbitUmarov | 2014-08-12 | 2 | -43/+35 | |
| | | | | | | | | | | | | | | | | do it only where its supposed to be done.. | |||||
* | | | | do the significance test invalidation at MoveAgentToRegion | UbitUmarov | 2014-08-12 | 1 | -4/+3 | |
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* | | | | no need to go from cos into squared sin when just abs of cos is as good | UbitUmarov | 2014-08-12 | 1 | -5/+7 | |
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* | | | | force AgentUpdate after CompleteAgentMovement to pass by significance test | UbitUmarov | 2014-08-12 | 1 | -5/+9 | |
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* | | | fix the damm thing | UbitUmarov | 2014-08-12 | 1 | -6/+13 | |
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* | | | use Vector3.normalize in place of util.GetNormalize | UbitUmarov | 2014-08-12 | 1 | -6/+3 | |
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* | | | try no send current LookAt, remove redundant incomplete position height | UbitUmarov | 2014-08-12 | 1 | -9/+13 | |
| | | | | | | | | | | | | check |