Commit message (Collapse) | Author | Age | Files | Lines | ||
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| | | * | | Clean up orphaned json stores. This can happen when an object is | Mic Bowman | 2014-01-20 | 4 | -3/+281 | |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | removed, when a script is removed, or when a script is reset. Also added a stats command to track the number of json stores used by a region. Will probably add some more commands later. | |||||
| | * | | | Merge branch 'justincc-master' | Justin Clark-Casey (justincc) | 2014-01-20 | 7 | -40/+186 | |
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| | | * | Stop exceptions being generated on agent connection if a telehub object has ↵ | Justin Clark-Casey (justincc) | 2014-01-20 | 7 | -40/+186 | |
| | | | | | | | | | | | | | | | | been deleted or has no spawn points. | |||||
| * | | | add null texture entry face check before converting legacy materials | dahlia | 2014-01-20 | 1 | -2/+2 | |
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| * | | force SOG update when converting legacy materials to ensure changes are ↵ | dahlia | 2014-01-20 | 1 | -0/+2 | |
| | | | | | | | | | | | | persisted | |||||
| * | | delay texture entry parsing until absolutely necessary while converting ↵ | dahlia | 2014-01-20 | 1 | -4/+4 | |
| | | | | | | | | | | | | legacy materials | |||||
| * | | Add code to convert legacy materials stored in DynAttrs to new asset format ↵ | dahlia | 2014-01-20 | 1 | -20/+102 | |
| | | | | | | | | | | | | and store them as assets | |||||
| * | | Check agent permissions before modifying an object's materials. Also, when ↵ | Oren Hurvitz | 2014-01-20 | 1 | -10/+21 | |
| | | | | | | | | | | | | creating a Material asset, set the current agent as the Creator. | |||||
| * | | When asked to change the Material for one face, change only that face; not ↵ | Oren Hurvitz | 2014-01-20 | 1 | -18/+5 | |
| | | | | | | | | | | | | the default material | |||||
| * | | Materials module: a) Store materials as assets; b) Finalized it (removed the ↵ | Oren Hurvitz | 2014-01-20 | 11 | -453/+301 | |
| | | | | | | | | | | | | | | | | | | "Demo" label; removed most of the logging); c) Enabled by default Changed UuidGatherer to use 'sbyte' to identify assets instead of 'AssetType'. This lets UuidGatherer handle Materials, which are defined in a different enum from 'AssetType'. | |||||
| * | | Renamed MaterialsDemoModule to MaterialsModule | Oren Hurvitz | 2014-01-20 | 1 | -1/+1 | |
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| * | | - Materials: support the viewer removing the material (in which case ↵ | Oren Hurvitz | 2014-01-20 | 1 | -35/+42 | |
| | | | | | | | | | | | | matsMap["Material"] is missing) - Reduced logging | |||||
* | | | varregion: remove debugging splat file saving that fills up the | Robert Adams | 2014-01-19 | 1 | -4/+0 | |
| | | | | | | | | | | | | maptile dir and causes errors. | |||||
* | | | varregion: remove --noterrain and --noparcel parameters in 'load oar'. | Robert Adams | 2014-01-19 | 3 | -21/+76 | |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Add --forceterrain and --forceparcel to 'load oar'. In order to not change the operation of --merge (which does an object merge and suppresses terrain and parcel information loading), added the --force* parameters to be used when loading multiple oars to build up a varregion. Added --rotation and --rotationcenter parameters to 'load oar' which apply a rotation to the loaded oar objects before displacing. The rotation is in degrees (pos or neg) and the center defaults to "<128, 128, 0>". | |||||
* | | | varregion: add --noterrain and --noparcel to 'load oar'. | Robert Adams | 2014-01-19 | 6 | -46/+70 | |
| | | | | | | | | | | | | | | | --noterrain suppresses the loading of the terrain from the oar. --noparcels suppresses the loading of parcel information from the oar. | |||||
* | | | varregion: add --displacement parameter to 'load oar'. | Robert Adams | 2014-01-19 | 8 | -20/+91 | |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | Adds displacment to all objects and terrain loaded from the oar. As an example, if you have a 512x512 region and an old 256x256 oar, doing load oar --displacement "<128,128,0>" oarFile.oar will load the object (and terrain) into the middle of the 512x512 region. If displacement is not specified, 'load oar' works like it always has. If you have a 5 | |||||
* | | | Merge branch 'master' into varregion | Robert Adams | 2014-01-19 | 21 | -343/+312 | |
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| * | | Fix casting error for float type INI file parameter parsing. | Robert Adams | 2014-01-19 | 1 | -1/+1 | |
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| * | | Merge branch 'justincc-master' | Justin Clark-Casey (justincc) | 2014-01-18 | 1 | -12/+39 | |
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| | * | Following on from 50ea2e0, only fetch scene presence for check if ↵ | Justin Clark-Casey (justincc) | 2014-01-18 | 1 | -17/+38 | |
| | | | | | | | | | | | | lightscript function has failed initial IsEstateManagerOrOwner() check | |||||
| | * | Fixed: Windlight functions caused an error if called when the script's owner ↵ | Oren Hurvitz | 2014-01-18 | 1 | -3/+9 | |
| | | | | | | | | | | | | isn't in the scene | |||||
| | * | Revert "Fixed: Windlight functions caused an error if called when the ↵ | Justin Clark-Casey (justincc) | 2014-01-17 | 1 | -9/+3 | |
| | | | | | | | | | | | | | | | | | | | | | | | | script's owner isn't in the scene" This reverts commit 39e5785c0f5bfa9fce2549757ac895920c88825a. Did not mean to apply this yet. | |||||
| | * | Fixed: Windlight functions caused an error if called when the script's owner ↵ | Oren Hurvitz | 2014-01-17 | 1 | -3/+9 | |
| | | | | | | | | | | | | isn't in the scene | |||||
| * | | Remove redundant methods in FlotsamAssetCache | Justin Clark-Casey (justincc) | 2014-01-18 | 1 | -10/+0 | |
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| * | | implement CoreAssetCache.Check() | Justin Clark-Casey (justincc) | 2014-01-18 | 1 | -1/+2 | |
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| * | | implement GlynnTuckerAssetCache.Check() | Justin Clark-Casey (justincc) | 2014-01-18 | 1 | -1/+1 | |
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| * | | Properly implement CenomeAssetCache.Check() | Justin Clark-Casey (justincc) | 2014-01-18 | 1 | -2/+4 | |
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| * | | Simplify FlotsamAssetCache.CheckFromMemoryCache() | Justin Clark-Casey (justincc) | 2014-01-18 | 1 | -6/+1 | |
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| * | | minor: Add method doc to IImproveAssetCache | Justin Clark-Casey (justincc) | 2014-01-18 | 1 | -1/+25 | |
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| * | | Elminate some copy/paste in FlotsamAssetCache.CheckFromFileCache() and use ↵ | Justin Clark-Casey (justincc) | 2014-01-18 | 1 | -33/+10 | |
| | | | | | | | | | | | | using() construct to ensure filestream is always closed | |||||
| * | | elminate unnecessary asset != null check in FlotsamAssetCache.UpdateFileCache() | Justin Clark-Casey (justincc) | 2014-01-18 | 1 | -50/+47 | |
| | | | | | | | | | | | | Passed in asset is always not null | |||||
| * | | minor: reinsert some method doc back into IEntityTransferModule | Justin Clark-Casey (justincc) | 2014-01-17 | 1 | -0/+20 | |
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| * | | minor: since structs are values, assigning them to another variable copies ↵ | Justin Clark-Casey (justincc) | 2014-01-17 | 1 | -1/+1 | |
| | | | | | | | | | | | | it. Instantiation is unnecessary. | |||||
| * | | Reorder checks in SP.CompleteMovement() to fix test failures | Justin Clark-Casey (justincc) | 2014-01-16 | 1 | -36/+33 | |
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| * | | Merge branch 'justincc-master' | Justin Clark-Casey (justincc) | 2014-01-16 | 2 | -57/+68 | |
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| | * | Actually put IsChildAgent = true inside the lock, otherwise there is still a ↵ | Justin Clark-Casey (justincc) | 2014-01-16 | 1 | -1/+3 | |
| | | | | | | | | | | | | small window for race conditions on duplicate CompleteMovement calls | |||||
| | * | Prevent duplicate invocations or race dontision in SP.CompleteMovement() | Justin Clark-Casey (justincc) | 2014-01-16 | 2 | -56/+65 | |
| | | | | | | | | | | | | | | | This can happen under poor network conditions if a viewer repeats the message send If this happens, physics actors can get orphaned, which unecessarily raises physics frame times | |||||
| * | | Merge branch 'justincc-master' | Justin Clark-Casey (justincc) | 2014-01-16 | 11 | -140/+68 | |
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| | * | Can delete the Offline Messages sent to/from a user. | Oren Hurvitz | 2014-01-16 | 5 | -0/+44 | |
| | | | | | | | | | | | | This is useful if the user is deleted. | |||||
| | * | In the offline message table, store the sender. | Oren Hurvitz | 2014-01-16 | 4 | -5/+16 | |
| | | | | | | | | | | | | This data is useful for preventing abuse (e.g., someone who sends too many messages), or for deleting message if their sender has been deleted. | |||||
| | * | Fixed offline IM | Oren Hurvitz | 2014-01-16 | 1 | -8/+4 | |
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| | * | Remove old IInterRegionComms and references. This hasn't been used since ↵ | Justin Clark-Casey (justincc) | 2014-01-16 | 4 | -127/+4 | |
| | | | | | | | | | | | | 2009 and was superseded by ISimulationService | |||||
* | | | varregion: Update Warp3D to properly handle varregions. | Robert Adams | 2014-01-19 | 3 | -265/+420 | |
| | | | | | | | | | | | | | | | | | | | | | This includes additions to Warp3D: Optional rendering of mesh and scupltie prims (INI parameter. Off by default) Texturing of large prims (INI parameter. On by default) Better garbage collection | |||||
* | | | Add J2K decoder routine that converts directly to an image. | Robert Adams | 2014-01-19 | 2 | -1/+29 | |
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* | | | Fix casting error for float type INI file parameter parsing. | Robert Adams | 2014-01-19 | 1 | -1/+1 | |
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* | | | varregion: split up generated maptile images for storage in map. This | Robert Adams | 2014-01-19 | 2 | -22/+68 | |
| | | | | | | | | | | | | makes maps for varregions show up properly. | |||||
* | | | varregion: properly pack the region size parameters so he viewer will parse ↵ | Robert Adams | 2014-01-11 | 1 | -6/+6 | |
| | | | | | | | | | | | | | | | | | | | | | them. This gets rid of the viewer crash when teleporting into varregions and allows multiple, adjacent varregions (of the same size) with border crossings. | |||||
* | | | varregion: Debug messages for region crossing debugging. | Robert Adams | 2014-01-11 | 2 | -12/+23 | |
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* | | | varregion: remove unnecessary border checking code in ScenePresence. | Robert Adams | 2014-01-11 | 1 | -0/+6 | |
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* | | | Merge branch 'master' into varregion | Robert Adams | 2014-01-11 | 16 | -172/+304 | |
|\ \ \ | |/ / | | | | | | | | | | | | | | | | | | | | | | Conflicts: OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs OpenSim/Region/Framework/Scenes/SceneBase.cs OpenSim/Services/Interfaces/IGridService.cs OpenSim/Services/LLLoginService/LLLoginResponse.cs (conflicts were debug statements that are commented out in master branch) |