aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim (follow)
Commit message (Collapse)AuthorAgeFilesLines
* Add forgotten fileMelanie Thielker2014-06-211-0/+249
|
* Differentiate between requests only the owner should be able to do and thoseMelanie Thielker2014-04-267-29/+29
| | | | that managers can do when setting parcel data
* Convert region loading to new formatMelanie Thielker2014-04-262-6/+8
|
* Allow opening a https port using only http so that nginx can be used for sslMelanie Thielker2014-04-263-18/+42
|
* minor: Remove unused System.Linq reference and use ParcelFlags.None instead ↵Justin Clark-Casey (justincc)2014-04-231-2/+1
| | | | of 0 from previous commit cb1f28
* Prevent sending Land Properties for unprivileged usersDev Random2014-04-231-5/+8
|
* Implement Oren's fix to prevent a privilege escalation with groupsMelanie Thielker2014-04-201-3/+6
|
* Change OfflineMessageModule to support more differentiated return values and ↵Melanie Thielker2014-04-061-8/+47
| | | | allow support for mobile devices and other non-viewer logins
* Guard against Scene being null in attachments it the wearing avatar is in ↵Melanie Thielker2014-03-251-14/+16
| | | | the process of logging out.
* Remove the spammy "voice not enabled" message some viewers trigger in non ↵Melanie Thielker2014-03-251-4/+4
| | | | voice parcels
* Reinstate the timed region change signalMelanie Thielker2014-03-251-0/+4
|
* Add delete maptile ability to MapImageService - yet untestedMelanie Thielker2014-03-183-2/+92
|
* Minor: Add prentheses to make a condition clearerMelanie2014-01-151-2/+1
|
* Mono 2.0 fix - call ToArray() explicitlyMelanie2013-09-084-5/+19
|
* Fix exception when brokering HG asset idsMelanie Thielker2013-09-081-1/+7
|
* Harmonize the class name, ID and Name of the default perms moduleMelanie Thielker2013-09-084-11/+11
|
* Reinstate SecurePermissionsLoading functionality, default ONMelanie Thielker2013-09-081-24/+16
|
* Bring Core Groups up to current versionroot2013-09-0712-284/+504
|
* Add two argument constructor to GridInstantMessageroot2013-09-071-0/+18
|
* Add support for simple external CAPS texture servicesroot2013-09-071-19/+31
|
* Fix the root cause of keyframe motion region crossing offset - UpdateSceneObjectMelanie2013-08-252-23/+5
| | | | was being called twice on each crossing.
* * This fixes the border crossing offsets by storing the final keyframe ↵teravus2013-08-241-2/+22
| | | | location in the hijacked variable KeyFrame.AngularVelocity. When steps in OnTimer <= 0.0, normalize the final position by Constants.RegionSize and move the object there. The hack here is KeyFrame.AngularVelocity probably isn't the right name for this variable because it's the un-mucked with keyframe position. When you determine the feasibility of changing the name without affecting the serialization of existing objects in world... It's simply a name change to KeyFrame.FinalPosition or something proper.
* * Fix a null ref that causes a stack unwind when crossing borders. Less ↵teravus2013-08-243-11/+48
| | | | | | stack unwinding.. the faster it goes. * Tweak XEngine so that it's partially functional again. It's still not great, but basic things work.
* Revert "* This increases accuracy when border crossing (the reason is.. ↵teravus2013-08-241-7/+7
| | | | | | the border crossing code will use velocity to predict where the object should be, so setting it to zero. It still looses about 0.0045 per loop." This reverts commit 55400ff7be55b1c8dbededca68e6fce42cd6ce0f.
* * This increases accuracy when border crossing (the reason is.. the border ↵teravus2013-08-231-7/+7
| | | | crossing code will use velocity to predict where the object should be, so setting it to zero. It still looses about 0.0045 per loop.
* Make attachment state load work againMelanie2013-08-011-1/+1
|
* Fix prim locking to behave like SLMelanie2013-06-231-2/+2
|
* Allow coalesced objects to be rezzed even if they extend past the sim boundsMelanie2013-06-181-2/+6
|
* Forward the reason to the scriptMelanie2013-06-131-1/+1
|
* Add a result param to te money module interfaceMelanie2013-06-133-4/+7
|
* * This fixes having to select and deselect prim to get keyframemotion to ↵Melanie2013-06-133-2/+8
| | | | | | | | start running when pulled from data storage. Conflicts: OpenSim/Data/SQLite/SQLiteSimulationData.cs
* Put the "script saved" and "notecard saved" messages back into the bottomMelanie2013-06-111-2/+2
| | | | right corner.
* Explicitly set uploaded mesh object permsMelanie2013-06-101-10/+13
|
* Make objects attached from the ground appear in inventory again. Fixes a numberMelanie2013-06-081-1/+1
| | | | of interaction issues causing client crashes.
* Clean up poll serviceMelanie2013-06-072-319/+0
|
* Fix llTeleportAgentGlobalCoordsMelanie2013-06-021-11/+16
|
* Unsit seated avatars when an object is deletedMelanie2013-06-021-0/+8
|
* Implement PERMISSION_TELEPORT and the needed checks to make it work.Melanie2013-06-022-7/+19
| | | | Old auth system still works as well.
* Fix multi-wear of alpha and tattoo layers.Melanie2013-05-313-6/+6
|
* Stop sending velocity to avoid snap-backMelanie2013-05-311-1/+1
|
* Allow Linden trees to preserve their type when taken into inventory and ↵Melanie2013-05-263-4/+20
| | | | rezzed again. Allow Linden trees to be sensed by LLSensor as PASSIVE objects.
* Update the money framework to allow sending the new style linden "serverside ↵Melanie2013-05-259-44/+32
| | | | | | is now viewerside" messages regarding currency This will require all money modules to be refactored!
* Reset "Show in search" on parcels cut off other parcels that are in searchMelanie2013-05-241-0/+2
|
* Port fix from justicc - decouple pay prices on drag-copied primsMelanie2013-05-241-0/+1
|
* Let the event queue do lees work - expire every 40s as per Teravus instead ↵Melanie2013-05-221-1/+1
| | | | of every seconds - whoever put that in....
* * This fixes the avatar stuck in objects on login and teleport by gently ↵teravus2013-05-141-0/+12
| | | | | | applying an upward motion when stuck in things on the Z * Comments describe how it filters out good, normal collisions, from 'stuck' collisions.. It's especially sensitive in feetbox collisions since this is where normal collisions happen under usual circumstances.
* * Tweaks the hard cut to apply to collisions of Greater then Normal Z 0.95. ↵teravus2013-05-141-1/+27
| | | | This fits within Ubit's framework of multi-body collisions, just moves the reactive force to the Midboxgeom(actual detection) instead of the bigbox geom(pre detection)
* Explicitly zero avatar velocity on sitMelanie2013-05-131-0/+4
|
* Small adjustments to the floater moduleMelanie2013-05-132-2/+5
|
* Guard against trying to access terrain heights out of bounds. Clamp to sim.Melanie2013-05-111-1/+9
|