Commit message (Collapse) | Author | Age | Files | Lines | ||
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| * | | Remove redundant methods in FlotsamAssetCache | Justin Clark-Casey (justincc) | 2014-01-18 | 1 | -10/+0 | |
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| * | | implement CoreAssetCache.Check() | Justin Clark-Casey (justincc) | 2014-01-18 | 1 | -1/+2 | |
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| * | | implement GlynnTuckerAssetCache.Check() | Justin Clark-Casey (justincc) | 2014-01-18 | 1 | -1/+1 | |
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| * | | Properly implement CenomeAssetCache.Check() | Justin Clark-Casey (justincc) | 2014-01-18 | 1 | -2/+4 | |
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| * | | Simplify FlotsamAssetCache.CheckFromMemoryCache() | Justin Clark-Casey (justincc) | 2014-01-18 | 1 | -6/+1 | |
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| * | | minor: Add method doc to IImproveAssetCache | Justin Clark-Casey (justincc) | 2014-01-18 | 1 | -1/+25 | |
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| * | | Elminate some copy/paste in FlotsamAssetCache.CheckFromFileCache() and use ↵ | Justin Clark-Casey (justincc) | 2014-01-18 | 1 | -33/+10 | |
| | | | | | | | | | | | | using() construct to ensure filestream is always closed | |||||
| * | | elminate unnecessary asset != null check in FlotsamAssetCache.UpdateFileCache() | Justin Clark-Casey (justincc) | 2014-01-18 | 1 | -50/+47 | |
| | | | | | | | | | | | | Passed in asset is always not null | |||||
| * | | minor: reinsert some method doc back into IEntityTransferModule | Justin Clark-Casey (justincc) | 2014-01-17 | 1 | -0/+20 | |
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| * | | minor: since structs are values, assigning them to another variable copies ↵ | Justin Clark-Casey (justincc) | 2014-01-17 | 1 | -1/+1 | |
| | | | | | | | | | | | | it. Instantiation is unnecessary. | |||||
| * | | Reorder checks in SP.CompleteMovement() to fix test failures | Justin Clark-Casey (justincc) | 2014-01-16 | 1 | -36/+33 | |
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| * | | Merge branch 'justincc-master' | Justin Clark-Casey (justincc) | 2014-01-16 | 2 | -57/+68 | |
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| | * | Actually put IsChildAgent = true inside the lock, otherwise there is still a ↵ | Justin Clark-Casey (justincc) | 2014-01-16 | 1 | -1/+3 | |
| | | | | | | | | | | | | small window for race conditions on duplicate CompleteMovement calls | |||||
| | * | Prevent duplicate invocations or race dontision in SP.CompleteMovement() | Justin Clark-Casey (justincc) | 2014-01-16 | 2 | -56/+65 | |
| | | | | | | | | | | | | | | | This can happen under poor network conditions if a viewer repeats the message send If this happens, physics actors can get orphaned, which unecessarily raises physics frame times | |||||
| * | | Merge branch 'justincc-master' | Justin Clark-Casey (justincc) | 2014-01-16 | 11 | -140/+68 | |
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| | * | Can delete the Offline Messages sent to/from a user. | Oren Hurvitz | 2014-01-16 | 5 | -0/+44 | |
| | | | | | | | | | | | | This is useful if the user is deleted. | |||||
| | * | In the offline message table, store the sender. | Oren Hurvitz | 2014-01-16 | 4 | -5/+16 | |
| | | | | | | | | | | | | This data is useful for preventing abuse (e.g., someone who sends too many messages), or for deleting message if their sender has been deleted. | |||||
| | * | Fixed offline IM | Oren Hurvitz | 2014-01-16 | 1 | -8/+4 | |
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| | * | Remove old IInterRegionComms and references. This hasn't been used since ↵ | Justin Clark-Casey (justincc) | 2014-01-16 | 4 | -127/+4 | |
| | | | | | | | | | | | | 2009 and was superseded by ISimulationService | |||||
* | | | varregion: Update Warp3D to properly handle varregions. | Robert Adams | 2014-01-19 | 3 | -265/+420 | |
| | | | | | | | | | | | | | | | | | | | | | This includes additions to Warp3D: Optional rendering of mesh and scupltie prims (INI parameter. Off by default) Texturing of large prims (INI parameter. On by default) Better garbage collection | |||||
* | | | Add J2K decoder routine that converts directly to an image. | Robert Adams | 2014-01-19 | 2 | -1/+29 | |
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* | | | Fix casting error for float type INI file parameter parsing. | Robert Adams | 2014-01-19 | 1 | -1/+1 | |
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* | | | varregion: split up generated maptile images for storage in map. This | Robert Adams | 2014-01-19 | 2 | -22/+68 | |
| | | | | | | | | | | | | makes maps for varregions show up properly. | |||||
* | | | varregion: properly pack the region size parameters so he viewer will parse ↵ | Robert Adams | 2014-01-11 | 1 | -6/+6 | |
| | | | | | | | | | | | | | | | | | | | | | them. This gets rid of the viewer crash when teleporting into varregions and allows multiple, adjacent varregions (of the same size) with border crossings. | |||||
* | | | varregion: Debug messages for region crossing debugging. | Robert Adams | 2014-01-11 | 2 | -12/+23 | |
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* | | | varregion: remove unnecessary border checking code in ScenePresence. | Robert Adams | 2014-01-11 | 1 | -0/+6 | |
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* | | | Merge branch 'master' into varregion | Robert Adams | 2014-01-11 | 16 | -172/+304 | |
|\ \ \ | |/ / | | | | | | | | | | | | | | | | | | | | | | Conflicts: OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs OpenSim/Region/Framework/Scenes/SceneBase.cs OpenSim/Services/Interfaces/IGridService.cs OpenSim/Services/LLLoginService/LLLoginResponse.cs (conflicts were debug statements that are commented out in master branch) | |||||
| * | | Fix crash in BulletSim which sometimes happens making a linkset physical | Robert Adams | 2014-01-10 | 1 | -7/+32 | |
| | | | | | | | | | | | | | | | | | | (like sitting on and activating a vehicle) and crossing borders. This keeps better bookkeeping on compound shapes so BulletSim can identify them when being freed. | |||||
| * | | Merge branch 'justincc-master' | Justin Clark-Casey (justincc) | 2014-01-11 | 2 | -2/+4 | |
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| | * | Allow Boolean nodes in XML to be specified as "0/1". AuroraSim does that. | Oren Hurvitz | 2014-01-11 | 2 | -2/+4 | |
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| * | | Merge branch 'justincc-master' | Justin Clark-Casey (justincc) | 2014-01-10 | 1 | -1/+1 | |
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| | * | Fixed llTextBox error message text | David Rowe | 2014-01-10 | 1 | -1/+1 | |
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| * | | Merge branch 'justincc-master' | Justin Clark-Casey (justincc) | 2014-01-10 | 1 | -5/+5 | |
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| | * | Dynamically adjust to the number of visual params sent. | Melanie | 2014-01-10 | 1 | -1/+1 | |
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| | * | When moving the root prim of an attachment: a) Change the attach position; ↵ | Oren Hurvitz | 2014-01-10 | 1 | -5/+5 | |
| | | | | | | | | | | | | b) Move the other prims in the reverse direction to compensate | |||||
| * | | Merge branch 'justincc-master' | Justin Clark-Casey (justincc) | 2014-01-10 | 8 | -145/+240 | |
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| | * | When creating a coalesced object, set its permissions to the ↵ | Oren Hurvitz | 2014-01-10 | 1 | -7/+16 | |
| | | | | | | | | | | | | lowest-common-denominator of all the sub-objects | |||||
| | * | When creating a coalesced object, set its Creator ID if all the objects have ↵ | Oren Hurvitz | 2014-01-10 | 1 | -4/+15 | |
| | | | | | | | | | | | | the same creator | |||||
| | * | Refactored: use a single function to apply an object's folded permissions to ↵ | Oren Hurvitz | 2014-01-10 | 6 | -39/+48 | |
| | | | | | | | | | | | | its main permissions | |||||
| | * | Refactored setting permissions when rezzing items: use the same function ↵ | Oren Hurvitz | 2014-01-10 | 5 | -94/+160 | |
| | | | | | | | | | | | | | | | | | | when rezzing from user inventory and prim inventory. Also, fixed a bug: when rezzing a coalesced object from a prim's inventory, apply the coalesced object's name and description only to the first sub-object; not to all the objects in the coalescence. (This was already done correctly when rezzing from a user's inventory.) | |||||
| * | | Merge branch 'justincc-master' | Justin Clark-Casey (justincc) | 2014-01-08 | 2 | -8/+19 | |
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| | * | If an agent is sitting, then do send the rotation in the agent update ↵ | Justin Clark-Casey (justincc) | 2014-01-08 | 2 | -8/+19 | |
| | | | | | | | | | | | | | | | | | | | | | | | | instead of zeroing it to resolve mouselook camera problems Addresses http://opensimulator.org/mantis/view.php?id=6892 Thanks to tglion for this spot. This resolves a recent regression from 17b32b764acd815400d9eb903aaec6dcebd60ac7 | |||||
| * | | Some missing definitions needed for successful compilation. | Robert Adams | 2014-01-04 | 2 | -2/+4 | |
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| * | | Remove some chatty DebugFormat statements. No functional changes. | Robert Adams | 2014-01-04 | 2 | -5/+4 | |
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| * | | varregion: Add region size to teleport event messages (EnableSimulator, | Robert Adams | 2014-01-04 | 9 | -39/+104 | |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | CorssRegion, TeleportFinishEvent). Have Simian grid service return the region size. Many teleport related debug log messages. Can be removed when teleport works (like that's ever going to happen). Conflicts: OpenSim/Framework/RegionInfo.cs | |||||
| * | | varregion: send region size in LLLoginResponse. | Robert Adams | 2014-01-04 | 2 | -1/+13 | |
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| * | | Add routines in Util.cs for conversion of region handles to region | Robert Adams | 2014-01-04 | 2 | -1/+47 | |
| | | | | | | | | | | | | | | | | | | locations and for the conversion of region world location to region 'region' location. These routines will replace all the arithmatic scattered throughout OpenSimulator. | |||||
| * | | Dynamically adjust to the number of visual params sent. | Melanie | 2014-01-04 | 1 | -1/+1 | |
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* | | | Merge branch 'master' into varregion | Robert Adams | 2014-01-04 | 3 | -8623/+10025 | |
|\ \ \ | |/ / | | | | | | | | | | | | | | | | | | | | | | Conflicts: OpenSim/Framework/Constants.cs OpenSim/Framework/RegionInfo.cs OpenSim/Services/GridService/GridService.cs OpenSim/Services/Interfaces/IGridService.cs Most conflicts had to do with Util routines not in master branch yet. | |||||
| * | | Initialize default region size in GridRegion in the no parameter constructor | Robert Adams | 2013-12-28 | 1 | -0/+2 | |
| | | | | | | | | | | | | as is used by the grid connector tests. |