aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim (follow)
Commit message (Collapse)AuthorAgeFilesLines
* add Util.GetTimeStamp() that returns the stamp in seconds; use it on ubOde; ↵UbitUmarov2017-07-134-47/+104
| | | | separed land collsions dispatch from the others...
* typo fixUbitUmarov2017-07-131-1/+1
|
* replace the wrong libOMV user modifiable Utils.EnUSCulture by our own no ↵UbitUmarov2017-07-135-58/+58
| | | | User modifiable Culture.FormatProvider, and also for internal coerence. We do use the libomv on other code paths, so that must be fixed
* fix wrong testUbitUmarov2017-07-131-1/+1
|
* add more missing en-us culture on scene serializer writesUbitUmarov2017-07-132-31/+32
|
* rename SOG.UpdatePrimFlags as just UpdateFlags since this is relative to the ↵UbitUmarov2017-07-123-76/+59
| | | | group never individual prims/parts and so confusing
* osSetParcelDetails: add more land update codeUbitUmarov2017-07-124-5/+31
|
* osSetParcelDetails: make seeAVs send updates. This is a temporary patch, ↵UbitUmarov2017-07-121-0/+15
| | | | this function does need to call a framework land function that deos issue proper updates about all fields to all cleints. ( sounds will not stop/start also for now)
* osSetParcelDetails: allow parcel group to be cleared alsoUbitUmarov2017-07-121-7/+15
|
* osSetParcelDetails: place hard restrictions on change owner,claimdate (both ↵UbitUmarov2017-07-123-19/+103
| | | | estate owner or manager) and group (same plus parcel owner that also needes to be a member of the new group); add PARCEL_DETAILS_SEE_AVATARS, PARCEL_DETAILS_ANY_AVATAR_SOUNDS and PARCEL_DETAILS_GROUP_SOUNDS
* remove wrong comment on lsl object rez. we can't add delays on async processUbitUmarov2017-07-111-3/+1
|
* do lsl object rez checks on script thread before wasting time possible ↵UbitUmarov2017-07-111-19/+21
| | | | creating a new poll thread
* SimpleAngularDistance update prioritization scheme ameks no sense without ↵UbitUmarov2017-07-102-4/+47
| | | | ordered dequeue of the updates
* a few more changes on entities updatesUbitUmarov2017-07-103-57/+52
|
* on entities updates throttles vectors needed to be compared as vectors, not ↵UbitUmarov2017-07-102-32/+116
| | | | just their norms
* fix the name of a funtion on last commitUbitUmarov2017-07-102-3/+3
|
* throttle collision sounds on a SOG.UbitUmarov2017-07-092-7/+47
|
* bug fix: dynamic testures set to ALL_SIDES, preserve other face data already ↵UbitUmarov2017-07-071-1/+5
| | | | present
* ubOde don't use old ode body sleep option, a few changes on sleep control, ↵UbitUmarov2017-07-073-8/+31
| | | | update ode.dll (windows, others needed) (keep older versions.. bc.. well bugs happen)
* ubOde: but only do that if sphere is physical..UbitUmarov2017-07-031-1/+1
|
* ubOde: dont do avatar step climb on small true spheres. lets play simple ↵UbitUmarov2017-07-031-2/+8
| | | | football
* oops i forgot the avatar knees bending on ramps... so go back..UbitUmarov2017-07-022-24/+33
|
* a few changes to ubOde avatar collisionsUbitUmarov2017-07-012-38/+39
|
* do calls to m_host.AddScriptLPS() on the right place on osslm this stat is ↵UbitUmarov2017-06-301-208/+16
| | | | of course still wrong LPS does not mean api function calls
* put osGetAgentIP() in threat control with level Severe so it can be disabled ↵UbitUmarov2017-06-301-11/+5
| | | | even for inworld administrators as needed on some grids. rearrage the osslEnable.ini file segregating the funtions only listed for information
* fix scripts xmlrpc threads namesUbitUmarov2017-06-291-1/+1
|
* ScriptsHttpReq does not need a permanent threadUbitUmarov2017-06-291-2/+2
|
* bug fixUbitUmarov2017-06-291-0/+23
|
* put back getAgentIP bug restricted, script owner must be a Administrator (god)UbitUmarov2017-06-283-0/+24
|
* BUG FIX: change lludp hovertext utf-8 cut point. Thx djphilUbitUmarov2017-06-283-9/+9
|
* remove osGetAgentIP() this was not a good idea to have :(UbitUmarov2017-06-273-32/+2
|
* dont list deleted ones, that still don't know they are goneUbitUmarov2017-06-261-2/+2
|
* dont list deleted ones, that still don't know they are goneUbitUmarov2017-06-261-1/+2
|
* add osGetNPCList()UbitUmarov2017-06-263-0/+25
|
* also on the actual source fileUbitUmarov2017-06-261-11/+13
|
* add similar restrictions to osObjectTeleport :(UbitUmarov2017-06-261-2/+41
|
* let osTeleport* always work on script prim ownerUbitUmarov2017-06-261-17/+15
|
* and add a missing bracket :)UbitUmarov2017-06-261-1/+1
|
* fix bad englishUbitUmarov2017-06-261-1/+1
|
* put back restriction that on osTeleport the target must be on land owned by ↵UbitUmarov2017-06-261-15/+78
| | | | the script owner or this is a estate manager/owner, or target did gave script permission.
* some shortcuts on local osTeleport, reduce its time penalty, do it with ↵UbitUmarov2017-06-262-67/+79
| | | | script thread
* change Backup calls overlap control codeUbitUmarov2017-06-251-27/+46
|
* add respective ossl helper funtion osDrawScaleTransform(string drawList, ↵UbitUmarov2017-06-253-11/+26
| | | | LSL_Float x, LSL_Float y)
* add vectorrender string command ''ScaleTransf x,y;''. this allows scaling of ↵UbitUmarov2017-06-251-0/+7
| | | | objects to draw next. -1,1 will make text be drawn with x direction flipped (it is like the texture scale)
* add string osDrawTranslationTransform(string drawList, LSL_Float x, ↵UbitUmarov2017-06-243-16/+60
| | | | LSL_Float y), string osDrawRotationTransform(string drawList, LSL_Float x) and string osDrawResetTransform(string drawList) helper functions for the new vector renderer comands. Removed ThreadLevel check of similar funtions that had it None, and actually only set strings
* add dyn textures vectorrender comands ''ResetTransf;'', ''TransTransf x,y;'' ↵UbitUmarov2017-06-241-1/+29
| | | | and ''RotTransf x'' string only, no ossl helper api still
* revert the thread level change; remove unused dynamic texture timer from ↵UbitUmarov2017-06-245-97/+71
| | | | internal code; let blend alpha work if < 255; let blend work with the selected face; etc
* simplify vectorrender background drawUbitUmarov2017-06-241-17/+9
|
* change thread level of osSetDynamicTextureDataBlendFace to VeryHighUbitUmarov2017-06-241-1/+1
|
* remove a DynamicTexture leak, make it actually return the new texture ID to ↵UbitUmarov2017-06-241-9/+16
| | | | ossl, do delete previus texture from local cache if temporary,at least on same cases... but still very broken..