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| | | * | Clean up collision reporting code so they are properly passed toRobert Adams2012-07-064-58/+107
| | | | | | | | | | | | | | | | | | | | | | | | | the simulator in batches. More comments.
| * | | | Remove redundant SetScene() function in Scene.AddSceneObject()Justin Clark-Casey (justincc)2012-07-077-29/+34
| |/ / / | | | | | | | | | | | | | | | | This is always done later on in SceneGraph.AddSceneObject() if the call hasn't failed due to sanity checks. There's no other purpose for this method to exist and it's dangerous/pointless to call in other conditions.
| * | | Remove now duplicate interregion object check that should have been removed ↵Justin Clark-Casey (justincc)2012-07-061-12/+0
| | | | | | | | | | | | | | | | a few commits ago in 43a2da9
| * | | minor: Remove some wrong comments in attachments regression testsJustin Clark-Casey (justincc)2012-07-061-2/+0
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| * | Add assert to attachment regression tests to check that number of objects in ↵Justin Clark-Casey (justincc)2012-07-063-5/+38
| | | | | | | | | | | | the scene graph
| * | Mantis 6077 trim NPC chat on channel zero.Talun2012-07-061-0/+8
| | | | | | | | | | | | | | | This patch trims leading and trailing spaces from NPC chat and suppresses the sending of empty chat strings on open chat channel 0.
| * | Mantis 6063 osNpcTouch.Talun2012-07-066-0/+98
| | | | | | | | | | | | Allow NPCS to touch obects.
| * | Pull prim crossing/teleport checks up into Scene.IncomingCreateObject() from ↵Justin Clark-Casey (justincc)2012-07-061-14/+27
| | | | | | | | | | | | | | | | | | Scene.AddObject() Only IncomingCreateObject() needs these checks. General object adding does not need to perform crossing perm checks
| * | refactor: extract method UpdateUserInventoryWithAttachment() from ↵Justin Clark-Casey (justincc)2012-07-061-29/+38
| | | | | | | | | | | | AttachObject() for better code comprehension
| * | Log MONO_THREADS_PER_CPU value on simulator startup, or "unset" if it is not setJustin Clark-Casey (justincc)2012-07-061-2/+6
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| * | Log warning if time between invocations of the watchdog thread is twice the ↵Justin Clark-Casey (justincc)2012-07-051-2/+22
| | | | | | | | | | | | | | | | | | timer setting. This is to help detect situations where thread timeout warnings are being generated because of general machine issues rather than deadlock, network or other problems.
* | | Merge branch 'avination' into careminsterMelanie2012-07-0619-117/+587
|\ \ \ | | |/ | |/| | | | | | | | | | | | | Conflicts: OpenSim/Framework/Servers/HttpServer/PollServiceEventArgs.cs OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueGetModule.cs OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
| * | added llSetVelocity. will refuse to work on vehicles and on attachments ( ↵UbitUmarov2012-07-064-1/+57
| | | | | | | | | | | | this last may need fix) added also some code for llSetAngularVelocity but not working still
| * | Changed GetTexture error code RequestedRangeNotSatisfiable to NotFound, ↵UbitUmarov2012-07-061-1/+3
| | | | | | | | | | | | since viewers don't seem to handle that and keep retrying
| * | Convert the slow request queue into a regular queue and add some cleanupMelanie2012-07-061-4/+18
| | | | | | | | | | | | and locking.
| * | Fix the boo-booMelanie2012-07-051-3/+3
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| * | Add an EventType enum and Type field to the poll service event args. This allowsMelanie2012-07-054-16/+39
| | | | | | | | | | | | | | | the manager to tell what type of event it is. All events except for lsl http in go to the "slow queue" which is run once per second as before.
| * | use the pollEvent timeout paramenter on poolingUbitUmarov2012-07-041-4/+7
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| * | added a timeout paramenter to PollServiceEventArgs, so each type can define ↵UbitUmarov2012-07-044-5/+8
| | | | | | | | | | | | it's timeout
| * | *test2* http poll: increased again the pool rate do 10/s but increased ↵UbitUmarov2012-07-041-2/+2
| | | | | | | | | | | | timeout to 1s. So data there is less delay when there is new data, but enought waiting time for it to be avaiable
| * | *test* slow http retries pool rate to original 1sUbitUmarov2012-07-041-1/+1
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| * | Merge branch 'ubitwork' into avinationMelanie2012-07-023-11/+244
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| | * | *TO CHECK/REVIEW/REVERT/TEST whatever* pollService new requests get enqueued ↵UbitUmarov2012-07-012-0/+206
| | | | | | | | | | | | | | | | to unified requests queue directly. Retries get into that every 100ms. 3 working threads as before plus another that only does retries timming.
| | * | Merge branch 'avination' into ubitworkUbitUmarov2012-07-012-4/+3
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| | * | | ubitode: create and use 4 off world collision spaces for offworld static primsUbitUmarov2012-06-301-11/+38
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| * | | | Implement the buggy version of llXorBase64Strings() for compatibility's sakeMelanie2012-07-021-3/+84
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| * | | | Bring casing of llSHA1String in line with SLMelanie2012-07-011-1/+1
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| * | | Remove spammy debugMelanie2012-06-291-1/+1
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| * | | Merge branch 'ubitwork' into avinationMelanie2012-06-291-0/+3
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| | * | in CreateAvatarUpdateBlock() change updateflags to 0. Original flags seem ↵UbitUmarov2012-06-291-0/+3
| | | | | | | | | | | | | | | | prim related only. This does fix the wrong viewer side move of a avatar in prim edition mode (anv mantis 854), with no apparent side effects .. may need more testing
| * | | Merge branch 'ubitwork' into avinationMelanie2012-06-291-2/+8
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| | * | don't recoil attachments doing llRezObject()UbitUmarov2012-06-291-2/+8
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| | * | Merge branch 'avination' into ubitworkUbitUmarov2012-06-295-11/+39
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| * | | | stop chat being sent to child avs again.Melanie2012-06-291-3/+2
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| * | | | Merge branch 'ubitwork' into avinationMelanie2012-06-287-87/+141
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| | * | reactivate physics raycasts on llCastRay() until it's clear what is its ↵UbitUmarov2012-06-281-1/+1
| | | | | | | | | | | | | | | | problem if any...
| | * | Merge branch 'avination' into ubitworkUbitUmarov2012-06-286-34/+54
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| | * | | fix a seg fault in sp.csUbitUmarov2012-06-251-1/+2
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| | * | | coment out some of previus debug messaged before forgetting about them...UbitUmarov2012-06-221-2/+2
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| | * | | more debugUbitUmarov2012-06-221-0/+3
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| | * | | i more debugUbitUmarov2012-06-221-1/+1
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| | * | | add a temp debug messageUbitUmarov2012-06-221-0/+3
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| | * | | fix turning off phanton always decreasing number of physical partsUbitUmarov2012-06-211-28/+28
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| | * | | fix SceneGraph Add/Remove PhysicalPrim countersUbitUmarov2012-06-211-2/+2
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| | * | | don't send a lot of avatar data when we are just changing position or ↵UbitUmarov2012-06-171-4/+8
| | | | | | | | | | | | | | | | | | | | rotation ( SendTerseUpdateToAllClients() in place of SendAvatarDataToAllAgents() )
| | * | | *CHECK/REVIEW* comented out not used sp.ParentPosition. Comented out ↵UbitUmarov2012-06-172-14/+24
| | | | | | | | | | | | | | | | | | | | SOG.AbsolutePosition changing 'linked' avatars positions ( reason in code coment )
| | * | | split ugly expression in a if making it simpler to readUbitUmarov2012-06-171-3/+5
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| | * | | Don't let scripts rotate root part of physical linksets like SL, Update ↵UbitUmarov2012-06-171-35/+66
| | | | | | | | | | | | | | | | | | | | client rotation of avatars 'linked' to child parts. (put back some 'cosmetics' from previus commit). Still let lsl api use physics engine ideia of part Physical state on this where it should be SOP ideia, so is that is clear that sync with engine is SOP responsability.
* | | | | Merge branch 'master' into careminsterMelanie2012-07-0525-340/+672
|\ \ \ \ \ | | |_|_|/ | |/| | | | | | | | | | | | | | | | | | Conflicts: OpenSim/Region/Framework/Scenes/Scene.cs OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
| * | | | minor: add client name to various login service log messages to disambiguate ↵Justin Clark-Casey (justincc)2012-07-051-13/+43
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | messages from concurrent logins. Also adds destination resolution debug log message showing region endpoint. Adding endpoint to the log helps to find issues where the region external host information has been wrongly configured