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* mantis 8041: check target user password on save/load IARUbitUmarov2016-10-251-3/+0
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* Flip master to 0.9.1Diva Canto2016-10-241-2/+2
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* viewer crash bug fix: fis the udp packets split of SendEstateList() large ↵UbitUmarov2016-10-244-281/+417
| | | | lists; Enforce size limits on the estate lists since currently required for viewers compatibily; improve handling of changes with large selected items. This is still bad, users may need to close and reopen the region/estate information to get correct Allowed and Banned lists after a change. This happens because of viewer resent/outOfOrder packets that completly break this lists updates protocol
* ignore prims with shape type none on max size check for physicsUbitUmarov2016-10-171-8/+12
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* bug fix: let ALL avatar controls have a repeat rate controled by viewer (so ↵UbitUmarov2016-10-151-1/+1
| | | | as before commit 8a3958ad048535ad4f8a752cbd71d9114e53a42b on this)
* bug fix: We can't filter out any of the avatar controls relative to ↵UbitUmarov2016-10-151-4/+5
| | | | movement, even if not flying (a condition i incorrectly added recently) in fact the entire AgentUpdates throotling is questionable, since its viewer Job. But keeping it...
* change math on GetParcelMaxPrimCount and GetSimulatorMaxPrimCount to reduce ↵UbitUmarov2016-10-112-9/+20
| | | | round errors, limit both to region max prims. consider ObjectBonus on last one also. Change a variable name in PrimLimitsModule to make it more clear
* remove attachment to event OnPreAgentUpdate that is doing nothingUbitUmarov2016-10-051-5/+0
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* Merge branch 'master' of opensimulator.org:/var/git/opensimUbitUmarov2016-10-052-2/+12
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| * BulletSim: zero velocity target when setting velocity through theRobert Adams2016-10-032-2/+12
| | | | | | | | SetMomentum method.
* | dont let ignored AgentUpdates change their throttles. Apply respective ↵UbitUmarov2016-10-053-60/+79
|/ | | | movement to physics on the handling thread, not heartbeat, avoiding missing transitions that should get into physics. Make some usefull sp state flags visible everywhere
* minor cleanupUbitUmarov2016-10-021-4/+5
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* change avatar and attachments priority (downgraded) in priritizer option ↵UbitUmarov2016-10-021-35/+30
| | | | SimpleAngularDistance
* BulletSim: fix problem with avatar velocity going to zero when flying acrossRobert Adams2016-09-303-59/+58
| | | | | | region boundries. Move code for Velocity, ForceVelocity and SetMomentum to BSPhysObject and have both BSPrim and BSCharacter share the code.
* MySQLFSAssetData asset type is a int not a varcharUbitUmarov2016-09-271-2/+2
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* MySQLFSAssetData on store, if a asset already exists, assume its a valid ↵UbitUmarov2016-09-271-1/+7
| | | | store or regions will keep retry. The other DBs do replace the item, why doesn't FS do the same?
* save oar: simplify confusing successefull assets saving messageUbitUmarov2016-09-271-3/+8
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* exclude invalid collision sound (used as collision type flag) from assets ↵UbitUmarov2016-09-271-2/+4
| | | | UUIDGather
* load oar; activate area cliping if bounding-origin option is given. as help saysUbitUmarov2016-09-271-2/+12
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* fix linknumbers when unlink the root primUbitUmarov2016-09-242-70/+157
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* remove a redundant and potencially dangerous child.AbsolutePosition = ↵UbitUmarov2016-09-241-1/+2
| | | | child.AbsolutePosition
* mute a debug message to mute jak danielsUbitUmarov2016-09-231-1/+1
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* make sendRegionInfoPacketToAll really send to all ( inc child agents) thx ↵UbitUmarov2016-09-231-1/+2
| | | | Jak Daniels
* fix caching of wind and cloud packets in the case of several regions on a ↵UbitUmarov2016-09-232-46/+46
| | | | instance, that got broken with the necessary send to child agents.
* make clouds a bit diferent on regions running on same instance.. well should ↵UbitUmarov2016-09-231-1/+5
| | | | be diferent .. :)
* do the same for legacy clouds (still visible on older viewer ie singu ↵UbitUmarov2016-09-233-27/+84
| | | | 1.8.7). Fix clouds update. Send clouds and wind also to child agents.
* cache wind compressed data so cpu burning compression is only done after a ↵UbitUmarov2016-09-232-46/+49
| | | | change. Not happy with version scheme for several regions on same instance, but should be ok for now
* add a version tag to wind and cloud data updates to iclientUbitUmarov2016-09-237-14/+17
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* move wind generation out of heartbeat to a pool job. Use that to send to all ↵UbitUmarov2016-09-234-59/+56
| | | | clients and not one per client
* bug fix: add a missing return; add some error messagesUbitUmarov2016-09-221-2/+7
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* no need to send wind on avatar arrival when it is sent periodiclyUbitUmarov2016-09-221-4/+4
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* mantis 8027: let osMessageAttachments also send to attachments child prims.. ↵UbitUmarov2016-09-221-93/+65
| | | | also changed its code structure and could not test
* mantis 8027: allow messages to be sent to attachments child prims in ↵UbitUmarov2016-09-221-2/+5
| | | | llRegionSayTo
* check for null target, minor cleanupUbitUmarov2016-09-211-12/+13
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* avoid a null refUbitUmarov2016-09-191-1/+1
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* change CreatorIdentification set codeUbitUmarov2016-09-191-22/+18
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* fix GetUserUUIUbitUmarov2016-09-191-0/+1
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* replace no thread safe codeUbitUmarov2016-09-191-3/+4
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* fix typo in table name, thx tglionUbitUmarov2016-09-181-1/+1
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* restore sqlite fixes from commit 0e6874..that got lostUbitUmarov2016-09-171-3/+10
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* store all terrain in Variable2DGzip formatUbitUmarov2016-09-171-1/+3
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* add rest of wiring for terrain bake persistent store (mantis 8024 but notUbitUmarov2016-09-173-16/+64
| | | | using its code). Only did minor testing in MySQL
* add load baked terrain methods. missing fileUbitUmarov2016-09-171-0/+1
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* add load baked terrain methodsUbitUmarov2016-09-177-1/+125
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* add to databases a table to store baked terrain.UbitUmarov2016-09-1711-13/+208
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* stop using legacy storeterrain in scene.csUbitUmarov2016-09-171-3/+3
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* change spinobject math, and a few minor thingsUbitUmarov2016-09-163-37/+14
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* move SpinObject funtions from Scenegraph to PacketHandlers, close to grab ↵UbitUmarov2016-09-163-44/+64
| | | | handles, since they are related operations (possible should be moving to graph, not clear this files roles)
* pass touch_end as other touchs, make blockgrab work on nonphysical alsoUbitUmarov2016-09-163-63/+54
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* Minor. Remove unused integer arrays from TerrainModuleAliciaRaven2016-09-151-2/+0
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