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| * | Fix casts and calls for link primitive param setting for avatarsMelanie2012-08-161-4/+14
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| * | Remove XML debug spam from vivox voiceMelanie2012-08-161-12/+12
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| * | Do a proper null check to avoid the overloaded operator == trapMelanie2012-08-151-1/+1
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| * | Add a real_id field to the login response if impersonation is used. The wrapperMelanie2012-08-159-6/+64
| | | | | | | | | | | | script needs this for proper logging.
| * | Implementing PRIM_LINK_TARGET in a non-recursive fashionSignpostMarv2012-08-152-117/+107
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| * | Let the temp attachment module add a command to allow attaching without ↵Melanie2012-08-152-32/+60
| | | | | | | | | | | | permissions and add support for this (incomplete!) to LSL
| * | Add support for the extra params to scene and the event managerMelanie2012-08-152-0/+62
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| * | Fix and finish the extra parameters storage system for MySQLMelanie2012-08-151-1/+57
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| * | Add a skeleton for a name value storage associated with regionsMelanie2012-08-1510-0/+116
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| * | Remove NPC debug spamMelanie2012-08-141-7/+7
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| * | Actually add the moduleMelanie2012-08-141-0/+234
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| * | Allow the use of the region debug console found in recent viewers. This consoleMelanie2012-08-146-3/+60
| | | | | | | | | | | | | | | | | | | | | will be available to estate owners and managers. If the user using the console had god privs, they can use "set console on" and "set console off" to switch on the actual region console. This allows console access from within the viewer. The region debug console can coexist with any other main console.
| * | Merge branch 'avination' of ssh://3dhosting.de/var/git/careminster into ↵Melanie2012-08-143-46/+85
| |\ \ | | | | | | | | | | | | avination
| | * \ Merge branch 'careminster' into avinationMelanie2012-08-143-46/+85
| | |\ \ | | | | | | | | | | | | | | | | | | | | Conflicts: OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs
| | | * \ Merge branch 'master' into careminsterMelanie2012-08-142-38/+49
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| | | | * Prevent race conditions when one thread removes an NPC SP before another ↵Justin Clark-Casey (justincc)2012-08-142-39/+50
| | | | | | | | | | | | | | | | | | | | thread has retreived it after checking whether the NPC exists.
| | | * | Merge branch 'master' into careminsterMelanie2012-08-141-8/+36
| | | |\ \ | | | | |/ | | | | | | | | | | | | | | | Conflicts: OpenSim/Region/OptionalModules/Avatar/Attachments/TempAttachmentsModule.cs
| | | | * Perform ownership transfer and permission propagation as well as neededMelanie2012-08-141-0/+28
| | | | | | | | | | | | | | | | | | | | updates on the new temp attachment.
| | | | * Move inititalization to RegionLoaded to avoid a module loading order issueMelanie2012-08-141-8/+8
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| * | | | Removed more spammy NPC crapMelanie2012-08-141-1/+1
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| * | | Comment spammy debugMelanie2012-08-141-3/+3
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| * | | Merge branch 'careminster' into avinationMelanie2012-08-1424-410/+848
| |\ \ \ | | |/ / | | | | | | | | | | | | Conflicts: OpenSim/Region/CoreModules/Scripting/VectorRender/VectorRenderModule.cs
| | * | Merge branch 'master' into careminsterMelanie2012-08-147-20/+168
| | |\ \ | | | |/ | | | | | | | | | | | | | | | | | | | | Conflicts: OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
| | | * Implement the temp attachments. UNTESTEDMelanie2012-08-141-0/+44
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| | | * As per lindn spec, disable detach and drop for temp attachmentsMelanie2012-08-141-0/+8
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| | | * Add the skeleton for the temp attachments moduleMelanie2012-08-141-0/+82
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| | | * Exclude temp attachemnts from being sent to the avatar serviceMelanie2012-08-141-1/+2
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| | | * Lay some groundwork for temp attachments. Decouple attachments from inventory.Melanie2012-08-145-20/+33
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| | * | Merge branch 'master' into careminsterMelanie2012-08-131-6/+68
| | |\ \ | | | |/ | | | | | | | | | | | | Conflicts: OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
| | | * attempt at replicating behaviour of llList2thing functions in SLSignpostMarv2012-08-131-7/+69
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Committed with changes. Please don't sign comments with your name. Please don't use your own coding style, use the OpenSim project style. Please don't modify unrelated whitespace. Signed-off-by: Melanie <melanie@t-data.com>
| | * | Merge branch 'master' into careminsterMelanie2012-08-118-285/+377
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| | | * BulletSim: many, many detailed logging messages for physical linksetRobert Adams2012-08-107-44/+78
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | debugging. Linkset bugs fixed where accounting of children would get lost. Moved scene based vehicle tracking logic from prim to the scene. Added GetCollisionFlags2 method to BulletSimAPI. Updated DLLs and SOs.
| | | * BulletSim: Add module names to DetailLog output. Fix some problems with ↵Robert Adams2012-08-103-63/+71
| | | | | | | | | | | | | | | | linksets that were caused by checking data structures that are changed regularly from taint time code -- resulted in linksets not being unlinked properly.
| | | * BulletSim: add an identifier to the TaintObject call so exceptions that ↵Robert Adams2012-08-094-52/+57
| | | | | | | | | | | | | | | | happen when the taint is invoked can be debugged
| | | * BulletSim: separate out the constraints by type. The linksets useRobert Adams2012-08-096-94/+146
| | | | | | | | | | | | | | | | | | | | | | | | 6dof constraint but eventually others will be exposed so future features can use all the Bullet capabilities. Force children to generate a position update when unlinked.
| | | * BulletSim: add avatar code to keep avatars from ending up trapped under the ↵Robert Adams2012-08-084-53/+46
| | | | | | | | | | | | | | | | terrain
| | * | Merge branch 'master' into careminsterMelanie2012-08-094-14/+47
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| | | * BulletSim: Added avatar capsule scaling for size of avatar.Robert Adams2012-08-074-14/+47
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This also fixes computation of avatar mass. Added parameter MaxPersistantManifoldPoolSize. Fixed a parameter setting bug which caused crashes of there were more than 400 or so physical objects. I tested up to 5000. Updated BulletSim DLLs and SOs.
| | * | Merge branch 'master' into careminsterMelanie2012-08-071-0/+6
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| | | * Release http-in URLs when llResetScript is calledMelanie2012-08-071-0/+6
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| | * | Merge branch 'master' into careminsterMelanie2012-08-072-4/+7
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| | | * BulletSim: update SOs and DLLs to run on more Linux versions. Correct ↵Robert Adams2012-08-062-4/+7
| | | | | | | | | | | | | | | | multiple buoyancy settings when character flying. Remove chatty log message on prim destruction.
| | * | Merge branch 'master' into careminsterMelanie2012-08-0413-93/+193
| | |\ \ | | | |/ | | | | | | | | | | | | Conflicts: OpenSim/Region/Framework/Scenes/Scene.cs
| | | * Strip experimental tag from --publish option of "save oar" region console ↵Justin Clark-Casey (justincc)2012-08-031-8/+7
| | | | | | | | | | | | | | | | command
| | | * Fix old regression that stopped saving parcel owner data in OARs.Justin Clark-Casey (justincc)2012-08-033-36/+73
| | | | | | | | | | | | | | | | | | | | | | | | This was working in 0.7.2 but was accidentally removed from 0.7.3. The --publish option for "save oar" will now save oars stripped of parcel owner information as well as scene object info. Please use the --publish option if you want to publish oars that may be later loaded by others to the same grid from which they were saved.
| | | * Fix build break.Justin Clark-Casey (justincc)2012-08-031-1/+1
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| | | * Merge branch 'master' of ssh://opensimulator.org/var/git/opensimRobert Adams2012-08-031-4/+4
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| | | | * Update settings loading in AvatarFactoryModule which should have been in ↵Justin Clark-Casey (justincc)2012-08-031-4/+4
| | | | | | | | | | | | | | | | | | | | last commit 205f2326
| | | * | BulletSim: pass collision subscription information to the C++ code so ↵Robert Adams2012-08-033-16/+45
| | | | | | | | | | | | | | | | | | | | collisions on objects that don't care are not reported up.
| | | * | BulletSim: Add AddObjectForce to BulletSim API.Robert Adams2012-08-033-20/+38
| | | |/ | | | | | | | | | | | | | | | | | | | | Add interface 2 enhancements to BSCharacter. Modify AddForce and SetForce to use the new Bullet interface. More DetailLog statements for character.