Commit message (Collapse) | Author | Age | Files | Lines | ||
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| * | cosmetics | UbitUmarov | 2019-07-30 | 1 | -2/+2 | |
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| * | Merge branch 'master' of opensimulator.org:/var/git/opensim | UbitUmarov | 2019-07-30 | 1 | -39/+0 | |
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| * | | cosmetics | UbitUmarov | 2019-07-30 | 3 | -4/+5 | |
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* | | | Fix scope support to get friends list names across co-hosted grids | Melanie | 2019-08-07 | 7 | -20/+37 | |
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* | | | Also remove the defaults from Configger | Melanie | 2019-07-30 | 1 | -31/+0 | |
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* | | Remove the outdated and no longer useful hardcoded config defaults | Melanie | 2019-07-30 | 1 | -39/+0 | |
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* | Don't try to print XML if a corrupted asset is actually binary data | Melanie | 2019-07-30 | 1 | -0/+9 | |
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* | Put back the code to create the ready marker file. | Melanie | 2019-07-29 | 1 | -0/+23 | |
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* | Fix godnames module to not add the empty string if only one option is used | Melanie | 2019-07-27 | 1 | -8/+14 | |
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* | Merge branch 'master' of brain.opensimulator.org:/var/git/opensim | Melanie | 2019-07-27 | 76 | -2530/+4598 | |
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| * | mantis 8563: do not modify collection inside a loop on it a foreach on it | UbitUmarov | 2019-07-15 | 1 | -8/+10 | |
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| * | When using FSAssets, the HGAssetService would still use AssetService. | Melanie | 2019-07-13 | 1 | -13/+70 | |
| | | | | | | | | | | | | This introduces a new HGAssetService config option named BackingService, which defaults to the old behaviour, loading AssetService. It can, however, be used to load FSAssets for HG assets, which eliminates numerous problems. | |||||
| * | mantis 8558: send sane values for Agents and objects capability (max hard limit) | UbitUmarov | 2019-07-06 | 3 | -28/+15 | |
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| * | reduce httptimout on first try to save a asset to grid | UbitUmarov | 2019-06-14 | 1 | -1/+1 | |
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| * | make materials save to grid less async on manual backup or shutdown | UbitUmarov | 2019-06-14 | 1 | -4/+17 | |
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| * | handle confirmXfer sync | UbitUmarov | 2019-06-13 | 1 | -3/+3 | |
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| * | delay timeout a bit | UbitUmarov | 2019-06-13 | 1 | -2/+2 | |
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| * | minor cleanup | UbitUmarov | 2019-06-13 | 1 | -45/+39 | |
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| * | test... | UbitUmarov | 2019-06-12 | 1 | -4/+2 | |
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| * | add a lock | UbitUmarov | 2019-06-12 | 1 | -16/+15 | |
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| * | still a few more changes to lludp Xfer download for lost udp case | UbitUmarov | 2019-06-12 | 1 | -9/+10 | |
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| * | a few more changes to lludp Xfer download | UbitUmarov | 2019-06-11 | 1 | -15/+22 | |
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| * | a few more changes to lludp Xfer download | UbitUmarov | 2019-06-10 | 2 | -16/+28 | |
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| * | test... | UbitUmarov | 2019-06-09 | 1 | -5/+4 | |
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| * | reduce some useless array copies | UbitUmarov | 2019-06-09 | 6 | -27/+31 | |
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| * | mantis 8460: reduce odds of watchdog timeout warning | UbitUmarov | 2019-06-04 | 1 | -9/+4 | |
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| * | add sim feature AvatarHoverHeightEnabled; mantis 8535: make option ↵ | UbitUmarov | 2019-05-28 | 1 | -0/+3 | |
| | | | | | | | | MeshModelAllowTextureToInventory visible | |||||
| * | missing old flag VEHICLE_FLAG_NO_FLY_UP | UbitUmarov | 2019-05-22 | 1 | -0/+1 | |
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| * | mantis 8527 and 8517: let llSetLinkPrimitiveParam*() PRIM_TEXTURE ignore ↵ | UbitUmarov | 2019-05-14 | 1 | -1/+1 | |
| | | | | | | | | texture id/name if invalid, processing the other parameters, for compatibily with old scripts. | |||||
| * | osLocalTeleportAgent: if lookat or fly options, just move the avatar, not ↵ | UbitUmarov | 2019-05-03 | 1 | -28/+33 | |
| | | | | | | | | telling viewer about any teleport | |||||
| * | soem cleanup | UbitUmarov | 2019-05-02 | 3 | -12/+18 | |
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| * | osLocalTeleportAgent: no region crossings :( ; check avatar access to target ↵ | UbitUmarov | 2019-05-01 | 2 | -9/+69 | |
| | | | | | | | | position; flag 8 == force fly; 16 force nofly (both == fly) | |||||
| * | add osLocalTeleportAgent(key agent, vector position, vector velocity, vector ↵ | UbitUmarov | 2019-05-01 | 6 | -28/+62 | |
| | | | | | | | | lookat, LSL_Integer flags). Velocity only works with ubOde but still not good. flags = bit field: 1 use velocity, 2 use lookat, 4 rotate avatar look in current velocity direction (ignored if 2 ie flag = 7 is same as 3). This bypasses most the unnecessary logic of osTeleportAgent, having usage same permissions. It may do region crossings(?). Experimental stage, feedbakc expected ;) | |||||
| * | missing files... | UbitUmarov | 2019-04-30 | 1 | -1/+1 | |
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| * | missing files... | UbitUmarov | 2019-04-30 | 5 | -7/+7 | |
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| * | sop: rename a few fields | UbitUmarov | 2019-04-30 | 2 | -32/+32 | |
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| * | primbasicshape: convert eventual MeshEP to SculpEP | UbitUmarov | 2019-04-30 | 1 | -1/+9 | |
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| * | old typo | UbitUmarov | 2019-04-23 | 2 | -6/+6 | |
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| * | change osSetProjectionParams a bit and add a variant that atkes a linknumber ↵ | UbitUmarov | 2019-04-18 | 3 | -7/+43 | |
| | | | | | | | | argument. For now can only change one prim per call | |||||
| * | mantis 8517: actually let NULL_KEY do the same as on PRIM_TEXTURE | UbitUmarov | 2019-04-18 | 1 | -1/+1 | |
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| * | mantis 8517: let texture argument of PRIM_TEXTURE only change the other ↵ | UbitUmarov | 2019-04-18 | 1 | -53/+72 | |
| | | | | | | | | parameters. On PRIM_NORMAL and PRIM_SPECULAR will be as NULL_KEY removing the material. This may be changed for coerence in future | |||||
| * | lludp: change burst, make it per category (overall reduction) | UbitUmarov | 2019-04-16 | 2 | -22/+47 | |
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| * | Yengine: rename a field, do some updates using interlocked | UbitUmarov | 2019-04-16 | 1 | -18/+18 | |
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| * | typo on a debug message format | UbitUmarov | 2019-04-16 | 1 | -1/+1 | |
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| * | Yengine: change binary code version, so scripts are automaticly recompiled ↵ | UbitUmarov | 2019-04-16 | 1 | -1/+1 | |
| | | | | | | | | with new changes | |||||
| * | Ynegine: add some missing memory usage on script reset | UbitUmarov | 2019-04-16 | 1 | -3/+13 | |
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| * | mantis 8518: Yengine; we can't wait for GC (worse finalizers) to count ↵ | UbitUmarov | 2019-04-15 | 9 | -80/+178 | |
| | | | | | | | | released memory of some local variables, so add a pseudo free; fix memory account on timeslice rentry; change the folder for the debug IL files; fix memory usage on reset. This changes will only take effect on new compiles | |||||
| * | warp3d: reduce work prims textures to at most 256x256 | UbitUmarov | 2019-04-11 | 1 | -1/+1 | |
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| * | do disable probes when voc is disabled | UbitUmarov | 2019-04-10 | 1 | -1/+1 | |
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| * | degradate udp network efficiency a even more | UbitUmarov | 2019-04-10 | 1 | -6/+3 | |
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