Commit message (Collapse) | Author | Age | Files | Lines | ||
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* | | bug fix | UbitUmarov | 2014-10-11 | 1 | -2/+3 | |
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* | | check for avatar skeleton data on meshs headers on cost estimation. Dont | UbitUmarov | 2014-10-11 | 2 | -11/+101 | |
| | | | | | | | | | | | | | | let a model have more than one mesh with skeleton, for testing create a mesh inventory item, for this meshs. Add also option to read a avatar collider replacement. This information still needs to be saved somewhere so it can be checked on attachment, etc, without parsing the mesh asset again. | |||||
* | | Merge branch 'master' into ubitworkmaster | UbitUmarov | 2014-10-09 | 1 | -6/+36 | |
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| * \ | Merge branch 'ubitworkmaster' | Melanie Thielker | 2014-10-04 | 1 | -4/+4 | |
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| * \ \ | Merge branch 'ubitworkmaster' | Melanie Thielker | 2014-10-04 | 1 | -61/+68 | |
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| * \ \ \ | Merge branch 'ubitworkmaster' | Melanie Thielker | 2014-10-03 | 11 | -309/+637 | |
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| * | | | | | Also store names of assets in the AnimationSet | Melanie Thielker | 2014-10-03 | 1 | -6/+36 | |
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* | | | | | | fix targetOmega resend on deselect on the right place, can't be at sop | UbitUmarov | 2014-10-06 | 2 | -2/+5 | |
| | | | | | | | | | | | | | | | | | | | | | | | | but packethandlers | |||||
* | | | | | | reduce some avatar engine strenght | UbitUmarov | 2014-10-05 | 1 | -9/+10 | |
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* | | | | | | try to help steps climb a bit compensating the bounce reduction | UbitUmarov | 2014-10-04 | 1 | -0/+2 | |
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* | | | | | | bug fix: resend part targetOmega on deSelect | UbitUmarov | 2014-10-04 | 1 | -0/+2 | |
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* | | | | | | bug fix: leave jumping state only to landing, without fallback into | UbitUmarov | 2014-10-04 | 1 | -12/+12 | |
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* | | | | | bug fix: revert back check on creating link | UbitUmarov | 2014-10-04 | 1 | -4/+4 | |
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* | | | | added a missing angularVelocity.Zero on sitting, removed odd camera based | UbitUmarov | 2014-10-03 | 1 | -61/+68 | |
| |/ / |/| | | | | | | | | movement vectors, plus little other things | |||||
* | | | clean up coments, use a even faster XY move request detection | UbitUmarov | 2014-10-01 | 1 | -65/+19 | |
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* | | | removed useless unreal inworld movement vector estimation. Do animation ↵ | UbitUmarov | 2014-10-01 | 1 | -70/+97 | |
| | | | | | | | | | | | | | | | | | | state using movement control flags only, on avatar frame of reference. This will hold valid until the up direction is allowed to be diferent from the world one. | |||||
* | | | do global position X and Y with double precision in autopilot, so | UbitUmarov | 2014-09-30 | 1 | -4/+7 | |
| | | | | | | | | | | | | corrected viewers do work | |||||
* | | | fix a incomplet landing handling case | UbitUmarov | 2014-09-30 | 1 | -14/+11 | |
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* | | | persist script changes to mediaURL and musicURL ( heavy thing ) | UbitUmarov | 2014-09-30 | 1 | -0/+2 | |
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* | | | fix musicURL change being sent back with wrong snap_selection, and not | UbitUmarov | 2014-09-30 | 1 | -22/+20 | |
| | | | | | | | | | | | | sent to other avatars. | |||||
* | | | keep same animation if in transit | UbitUmarov | 2014-09-30 | 1 | -0/+3 | |
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* | | | remove check of other prim top height on steps climb code | UbitUmarov | 2014-09-29 | 1 | -3/+4 | |
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* | | | Merge branch 'master' into ubitworkmaster | UbitUmarov | 2014-09-29 | 3 | -35/+62 | |
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| * | | Also fetch and store old asset for animation sets | Melanie Thielker | 2014-09-27 | 1 | -2/+4 | |
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| * | | Reinstate the part of the id theft protection that was lost in a long ago merge | Melanie Thielker | 2014-09-27 | 1 | -0/+20 | |
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| * | | Make changes to AnimationSet to allow indexing by names rather than indices. ↵ | Melanie Thielker | 2014-09-27 | 2 | -35/+40 | |
| | | | | | | | | | | | | Add some debugging output and prepare for parsing an ascii-based format. | |||||
* | | | change avatar physics and motion control. Still not that good :( | UbitUmarov | 2014-09-29 | 4 | -200/+493 | |
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* | | | change permitions again | UbitUmarov | 2014-09-26 | 1 | -3/+3 | |
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* | | | change it again... | UbitUmarov | 2014-09-26 | 2 | -12/+37 | |
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* | | | remove unnecessary argument ref | UbitUmarov | 2014-09-26 | 2 | -2/+2 | |
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* | | | make c# more happy | UbitUmarov | 2014-09-26 | 2 | -6/+3 | |
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* | | | use central animationset permitions define | UbitUmarov | 2014-09-26 | 1 | -2/+2 | |
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* | | | change animset permitions to reflect no transfer nature | UbitUmarov | 2014-09-26 | 1 | -4/+8 | |
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* | | | add centerlized AnimationSet item permitions setting | UbitUmarov | 2014-09-26 | 1 | -0/+19 | |
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* | | | refuse to do a inventory link if provided asset type is not a link or | UbitUmarov | 2014-09-26 | 1 | -0/+4 | |
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* | | | remove debug msgs | UbitUmarov | 2014-09-26 | 2 | -7/+1 | |
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* | | | debug msg | UbitUmarov | 2014-09-26 | 1 | -0/+5 | |
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* | | | little debug | UbitUmarov | 2014-09-26 | 1 | -1/+3 | |
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* | | bug fix: add missing attach to region heartbeat event to update animations | UbitUmarov | 2014-09-26 | 1 | -0/+2 | |
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* | | Add a sample use for the validation | Melanie Thielker | 2014-09-25 | 2 | -1/+18 | |
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* | | Rename = too generic | Melanie Thielker | 2014-09-25 | 1 | -2/+2 | |
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* | | Add the AnimationSet skel | Melanie Thielker | 2014-09-25 | 1 | -0/+99 | |
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* | | Extend upload verification to all upload paths | Melanie Thielker | 2014-09-25 | 2 | -0/+10 | |
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* | | fix animation asset name to "animatn", use "animset" for the new | UbitUmarov | 2014-09-25 | 1 | -8/+10 | |
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* | | add also the name animset until its clear the name liru will use | UbitUmarov | 2014-09-25 | 1 | -0/+7 | |
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* | | add animationset to upload assets, for now no cost | UbitUmarov | 2014-09-25 | 1 | -0/+6 | |
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* | | Fix a string format | Melanie Thielker | 2014-09-24 | 1 | -1/+1 | |
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* | | make CreateAgent sync for logins, async for other cases | UbitUmarov | 2014-09-24 | 1 | -13/+18 | |
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* | | coment out stack trace at newUserConnection, add log msh at createAgent | UbitUmarov | 2014-09-24 | 2 | -3/+4 | |
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* | | add stack trace debug message | UbitUmarov | 2014-09-24 | 1 | -0/+2 | |
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