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* ubOde: dont do avatar step climb on small true spheres. lets play simple ↵UbitUmarov2017-07-031-2/+8
| | | | football
* oops i forgot the avatar knees bending on ramps... so go back..UbitUmarov2017-07-022-24/+33
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* a few changes to ubOde avatar collisionsUbitUmarov2017-07-012-38/+39
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* do calls to m_host.AddScriptLPS() on the right place on osslm this stat is ↵UbitUmarov2017-06-301-208/+16
| | | | of course still wrong LPS does not mean api function calls
* put osGetAgentIP() in threat control with level Severe so it can be disabled ↵UbitUmarov2017-06-301-11/+5
| | | | even for inworld administrators as needed on some grids. rearrage the osslEnable.ini file segregating the funtions only listed for information
* fix scripts xmlrpc threads namesUbitUmarov2017-06-291-1/+1
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* ScriptsHttpReq does not need a permanent threadUbitUmarov2017-06-291-2/+2
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* bug fixUbitUmarov2017-06-291-0/+23
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* put back getAgentIP bug restricted, script owner must be a Administrator (god)UbitUmarov2017-06-283-0/+24
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* BUG FIX: change lludp hovertext utf-8 cut point. Thx djphilUbitUmarov2017-06-283-9/+9
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* remove osGetAgentIP() this was not a good idea to have :(UbitUmarov2017-06-273-32/+2
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* dont list deleted ones, that still don't know they are goneUbitUmarov2017-06-261-2/+2
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* dont list deleted ones, that still don't know they are goneUbitUmarov2017-06-261-1/+2
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* add osGetNPCList()UbitUmarov2017-06-263-0/+25
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* also on the actual source fileUbitUmarov2017-06-261-11/+13
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* add similar restrictions to osObjectTeleport :(UbitUmarov2017-06-261-2/+41
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* let osTeleport* always work on script prim ownerUbitUmarov2017-06-261-17/+15
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* and add a missing bracket :)UbitUmarov2017-06-261-1/+1
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* fix bad englishUbitUmarov2017-06-261-1/+1
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* put back restriction that on osTeleport the target must be on land owned by ↵UbitUmarov2017-06-261-15/+78
| | | | the script owner or this is a estate manager/owner, or target did gave script permission.
* some shortcuts on local osTeleport, reduce its time penalty, do it with ↵UbitUmarov2017-06-262-67/+79
| | | | script thread
* change Backup calls overlap control codeUbitUmarov2017-06-251-27/+46
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* add respective ossl helper funtion osDrawScaleTransform(string drawList, ↵UbitUmarov2017-06-253-11/+26
| | | | LSL_Float x, LSL_Float y)
* add vectorrender string command ''ScaleTransf x,y;''. this allows scaling of ↵UbitUmarov2017-06-251-0/+7
| | | | objects to draw next. -1,1 will make text be drawn with x direction flipped (it is like the texture scale)
* add string osDrawTranslationTransform(string drawList, LSL_Float x, ↵UbitUmarov2017-06-243-16/+60
| | | | LSL_Float y), string osDrawRotationTransform(string drawList, LSL_Float x) and string osDrawResetTransform(string drawList) helper functions for the new vector renderer comands. Removed ThreadLevel check of similar funtions that had it None, and actually only set strings
* add dyn textures vectorrender comands ''ResetTransf;'', ''TransTransf x,y;'' ↵UbitUmarov2017-06-241-1/+29
| | | | and ''RotTransf x'' string only, no ossl helper api still
* revert the thread level change; remove unused dynamic texture timer from ↵UbitUmarov2017-06-245-97/+71
| | | | internal code; let blend alpha work if < 255; let blend work with the selected face; etc
* simplify vectorrender background drawUbitUmarov2017-06-241-17/+9
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* change thread level of osSetDynamicTextureDataBlendFace to VeryHighUbitUmarov2017-06-241-1/+1
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* remove a DynamicTexture leak, make it actually return the new texture ID to ↵UbitUmarov2017-06-241-9/+16
| | | | ossl, do delete previus texture from local cache if temporary,at least on same cases... but still very broken..
* add string osSetDynamicTextureDataFace(string dynamicID, string contentType, ↵UbitUmarov2017-06-243-1/+15
| | | | string data, string extraParams, int timer, int face) to easy only setting a prim face
* osDrawFilledEllipse or string comand FillEllipse identical do Ellipse oneUbitUmarov2017-06-244-0/+26
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* a few more changes to iar/oar assets save error/warning to show problems ↵UbitUmarov2017-06-243-24/+70
| | | | known to be asset errors
* code actually has no ideia if a id is a asset or not and does try to handle ↵UbitUmarov2017-06-234-15/+15
| | | | all as assets, it really can't report errors. Change messages to make more clear they are only warnings and may mean nothing at all
* do the same on OAR savesUbitUmarov2017-06-231-1/+16
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* coment out missing or damage assets messages in uuidgather that are not ↵UbitUmarov2017-06-232-12/+42
| | | | very usefull. In IAR save display information about items that contain references to broken assets. Note that as explained on mantis 8195 this can't will not detect all problems
* several changes to iar/oar assets error reportsUbitUmarov2017-06-235-26/+33
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* actually iar do it for iarUbitUmarov2017-06-222-1/+4
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* show the count of broken assets we now have from gather on iar/oar pre save ↵UbitUmarov2017-06-221-0/+3
| | | | information
* change uuidgather a bit moreUbitUmarov2017-06-221-16/+32
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* split some asset uuids gather i stages with dif possible errors, and dont ↵UbitUmarov2017-06-221-32/+45
| | | | let them be fatal
* avoid some broken object assets present in osgrid inventories due to past ↵UbitUmarov2017-06-213-2/+15
| | | | problems, etc
* do not try to store on oars temporary or in transit objects ( they may be ↵UbitUmarov2017-06-211-9/+8
| | | | deleted during the save)
* make oar/iar assets writer be done by caller thread like the rest of theUbitUmarov2017-06-213-176/+50
| | | | | | oar/iar save. This may look more painfull but should reduce errors and threads fights. Fill lucky i just don't stop the entire simulation during this
* changes to AutoBackModule. Store folder and number of days expire is now ↵UbitUmarov2017-06-212-133/+89
| | | | also only defined in OpenSim.ini and so same for all regions.
* changes to AutoBackModule. Add option ALL to dooarbackup to save all ↵UbitUmarov2017-06-211-2/+14
| | | | regions in instance
* changes to AutoBackModule. Time interval is now unique and only definable ↵UbitUmarov2017-06-212-556/+221
| | | | on OpenSim.ini. All enabled regions will be saved in sequence whne it expires. Interval is time since last region save end, so will not follow wall clock. This reduces the chance of overlapped saves. Console command renamed to dooarbackup to be more distint from db backup. Lost the region load checks, to put back later
* revert EnvironmentTick back to orignal clock, since change may cause issues ↵UbitUmarov2017-06-193-84/+49
| | | | on some code paths. Clean a bit get mesh and get texture throttle
* framework main thread pool is always active and in use ( even id hard to ↵UbitUmarov2017-06-162-24/+45
| | | | catch) so show in on show stats. Disable ServerStatsCollector by default, since most don't use it, Adicionally it uses shared framework performance counters system that may be affected if a region crashs
* change the clock source for EnvironmentTickCount so it does get a bit more ↵UbitUmarov2017-06-151-8/+10
| | | | resolution if avaiable (1ms) specially on windows. This until all calls to this are removed. Coment out some stats in workpool/threads creation path