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* allow AttachmentModule tests, some may now workUbitUmarov2016-08-291-3/+2
* mantis: 8006 restrict the suspention of Trigger OnAttach to the problematic c...UbitUmarov2016-08-291-4/+4
* disable AttacmentsModule tests because they depend on OnAttach event currentl...UbitUmarov2016-08-281-2/+4
* mantis: rotate avatar to lookAt o login/teleports. Some cases may still be wrongUbitUmarov2016-08-282-2/+36
* mantis: 8006 remove duplication of attach script events. This is a temporary ...UbitUmarov2016-08-281-2/+7
* mantis: 8008 unscripted child prim collisions didn't trigger scripted root pr...UbitUmarov2016-08-286-7/+32
* let mouse steer work on crossings; some cleanupUbitUmarov2016-08-283-13/+8
* missing fileUbitUmarov2016-08-281-0/+1
* my broken version of vehicle mouse steer on ubOde (no bank,needs better damp)UbitUmarov2016-08-285-43/+141
* reduce math on use of camerarotation (need to add a lock there). Fix a bug o...UbitUmarov2016-08-271-8/+14
* remove excess dataUbitUmarov2016-08-272-7/+1
* Import plumbing from Halcyon for camera data to physics engine.Vegaslon2016-08-272-7/+70
* experimental function. Results still too volatile to be usefullUbitUmarov2016-08-274-2/+33
* stack overflow is (not)funny :)UbitUmarov2016-08-271-1/+7
* llCollisionSound(,value) back to disable all sounds. new osCollisionSound(..)...UbitUmarov2016-08-274-9/+46
* watchdog timeouts: replace a silly List copy i added doing it a better wayUbitUmarov2016-08-251-6/+10
* send selected objects Proprieties udp part outside update queues and as a ph...UbitUmarov2016-08-256-11/+59
* suspend the use of SelectedObjects list. It is not threadSafe and is not in ...UbitUmarov2016-08-251-4/+0
* first step changing Object Select codeUbitUmarov2016-08-253-108/+62
* fix missing PhysicsProprieties sending on Object select. This is a temporary...UbitUmarov2016-08-251-24/+1
* put back the console comand i remove since it is not a repetionUbitUmarov2016-08-251-0/+7
* why did u used RunInThread? change to RunInThreadPoolUbitUmarov2016-08-251-1/+1
* respect landpoint Z position also on the ugly LandingPointBehavior_OS option...UbitUmarov2016-08-241-0/+1
* do similar changes to unused checksManagerUbitUmarov2016-08-242-27/+21
* remove redundate console comand add, change stat deregisterUbitUmarov2016-08-241-22/+14
* reduce unnecessary allocation of new itemsUbitUmarov2016-08-241-13/+9
* dont request a workjob if we can see there is nothing to doUbitUmarov2016-08-241-12/+18
* fix the conditions to do parcel objects autoreturnUbitUmarov2016-08-241-7/+8
* minor change on warp3d libUbitUmarov2016-08-241-3/+1
* potencial null refUbitUmarov2016-08-241-0/+3
* potencial null refUbitUmarov2016-08-241-15/+15
* potencial null refUbitUmarov2016-08-241-40/+36
* potencial null refUbitUmarov2016-08-241-2/+3
* potencial null refUbitUmarov2016-08-241-3/+5
* estate handleTerrainRequest memory leaksUbitUmarov2016-08-241-6/+15
* DynamicTextureModule memory leaksUbitUmarov2016-08-241-28/+35
* fix a use of string Trim()UbitUmarov2016-08-241-1/+1
* remove some dead codeUbitUmarov2016-08-241-9/+0
* use known name a group ejetee if its local clientUbitUmarov2016-08-241-13/+10
* change odd condition on groupsV2 add to roleUbitUmarov2016-08-231-1/+1
* coment some debug messagesUbitUmarov2016-08-234-7/+7
* replace warp3D.dll by a newer modified version. (only minor testing done :(UbitUmarov2016-08-232-106/+56
* change strange rotation in legacy MapImageModule (untested)UbitUmarov2016-08-221-4/+4
* change ODEs topcolliders code ( still bad), plus a few memory leaksUbitUmarov2016-08-225-40/+34
* try to make mono happyUbitUmarov2016-08-221-3/+3
* workaround potencial memory leakUbitUmarov2016-08-221-1/+3
* workaround potencial memory leakUbitUmarov2016-08-221-0/+4
* locking issueUbitUmarov2016-08-221-4/+5
* minor locking issueUbitUmarov2016-08-221-11/+11
* remove unnecessary lockUbitUmarov2016-08-221-31/+21