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| * | | add null texture entry face check before converting legacy materialsdahlia2014-01-201-2/+2
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| * | force SOG update when converting legacy materials to ensure changes are ↵dahlia2014-01-201-0/+2
| | | | | | | | | | | | persisted
| * | delay texture entry parsing until absolutely necessary while converting ↵dahlia2014-01-201-4/+4
| | | | | | | | | | | | legacy materials
| * | Add code to convert legacy materials stored in DynAttrs to new asset format ↵dahlia2014-01-201-20/+102
| | | | | | | | | | | | and store them as assets
| * | Check agent permissions before modifying an object's materials. Also, when ↵Oren Hurvitz2014-01-201-10/+21
| | | | | | | | | | | | creating a Material asset, set the current agent as the Creator.
| * | When asked to change the Material for one face, change only that face; not ↵Oren Hurvitz2014-01-201-18/+5
| | | | | | | | | | | | the default material
| * | Materials module: a) Store materials as assets; b) Finalized it (removed the ↵Oren Hurvitz2014-01-2011-453/+301
| | | | | | | | | | | | | | | | | | "Demo" label; removed most of the logging); c) Enabled by default Changed UuidGatherer to use 'sbyte' to identify assets instead of 'AssetType'. This lets UuidGatherer handle Materials, which are defined in a different enum from 'AssetType'.
| * | Renamed MaterialsDemoModule to MaterialsModuleOren Hurvitz2014-01-201-1/+1
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| * | - Materials: support the viewer removing the material (in which case ↵Oren Hurvitz2014-01-201-35/+42
| | | | | | | | | | | | matsMap["Material"] is missing) - Reduced logging
* | | varregion: remove debugging splat file saving that fills up theRobert Adams2014-01-191-4/+0
| | | | | | | | | | | | maptile dir and causes errors.
* | | varregion: remove --noterrain and --noparcel parameters in 'load oar'.Robert Adams2014-01-193-21/+76
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Add --forceterrain and --forceparcel to 'load oar'. In order to not change the operation of --merge (which does an object merge and suppresses terrain and parcel information loading), added the --force* parameters to be used when loading multiple oars to build up a varregion. Added --rotation and --rotationcenter parameters to 'load oar' which apply a rotation to the loaded oar objects before displacing. The rotation is in degrees (pos or neg) and the center defaults to "<128, 128, 0>".
* | | varregion: add --noterrain and --noparcel to 'load oar'.Robert Adams2014-01-196-46/+70
| | | | | | | | | | | | | | | --noterrain suppresses the loading of the terrain from the oar. --noparcels suppresses the loading of parcel information from the oar.
* | | varregion: add --displacement parameter to 'load oar'.Robert Adams2014-01-198-20/+91
| | | | | | | | | | | | | | | | | | | | | | | | | | | Adds displacment to all objects and terrain loaded from the oar. As an example, if you have a 512x512 region and an old 256x256 oar, doing load oar --displacement "<128,128,0>" oarFile.oar will load the object (and terrain) into the middle of the 512x512 region. If displacement is not specified, 'load oar' works like it always has. If you have a 5
* | | Merge branch 'master' into varregionRobert Adams2014-01-1921-343/+312
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| * | Fix casting error for float type INI file parameter parsing.Robert Adams2014-01-191-1/+1
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| * | Merge branch 'justincc-master'Justin Clark-Casey (justincc)2014-01-181-12/+39
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| | * Following on from 50ea2e0, only fetch scene presence for check if ↵Justin Clark-Casey (justincc)2014-01-181-17/+38
| | | | | | | | | | | | lightscript function has failed initial IsEstateManagerOrOwner() check
| | * Fixed: Windlight functions caused an error if called when the script's owner ↵Oren Hurvitz2014-01-181-3/+9
| | | | | | | | | | | | isn't in the scene
| | * Revert "Fixed: Windlight functions caused an error if called when the ↵Justin Clark-Casey (justincc)2014-01-171-9/+3
| | | | | | | | | | | | | | | | | | | | | | | | script's owner isn't in the scene" This reverts commit 39e5785c0f5bfa9fce2549757ac895920c88825a. Did not mean to apply this yet.
| | * Fixed: Windlight functions caused an error if called when the script's owner ↵Oren Hurvitz2014-01-171-3/+9
| | | | | | | | | | | | isn't in the scene
| * | Remove redundant methods in FlotsamAssetCacheJustin Clark-Casey (justincc)2014-01-181-10/+0
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| * | implement CoreAssetCache.Check()Justin Clark-Casey (justincc)2014-01-181-1/+2
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| * | implement GlynnTuckerAssetCache.Check()Justin Clark-Casey (justincc)2014-01-181-1/+1
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| * | Properly implement CenomeAssetCache.Check()Justin Clark-Casey (justincc)2014-01-181-2/+4
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| * | Simplify FlotsamAssetCache.CheckFromMemoryCache()Justin Clark-Casey (justincc)2014-01-181-6/+1
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| * | minor: Add method doc to IImproveAssetCacheJustin Clark-Casey (justincc)2014-01-181-1/+25
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| * | Elminate some copy/paste in FlotsamAssetCache.CheckFromFileCache() and use ↵Justin Clark-Casey (justincc)2014-01-181-33/+10
| | | | | | | | | | | | using() construct to ensure filestream is always closed
| * | elminate unnecessary asset != null check in FlotsamAssetCache.UpdateFileCache()Justin Clark-Casey (justincc)2014-01-181-50/+47
| | | | | | | | | | | | Passed in asset is always not null
| * | minor: reinsert some method doc back into IEntityTransferModuleJustin Clark-Casey (justincc)2014-01-171-0/+20
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| * | minor: since structs are values, assigning them to another variable copies ↵Justin Clark-Casey (justincc)2014-01-171-1/+1
| | | | | | | | | | | | it. Instantiation is unnecessary.
| * | Reorder checks in SP.CompleteMovement() to fix test failuresJustin Clark-Casey (justincc)2014-01-161-36/+33
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| * | Merge branch 'justincc-master'Justin Clark-Casey (justincc)2014-01-162-57/+68
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| | * Actually put IsChildAgent = true inside the lock, otherwise there is still a ↵Justin Clark-Casey (justincc)2014-01-161-1/+3
| | | | | | | | | | | | small window for race conditions on duplicate CompleteMovement calls
| | * Prevent duplicate invocations or race dontision in SP.CompleteMovement()Justin Clark-Casey (justincc)2014-01-162-56/+65
| | | | | | | | | | | | | | | This can happen under poor network conditions if a viewer repeats the message send If this happens, physics actors can get orphaned, which unecessarily raises physics frame times
| * | Merge branch 'justincc-master'Justin Clark-Casey (justincc)2014-01-1611-140/+68
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| | * Can delete the Offline Messages sent to/from a user.Oren Hurvitz2014-01-165-0/+44
| | | | | | | | | | | | This is useful if the user is deleted.
| | * In the offline message table, store the sender.Oren Hurvitz2014-01-164-5/+16
| | | | | | | | | | | | This data is useful for preventing abuse (e.g., someone who sends too many messages), or for deleting message if their sender has been deleted.
| | * Fixed offline IMOren Hurvitz2014-01-161-8/+4
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| | * Remove old IInterRegionComms and references. This hasn't been used since ↵Justin Clark-Casey (justincc)2014-01-164-127/+4
| | | | | | | | | | | | 2009 and was superseded by ISimulationService
* | | varregion: Update Warp3D to properly handle varregions.Robert Adams2014-01-193-265/+420
| | | | | | | | | | | | | | | | | | | | | This includes additions to Warp3D: Optional rendering of mesh and scupltie prims (INI parameter. Off by default) Texturing of large prims (INI parameter. On by default) Better garbage collection
* | | Add J2K decoder routine that converts directly to an image.Robert Adams2014-01-192-1/+29
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* | | Fix casting error for float type INI file parameter parsing.Robert Adams2014-01-191-1/+1
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* | | varregion: split up generated maptile images for storage in map. ThisRobert Adams2014-01-192-22/+68
| | | | | | | | | | | | makes maps for varregions show up properly.
* | | varregion: properly pack the region size parameters so he viewer will parse ↵Robert Adams2014-01-111-6/+6
| | | | | | | | | | | | | | | | | | | | | them. This gets rid of the viewer crash when teleporting into varregions and allows multiple, adjacent varregions (of the same size) with border crossings.
* | | varregion: Debug messages for region crossing debugging.Robert Adams2014-01-112-12/+23
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* | | varregion: remove unnecessary border checking code in ScenePresence.Robert Adams2014-01-111-0/+6
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* | | Merge branch 'master' into varregionRobert Adams2014-01-1116-172/+304
|\ \ \ | |/ / | | | | | | | | | | | | | | | | | | | | | Conflicts: OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs OpenSim/Region/Framework/Scenes/SceneBase.cs OpenSim/Services/Interfaces/IGridService.cs OpenSim/Services/LLLoginService/LLLoginResponse.cs (conflicts were debug statements that are commented out in master branch)
| * | Fix crash in BulletSim which sometimes happens making a linkset physicalRobert Adams2014-01-101-7/+32
| | | | | | | | | | | | | | | | | | (like sitting on and activating a vehicle) and crossing borders. This keeps better bookkeeping on compound shapes so BulletSim can identify them when being freed.
| * | Merge branch 'justincc-master'Justin Clark-Casey (justincc)2014-01-112-2/+4
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| | * Allow Boolean nodes in XML to be specified as "0/1". AuroraSim does that.Oren Hurvitz2014-01-112-2/+4
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