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| * let mouse steer work on crossings; some cleanupUbitUmarov2016-08-283-13/+8
| * missing fileUbitUmarov2016-08-281-0/+1
| * my broken version of vehicle mouse steer on ubOde (no bank,needs better damp)UbitUmarov2016-08-285-43/+141
| * reduce math on use of camerarotation (need to add a lock there). Fix a bug o...UbitUmarov2016-08-271-8/+14
| * remove excess dataUbitUmarov2016-08-272-7/+1
| * Import plumbing from Halcyon for camera data to physics engine.Vegaslon2016-08-272-7/+70
| * experimental function. Results still too volatile to be usefullUbitUmarov2016-08-274-2/+33
| * stack overflow is (not)funny :)UbitUmarov2016-08-271-1/+7
| * llCollisionSound(,value) back to disable all sounds. new osCollisionSound(..)...UbitUmarov2016-08-274-9/+46
| * watchdog timeouts: replace a silly List copy i added doing it a better wayUbitUmarov2016-08-251-6/+10
| * send selected objects Proprieties udp part outside update queues and as a ph...UbitUmarov2016-08-256-11/+59
| * suspend the use of SelectedObjects list. It is not threadSafe and is not in ...UbitUmarov2016-08-251-4/+0
| * first step changing Object Select codeUbitUmarov2016-08-253-108/+62
| * fix missing PhysicsProprieties sending on Object select. This is a temporary...UbitUmarov2016-08-251-24/+1
| * put back the console comand i remove since it is not a repetionUbitUmarov2016-08-251-0/+7
| * why did u used RunInThread? change to RunInThreadPoolUbitUmarov2016-08-251-1/+1
| * respect landpoint Z position also on the ugly LandingPointBehavior_OS option...UbitUmarov2016-08-241-0/+1
| * do similar changes to unused checksManagerUbitUmarov2016-08-242-27/+21
| * remove redundate console comand add, change stat deregisterUbitUmarov2016-08-241-22/+14
| * reduce unnecessary allocation of new itemsUbitUmarov2016-08-241-13/+9
| * dont request a workjob if we can see there is nothing to doUbitUmarov2016-08-241-12/+18
| * fix the conditions to do parcel objects autoreturnUbitUmarov2016-08-241-7/+8
| * minor change on warp3d libUbitUmarov2016-08-241-3/+1
| * potencial null refUbitUmarov2016-08-241-0/+3
| * potencial null refUbitUmarov2016-08-241-15/+15
| * potencial null refUbitUmarov2016-08-241-40/+36
| * potencial null refUbitUmarov2016-08-241-2/+3
| * potencial null refUbitUmarov2016-08-241-3/+5
| * estate handleTerrainRequest memory leaksUbitUmarov2016-08-241-6/+15
| * DynamicTextureModule memory leaksUbitUmarov2016-08-241-28/+35
| * fix a use of string Trim()UbitUmarov2016-08-241-1/+1
| * remove some dead codeUbitUmarov2016-08-241-9/+0
| * use known name a group ejetee if its local clientUbitUmarov2016-08-241-13/+10
| * change odd condition on groupsV2 add to roleUbitUmarov2016-08-231-1/+1
| * coment some debug messagesUbitUmarov2016-08-234-7/+7
| * replace warp3D.dll by a newer modified version. (only minor testing done :(UbitUmarov2016-08-232-106/+56
| * change strange rotation in legacy MapImageModule (untested)UbitUmarov2016-08-221-4/+4
| * change ODEs topcolliders code ( still bad), plus a few memory leaksUbitUmarov2016-08-225-40/+34
| * try to make mono happyUbitUmarov2016-08-221-3/+3
| * workaround potencial memory leakUbitUmarov2016-08-221-1/+3
| * workaround potencial memory leakUbitUmarov2016-08-221-0/+4
| * locking issueUbitUmarov2016-08-221-4/+5
| * minor locking issueUbitUmarov2016-08-221-11/+11
| * remove unnecessary lockUbitUmarov2016-08-221-31/+21
| * locking issueUbitUmarov2016-08-221-2/+2
| * minor locking issueUbitUmarov2016-08-221-13/+3
| * locking issueUbitUmarov2016-08-221-18/+18
| * minor locking issueUbitUmarov2016-08-221-2/+2
| * workaround potencial memory leakUbitUmarov2016-08-221-0/+2
| * workaround potencial memory leakUbitUmarov2016-08-221-2/+2