| Commit message (Expand) | Author | Age | Files | Lines |
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| | * | Remove _mesh field since the mesh data no longer needs to be stored after it'... | Justin Clark-Casey (justincc) | 2011-07-31 | 1 | -49/+16 |
| | * | refactor: Remove argument to pass in an initial mesh to OdePrim since this is... | Justin Clark-Casey (justincc) | 2011-07-31 | 2 | -27/+5 |
| | * | minor: correct method doc for last commit | Justin Clark-Casey (justincc) | 2011-07-31 | 1 | -1/+1 |
| | * | refactor: rename CreateGeom _mesh argument to mesh, so as to not confuse this... | Justin Clark-Casey (justincc) | 2011-07-31 | 1 | -3/+3 |
| | * | minor: method doc | Justin Clark-Casey (justincc) | 2011-07-31 | 2 | -4/+20 |
| | * | Refactor: Replace instances of m_isphysical with IsPhysical rather than have ... | Justin Clark-Casey (justincc) | 2011-07-30 | 1 | -33/+40 |
| | * | refactor: Rename ODEPrim.ParentPrim() to AddChildPrim() for code readability | Justin Clark-Casey (justincc) | 2011-07-30 | 1 | -11/+14 |
| | * | minor: remove mono compiler warnings, some code spacing adjustments | Justin Clark-Casey (justincc) | 2011-07-30 | 3 | -7/+8 |
| | * | minor: remove some mono compiler warnings | Justin Clark-Casey (justincc) | 2011-07-30 | 1 | -3/+4 |
| | * | minor: Add method doc to collision subscription methods. Change method case ... | Justin Clark-Casey (justincc) | 2011-07-30 | 4 | -8/+26 |
| | * | refactor: extract method that generates a physics mesh from prim shape data | Justin Clark-Casey (justincc) | 2011-07-30 | 1 | -117/+141 |
| | * | refactor: extract code which generate points and faces from sculpt data into ... | Justin Clark-Casey (justincc) | 2011-07-30 | 1 | -220/+240 |
| | * | fix bug in previous commit | Justin Clark-Casey (justincc) | 2011-07-30 | 1 | -1/+2 |
| | * | refactor: move the code that generates physics meshs from prim mesh data into... | Justin Clark-Casey (justincc) | 2011-07-30 | 1 | -99/+123 |
| | * | Replace the generic exception logging in flotsam asset cache with more specif... | Justin Clark-Casey (justincc) | 2011-07-30 | 1 | -26/+24 |
| | * | correct misleading "fcache status" text - deep scans are not performed when t... | Justin Clark-Casey (justincc) | 2011-07-30 | 1 | -1/+1 |
| | * | Temporary code to change bad AvatarHeight values in the AvatarService to the ... | Justin Clark-Casey (justincc) | 2011-07-30 | 1 | -1/+27 |
| | * | Temporarily put in a log line which shows which locale the user is running in. | Justin Clark-Casey (justincc) | 2011-07-29 | 2 | -0/+6 |
| | * | For all Util.FireAndForget invocations, set thread to en_US before continuing... | Justin Clark-Casey (justincc) | 2011-07-29 | 1 | -5/+10 |
| | * | When we start the appearance saving thread, make sure we set the culture to E... | Justin Clark-Casey (justincc) | 2011-07-29 | 1 | -0/+5 |
| | * | Return null from CreateMeshFromPrimMesher if OpenJPEG decoding of the sculpt ... | Justin Clark-Casey (justincc) | 2011-07-29 | 1 | -1/+11 |
| | * | fix extremely minor Ode bug where the _taintedPrimL list would always be clea... | Justin Clark-Casey (justincc) | 2011-07-29 | 1 | -3/+14 |
| | * | refactor: Move another chunk of ninja code out of the OdeScene.Simulate() loo... | Justin Clark-Casey (justincc) | 2011-07-29 | 1 | -28/+36 |
| | * | refactor: Simplify reading OdeScene.Simulate() loop by shunting all the NINJA... | Justin Clark-Casey (justincc) | 2011-07-29 | 1 | -182/+191 |
| | * | refactor: unindent the OdeScene.Simulate() loop to ignore the long commented ... | Justin Clark-Casey (justincc) | 2011-07-29 | 1 | -270/+274 |
| | * | When using osTeleportAgent() and osTeleportAvatar(), only teleport if the reg... | Justin Clark-Casey (justincc) | 2011-07-29 | 1 | -4/+8 |
| | * | Ensure that packet headers get parsed correctly | Melanie | 2011-07-27 | 1 | -0/+29 |
| | * | Fix LLTextBox to work with the updated libOMV | Melanie | 2011-07-23 | 7 | -7/+14 |
| | * | Pass the first name and last name from the agent circuit data to the authoriz... | Justin Clark-Casey (justincc) | 2011-07-23 | 7 | -37/+50 |
| | * | Fixed serverside_object_permission default value confliction | Makopoppo | 2011-07-23 | 1 | -1/+1 |
| | * | For default everyone permissions on library items, make notecards and scripts... | Justin Clark-Casey (justincc) | 2011-07-23 | 2 | -9/+6 |
| | * | Remove manually permissions settings on all current library items so that the... | Justin Clark-Casey (justincc) | 2011-07-23 | 5 | -7/+26 |
| | * | Revert "Don't load current/next/everyone/base permissions from the library it... | Justin Clark-Casey (justincc) | 2011-07-23 | 5 | -33/+29 |
| | * | Don't load current/next/everyone/base permissions from the library item xml f... | Justin Clark-Casey (justincc) | 2011-07-23 | 5 | -29/+33 |
| | * | Fix problem where sculpts were not getting physical proxies | Justin Clark-Casey (justincc) | 2011-07-22 | 1 | -2/+2 |
| * | | BulletSim: Parameters settable from ini file. Linksets. Physical property val... | Robert Adams | 2011-08-05 | 4 | -213/+316 |
| * | | BulletSim: fix buoyancy for prims. Start of configurable physics parameters. | Robert Adams | 2011-07-22 | 2 | -17/+92 |
| * | | Pass collisions and updates in pinned memory (saves marshaling). | Robert.Adams | 2011-07-22 | 4 | -98/+151 |
| * | | Merge branch 'master' into bulletsim | Mic Bowman | 2011-07-22 | 6 | -41/+95 |
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| | * | Thank you, Michelle Argus, for a patch that adds reading the agent limit | Melanie | 2011-07-22 | 1 | -1/+4 |
| | * | Generate the initial maptile asynchronously | Oren Hurvitz | 2011-07-22 | 2 | -15/+17 |
| | * | Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim | root | 2011-07-21 | 1 | -14/+0 |
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| | * | | When an uncached asset is requested multiple times concurrently, only load it... | Oren Hurvitz | 2011-07-21 | 1 | -9/+49 |
| | * | | When handling SetAppearance packet, always save the appearance; not only if t... | Oren Hurvitz | 2011-07-21 | 1 | -5/+5 |
| | * | | Fixed updating avatar appearance | Oren Hurvitz | 2011-07-21 | 2 | -11/+20 |
| * | | | Merge branch 'master' into bulletsim | Dan Lake | 2011-07-20 | 47 | -799/+1417 |
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| | * | | Removed unused AddPrimShape methods in PhysicsScene caused by merge conflicts | Dan Lake | 2011-07-20 | 1 | -14/+0 |
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| | * | Apply the localID to the Physics actor to prevent null calls later | Careminster Team | 2011-07-19 | 1 | -3/+3 |
| | * | Tidy up a superfluous AddPrimShape override in PhysicsScene | Careminster Team | 2011-07-19 | 1 | -1/+0 |
| | * | On all undo/redo operations, consistently lock the undo object for everything... | Justin Clark-Casey (justincc) | 2011-07-19 | 1 | -5/+1 |