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My fork of OpenSim for IG and DG, called SledjChisl.
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Age
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minor: remove some mono compiler warnings
Justin Clark-Casey (justincc)
2011-08-04
2
-4
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+4
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if a move to target is set underground, constrain it to the terrain height
Justin Clark-Casey (justincc)
2011-08-04
1
-1
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+3
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move bAllowUpdateMoveToPosition switch outside of HandleMoveToTargetUpdate()
Justin Clark-Casey (justincc)
2011-08-04
2
-9
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+6
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only call move target code in SP.HandleAgentUpdate() if we're actually in the...
Justin Clark-Casey (justincc)
2011-08-04
1
-9
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+12
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move reset code out of HandleMoveToTargetUpdate() so that we only call it whe...
Justin Clark-Casey (justincc)
2011-08-04
2
-17
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+13
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Make SIGNIFICANT_MOVEMENT SP constant a top-level property so that other clas...
Justin Clark-Casey (justincc)
2011-08-04
2
-6
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+8
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When the NPC reaches within the SIGNIFICANT_CLIENT_MOVEMENT distance of the t...
Justin Clark-Casey (justincc)
2011-08-04
3
-3
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+7
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extend npc move test to check a second movement
Justin Clark-Casey (justincc)
2011-08-04
2
-3
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+22
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eliminate pre-existing unused SP.StopMovement()
Justin Clark-Casey (justincc)
2011-08-04
1
-8
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+1
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Rename HandleMoveToPositionUpdate() to HandleMoveToTargetUpdate() for consist...
Justin Clark-Casey (justincc)
2011-08-04
2
-7
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+7
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eliminate a reset position flag by using functionally equivalent DCFlagKeyPre...
Justin Clark-Casey (justincc)
2011-08-04
1
-3
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+4
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Stop calling the SP.ResetMoveToTarget() code if a target is not actually set
Justin Clark-Casey (justincc)
2011-08-03
1
-6
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+16
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remove move to duck walk compensation - no longer required.
Justin Clark-Casey (justincc)
2011-08-03
2
-13
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+17
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rename NPC.Autopilot to NPC.MoveToTarget internally. Add method doc to INPCM...
Justin Clark-Casey (justincc)
2011-08-03
4
-4
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+34
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extend move test to check avatar is moving in the right direction after setti...
Justin Clark-Casey (justincc)
2011-08-03
1
-0
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+13
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extend move test to check one beat of the simulator without actually asking t...
Justin Clark-Casey (justincc)
2011-08-03
2
-5
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+15
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Add passing but incomplete NPC move regression test
Justin Clark-Casey (justincc)
2011-08-03
1
-47
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+25
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stop avatar service being set up in NPC TestCreate() - it's no longer used
Justin Clark-Casey (justincc)
2011-08-03
1
-6
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+48
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refactor: rename the move to position methods to move to target to be consist...
Justin Clark-Casey (justincc)
2011-08-03
4
-40
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+16
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get rid of vestigal move to parameters
Justin Clark-Casey (justincc)
2011-08-03
10
-41
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+28
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enable the NPC module for its regression test
Justin Clark-Casey (justincc)
2011-08-03
1
-0
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+2
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Put config to enable disable [NPC] module.
Justin Clark-Casey (justincc)
2011-08-03
1
-4
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+7
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Do a partial fix/implementation of OSSL osNpcMoveTo()
Justin Clark-Casey (justincc)
2011-08-03
4
-67
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+109
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Improve z axis move to/autopilot so the avatar does alternative crouch/huzzah...
Justin Clark-Casey (justincc)
2011-08-03
2
-12
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+30
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Implement move to/autopilot for z axis movement as well.
Justin Clark-Casey (justincc)
2011-08-03
2
-17
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+40
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get autopilot/go here to work immediately.
Justin Clark-Casey (justincc)
2011-08-03
1
-3
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+7
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refactor: Move update_movement_flag and the final check inside the m_allowMov...
Justin Clark-Casey (justincc)
2011-08-03
1
-5
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+5
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refactor: move out code from HandleAgentUpdate() which processes updates to m...
Justin Clark-Casey (justincc)
2011-08-03
1
-98
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+116
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Fix Flotsam cache so it will use the disk cache if the memory cache is enabled
Robert Adams
2011-08-02
1
-2
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+2
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Partially fix autopilot/go here
Justin Clark-Casey (justincc)
2011-08-02
7
-119
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+99
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If GetRegionByName can't match something in the local db, then search the hyp...
Justin Clark-Casey (justincc)
2011-08-02
1
-6
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+27
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remove ancient late 2008 cruft that handles the situation where the GetRegion...
Justin Clark-Casey (justincc)
2011-08-02
1
-10
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+1
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Change GridService.GetRegionByName() to only return info if there is an exact...
Justin Clark-Casey (justincc)
2011-08-02
3
-3
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+12
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*
Revert "In GridService, have GetRegionByName() call GetRegionsByName() with a...
Justin Clark-Casey (justincc)
2011-08-02
1
-5
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+4
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*
In GridService, have GetRegionByName() call GetRegionsByName() with a max ret...
Justin Clark-Casey (justincc)
2011-08-02
1
-4
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+5
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Get rid of AvatarAppearance.Owner to simplify the code.
Justin Clark-Casey (justincc)
2011-08-02
15
-53
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+38
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Get osNpcCreate appearance working with avatars that are currently in the scene.
Justin Clark-Casey (justincc)
2011-08-01
6
-13
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+60
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Move common gemo/agent map name code into CreateGeom()
Justin Clark-Casey (justincc)
2011-08-01
1
-11
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+5
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Instead of preserving old name in geom_name_map in change size or shape, use ...
Justin Clark-Casey (justincc)
2011-08-01
1
-7
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+3
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comment out unused code in OdeScene.TriCallback()
Justin Clark-Casey (justincc)
2011-08-01
1
-12
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+12
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On geom removal, remove the name from the OdeScene.geom_name_map too
Justin Clark-Casey (justincc)
2011-08-01
1
-0
/
+1
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*
remove the unused ODEPrim.prev_geom field
Justin Clark-Casey (justincc)
2011-08-01
1
-3
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+0
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*
When an ODE geom is removed (as when a non-phantom prim is deleted, resized o...
Justin Clark-Casey (justincc)
2011-08-01
1
-0
/
+2
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*
refactor: centralize prim geom removal code from four places to one
Justin Clark-Casey (justincc)
2011-08-01
3
-43
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+48
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minor: add note to RemovePrimThreadLocked() to the effect that it contrary to...
Justin Clark-Casey (justincc)
2011-08-01
2
-1
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+4
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*
If a prim changes size or shape, add actor to _parent_scene.actor_name_map wi...
Justin Clark-Casey (justincc)
2011-08-01
1
-1
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+4
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minor: indentation correction
Justin Clark-Casey (justincc)
2011-08-01
1
-17
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+13
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Comment out SOP logging message I accidentally left in
Justin Clark-Casey (justincc)
2011-07-31
1
-1
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+1
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refactor: split out ninja joint part of SOP.DoPhysicsPropertyUpdate() so that...
Justin Clark-Casey (justincc)
2011-07-31
1
-71
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+86
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*
In the packetpool, if we encounter a data block that somehow wasn't retrieved...
Justin Clark-Casey (justincc)
2011-07-31
1
-6
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+11
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