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* * Establish a common InventoryNodeBase class from InventoryItemBase and ↵Justin Clarke Casey2009-02-114-66/+81
| | | | InventoryFolderBase
* * Refactor inventory archive code to allow direct invocation in order to ↵Justin Clarke Casey2009-02-115-54/+328
| | | | | | | | support future unit tests * Add a file I missed out from the last commit (the build was probably fine without it)
* * More inventory archive invocation to a proper region moduleJustin Clarke Casey2009-02-115-72/+5
| | | | | | * Not ready for use yet
* Thank you kindly, FrankNichols for a patch that:Charles Krinke2009-02-111-1/+1
| | | | | | | The following patch fixes http://opensimulator.org/mantis/view.php?id=3107 [^] by changing call from setRot to llSetRot, the later handles child prim being rotated relative to root prim in linked set.
* From: Christopher Yeoh <yeohc@au1.ibm.com>Dr Scofield2009-02-111-0/+146
| | | | | | | | | | | | | | | This changeset add the RegionReady module code. The module sends a message on a configurable channel when an oar file has finished loading or if the script engine has emptied its queue for the first time (eg server startup). Config is something like this: [RegionReady] enabled = true channel_notify = -800 The module also knows if there was an error with startup.
* If an instance contains only one region, select it in the console by defaultMelanie Thielker2009-02-101-1/+4
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* fix a typo where the High Southwest height was getting set to the LowSean Dague2009-02-101-1/+1
| | | | | Southwest height
* Add proper handling for shared vs. unshared modules to the commandMelanie Thielker2009-02-1013-93/+126
| | | | | | | | interface. Shared modules will now only get added once, so the command handler is called once per module, not once per scene. Removal of scenes has no adverse effects. Nonshared modules will be called for each scene.
* Fixes the problem of attachment offset after crossings/TPs. Hopefully it ↵diva2009-02-105-42/+43
| | | | fixes mantis #3126, as well as other random displacements. The problem was that the new object at the receiving region was being marked as attachment before AttachObject was called. That made its AbsolutePosition be the position of the avie, and that was what was being given to AttachObject.
* * Remove load and save inventory commands from the console since these are ↵Justin Clarke Casey2009-02-101-0/+2
| | | | | | | | actually experimental and the storage format may soon undergo incompatible changes * If you were using these please uncomment the code before rebuilding, but be aware that old files may become incompatible soon
* * minor: Remove SOG XML2 serialization log messages for nowJustin Clarke Casey2009-02-101-3/+2
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* * Stop OpenSim crashing if an exception from a command makes it right up to ↵Justin Clarke Casey2009-02-101-2/+8
| | | | the top of the stack
* * Implement merging of oars in codeJustin Clarke Casey2009-02-104-27/+145
| | | | | | * Not fully tested yet and not yet available as an option from the user console
* * extend load oar test to check that an object was actually loadedJustin Clarke Casey2009-02-101-5/+37
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* * Fix build break, parentheses in the wrong placeJustin Clarke Casey2009-02-101-1/+1
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* * Overwrite the old saved OpenSim.ini file saved in response to a crash if ↵Justin Clarke Casey2009-02-101-1/+1
| | | | one already exists
* Change the command parser and resolver to be able to disambiguate commandsMelanie Thielker2009-02-101-0/+12
| | | | | | | that are a prefix of another command. Fixes "terrain load" Fixes Mantis #3123
* fixing ConciergeModule to follow coding conventionsDr Scofield2009-02-101-106/+106
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* From Rob Smart <SMARTROB@uk.ibm.com>Sean Dague2009-02-101-1/+5
| | | | | | | | | | | | In SL if llAbs() is called with the minimum integer value of -2147483648 it will return that value untouched without error. this patch replicates the SL functionality. OpenSim currently throws an overflow exception: number too small under mono or a "System.OverflowException: Negating the minimum value of a twos complement number is invalid. " under .NET
* this is step 2 of 2 of the OpenSim.Region.Environment refactor.Dr Scofield2009-02-10169-272/+211
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | NOTHING has been deleted or moved off to forge at this point. what has happened is that OpenSim.Region.Environment.Modules has been split in two: - OpenSim.Region.CoreModules: all those modules that are either directly or indirectly referenced from other OpenSim packages, or that provide functionality that the OpenSim developer community considers core functionality: CoreModules/Agent/AssetTransaction CoreModules/Agent/Capabilities CoreModules/Agent/TextureDownload CoreModules/Agent/TextureSender CoreModules/Agent/TextureSender/Tests CoreModules/Agent/Xfer CoreModules/Avatar/AvatarFactory CoreModules/Avatar/Chat/ChatModule CoreModules/Avatar/Combat CoreModules/Avatar/Currency/SampleMoney CoreModules/Avatar/Dialog CoreModules/Avatar/Friends CoreModules/Avatar/Gestures CoreModules/Avatar/Groups CoreModules/Avatar/InstantMessage CoreModules/Avatar/Inventory CoreModules/Avatar/Inventory/Archiver CoreModules/Avatar/Inventory/Transfer CoreModules/Avatar/Lure CoreModules/Avatar/ObjectCaps CoreModules/Avatar/Profiles CoreModules/Communications/Local CoreModules/Communications/REST CoreModules/Framework/EventQueue CoreModules/Framework/InterfaceCommander CoreModules/Hypergrid CoreModules/InterGrid CoreModules/Scripting/DynamicTexture CoreModules/Scripting/EMailModules CoreModules/Scripting/HttpRequest CoreModules/Scripting/LoadImageURL CoreModules/Scripting/VectorRender CoreModules/Scripting/WorldComm CoreModules/Scripting/XMLRPC CoreModules/World/Archiver CoreModules/World/Archiver/Tests CoreModules/World/Estate CoreModules/World/Land CoreModules/World/Permissions CoreModules/World/Serialiser CoreModules/World/Sound CoreModules/World/Sun CoreModules/World/Terrain CoreModules/World/Terrain/DefaultEffects CoreModules/World/Terrain/DefaultEffects/bin CoreModules/World/Terrain/DefaultEffects/bin/Debug CoreModules/World/Terrain/Effects CoreModules/World/Terrain/FileLoaders CoreModules/World/Terrain/FloodBrushes CoreModules/World/Terrain/PaintBrushes CoreModules/World/Terrain/Tests CoreModules/World/Vegetation CoreModules/World/Wind CoreModules/World/WorldMap - OpenSim.Region.OptionalModules: all those modules that are not core modules: OptionalModules/Avatar/Chat/IRC-stuff OptionalModules/Avatar/Concierge OptionalModules/Avatar/Voice/AsterixVoice OptionalModules/Avatar/Voice/SIPVoice OptionalModules/ContentManagementSystem OptionalModules/Grid/Interregion OptionalModules/Python OptionalModules/SvnSerialiser OptionalModules/World/NPC OptionalModules/World/TreePopulator
* Stopgap measure: To use gridlaunch, or GUI, start opensim withMelanie Thielker2009-02-103-1/+35
| | | | | | OpenSim.exe -gui=true
* Commented out a problematic test that needs more careful revision.diva2009-02-101-1/+2
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* Fixes a failed unit test on ScenePresences tests. That test unit needs some ↵diva2009-02-091-1/+2
| | | | fixing too.
* Update svn properties, minor formatting cleanup.Jeff Ames2009-02-095-321/+321
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* Moved prim crossing out of OGS1 and into RESTComms and ↵diva2009-02-0910-111/+546
| | | | | | | | | | LocalInterregionComms. This breaks interregion comms with older versions in what concerns prim crossing. In the process of moving the comms, a few things seem to be working better, namely this may address mantis #3011, mantis #1698. Hopefully, this doesn't break anything else. But I'm still seeing weirdnesses with attchments jumping out of place after a cross/TP. The two most notable changes in the crossing process were: * Object gets passed in only one message, not two as done before. * Local object crossings do not get serialized, as done before.
* Thank you kindly, TLaukkan (Timmil) for a patch that:Charles Krinke2009-02-093-0/+318
| | | | | | | * Fixed and added athursv's BasicEstateTest * Added MySQLEstateTest * Added SQLiteEstateTest
* oops, missing file from last patch setSean Dague2009-02-091-0/+51
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* From Alan Webb <awebb@linux.vnet.ibm.com>Sean Dague2009-02-0927-68/+85
| | | | | | | | | | | These changes replace all direct references to the AssetCache with IAssetCache. There is no change to functionality. Everything works as before. This is laying the groundwork for making it possible to register alternative asset caching mechanisms without disrupting other parts of OpenSim or their dependencies upon AssetCache functionality.
* Thank you kindly, TLaukkan (Tommil) for a patch that:Charles Krinke2009-02-095-1/+6
| | | | | | * Updated migration scripts and hbm.xml so that nhibernate tests work.
* * Add the ability to type help <command> for more detailed help about a ↵Justin Clarke Casey2009-02-095-19/+137
| | | | specific command if any is available
* a last set of files that seem to have embedded ^M in themSean Dague2009-02-094-343/+343
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* * Restore show information for the OpenSim region server (version, info, ↵Justin Clarke Casey2009-02-092-2/+5
| | | | threads, etc.)
* * Apply http://opensimulator.org/mantis/view.php?id=3080Justin Clarke Casey2009-02-092-5/+16
| | | | | | | * Changes the NHibernate asset mapping and expose FullID on AssetBase for NHibernate * mikem has seen this patch :)
* * Apply http://opensimulator.org/mantis/view.php?id=3094Justin Clarke Casey2009-02-095-0/+409
| | | | | | | * Add NHibernate PostgreSQL database tests. * Tests not yet being run as the PostgreSQL module is not yet fully functional
* Reinstate the KickUserCommand handler, which was commented out byMelanie Thielker2009-02-091-26/+26
| | | | | | another dev whiel I was putting the reference to it back in
* Correct a delegate in OpenSim.csMelanie Thielker2009-02-091-1/+1
| | | | | | Fixes Mantis #3117
* * Reinstate tests that are now in CoreModulesJustin Clarke Casey2009-02-091-0/+1
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* * Fixing refactoring +1 (Fixes Mantis #3113)Sean Dague2009-02-091-1/+1
| | | | | From: Arthur Rodrigo S Valadares <arthursv@linux.vnet.ibm.com>
* fixing warnings.Dr Scofield2009-02-093-40/+40
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* This patch implements llLookAt to the extent that an object will correctlyDr Scofield2009-02-091-1/+23
| | | | | | | | | rotate and point to the target, however it doesnt yet use the damping or strength parameters. From: Robert Smart <smartrob@uk.ibm.com>
* fixing refactoring artefact. (fixes mantis #3113)Dr Scofield2009-02-091-1/+1
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* starting phase 2 of the OpenSim.Region.Environment commit: relocatingDr Scofield2009-02-0915-15/+15
| | | | | | OpenSim.Region.Environment.Modules.Agent en bloc to OpenSim.Region.CoreModules
* Thanks Tommi Laukkanen for a patch that allows theMike Mazur2009-02-091-3/+7
| | | | | | CSCodeGeneratorTest.TestStringsWithEscapedQuotesAndComments unit test to pass on Windows. Fixes Mantis #3104.
* Remove unused OpenSim/Data/{DataStore,InventoryData}Base.cs.Mike Mazur2009-02-092-67/+0
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* The DataPluginFactory is now a set of generic methods instead ofMike Mazur2009-02-095-74/+87
| | | | | multiple duplicates of the same code.
* * Once again, fixing linked prim collisions by putting AbsolutePosition = ↵Teravus Ovares2009-02-081-1/+23
| | | | | | | AbsolutePosition; back in the linking routine. Why was it removed? It's critical to the physics scene. * Fixes mantis #3108
* * Some minor cleanupTeravus Ovares2009-02-081-30/+30
| | | | | * sealed OdeScene
* Reverts patch from tuco/mikkopa/sempuki mantis #3072Teravus Ovares2009-02-087-225/+216
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* send group name in binary bucket in chatterbox invitation eventqueue messageDahlia Trimble2009-02-081-1/+6
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* * Limit the total number of joints created per frame to the maximum possible ↵Teravus Ovares2009-02-081-12/+53
| | | | | | | | without causing a stack collision. * This fixes crashing on large sets of physical prims because of stack collisions (assuming you follow the directions on linux for starting ode with ulimit). After the maximum joints are created, objects will start to fall through the ground and be disabled. Not the best solution, but it's better then a crash caused by a stack collision with the process exceeding the maximum available memory/recursions per thread. * Make a clean region, make a stack of 5000 prim, 20 layers high. Make them physical, *SLOW*, but no crash.