Commit message (Collapse) | Author | Age | Files | Lines | ||
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| * | off line module V2 must not sent a empty mutes list. That is mutes modules ↵ | UbitUmarov | 2017-11-12 | 1 | -16/+0 | |
| | | | | | | | | job (or let viewers use they cached entries if none) | |||||
| * | mantis 8260 fix script count on delete and remove ↵ | UbitUmarov | 2017-11-08 | 2 | -5/+5 | |
| | | | | | | | | redundantTriggerRemoveScript in 2 points | |||||
| * | mantis 8263: recover the ignore of texture changes if only materialID ↵ | UbitUmarov | 2017-11-08 | 1 | -2/+4 | |
| | | | | | | | | changed. That should be done by respective cap (as before) | |||||
| * | remove a potencial (and silly) deadlock; let other texture parameters ↵ | UbitUmarov | 2017-11-08 | 2 | -27/+46 | |
| | | | | | | | | changes trigger Changed.TEXTURE event | |||||
| * | Add a new experimental implementation of PGSQL FSAssets | TomTheDragon | 2017-11-03 | 2 | -0/+330 | |
| | | | | | | | | Signed-off-by: UbitUmarov <ajlduarte@sapo.pt> | |||||
* | | Merge branch 'master' into httptests | UbitUmarov | 2017-10-30 | 2 | -0/+5 | |
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| * | mantis 8258: also limit mesh basic shape torus hole sizeY on (some) ↵ | UbitUmarov | 2017-10-30 | 1 | -0/+3 | |
| | | | | | | | | existent objects. | |||||
| * | mantis 8258: change Mesh basic shape pathScaleY in case of Torus | UbitUmarov | 2017-10-30 | 1 | -0/+2 | |
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* | | Merge branch 'master' into httptests | UbitUmarov | 2017-10-26 | 2 | -42/+60 | |
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| * | Corrected name of function in call to CheckThreatLevel. | Kevin Cozens | 2017-10-26 | 1 | -1/+1 | |
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| * | Whitespace cleanup. | Kevin Cozens | 2017-10-26 | 1 | -19/+19 | |
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| * | mantis 8253: try to recover information about takecontrols pass=false ↵ | UbitUmarov | 2017-10-25 | 1 | -22/+40 | |
| | | | | | | | | controls on crossings, also tell viewers about them. this may still not be correct. Use of multiple TakeControls on same avatar can still give unpredictable results (also on normal operation). In same cases last executed my override previus or not. Also change agent updates wait code | |||||
* | | Merge branch 'master' into httptests | UbitUmarov | 2017-10-15 | 3 | -1/+23 | |
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| * | add osGetSimulatorMemoryKB(). This allows work around the fact ↵ | UbitUmarov | 2017-10-15 | 3 | -1/+23 | |
| | | | | | | | | osGetSimulatorMemory() reports at most 2GB. This one limit is now 2TB, should ne enought for a while | |||||
* | | Merge branch 'master' into httptests | UbitUmarov | 2017-10-13 | 4 | -16/+31 | |
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| * | Merge branch 'master' of git://opensimulator.org/git/opensim (Ubit beat | Robert Adams | 2017-10-13 | 1 | -4/+7 | |
| |\ | | | | | | | | | | me to the repository). | |||||
| | * | mantis 8249: give better data to llDetectedGrab | UbitUmarov | 2017-10-13 | 1 | -4/+7 | |
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| * | | BulletSim: Add parameter "[BulletSim]AvatarWalkVelocityFactor=1.0" to | Robert Adams | 2017-10-13 | 2 | -4/+13 | |
| |/ | | | | | | | | | | | | | | | | | | | adjust the walking speed passed from the simulator. Default is 1.0f so there should be no change for regions who do not change the factor. The adjustment for walking speed and AlwaysRun speed should be in the simulator and not the physics engines (who all assume TargetVelocity.set is only used for avatar walking/running) but that would require tweaking all the phyiscs engines. | |||||
| * | remove a dead line of code | UbitUmarov | 2017-10-06 | 1 | -1/+1 | |
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| * | mantis 8246: don't allow 'delete object name' to delete attachments, but ↵ | UbitUmarov | 2017-10-06 | 1 | -9/+12 | |
| | | | | | | | | allow delete object id, with confirmation | |||||
* | | Merge branch 'master' into httptests | UbitUmarov | 2017-10-01 | 2 | -0/+6 | |
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| * | bug fix: add missing stub for osSetInertia | UbitUmarov | 2017-10-01 | 2 | -0/+6 | |
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* | | Merge branch 'master' into httptests | UbitUmarov | 2017-09-16 | 2 | -2/+2 | |
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| * | bug fix: Of course i had to pick a wrong number for profileBegin | UbitUmarov | 2017-09-16 | 2 | -2/+2 | |
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* | | Merge branch 'master' into httptests | UbitUmarov | 2017-09-16 | 3 | -9/+21 | |
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| * | double request.ReadWriteTimeout | UbitUmarov | 2017-09-16 | 1 | -2/+2 | |
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| * | bug fix. Increase the values of profileHollow and profileBegin used to match ↵ | UbitUmarov | 2017-09-16 | 2 | -7/+19 | |
| | | | | | | | | pbs number of faces and the Mesh number of faces. The small values i used before seem to be randomly lost. | |||||
* | | ubOde: comment out some debug stats | UbitUmarov | 2017-09-08 | 1 | -13/+14 | |
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* | | ubOde: hashSpaces aren't that nice | UbitUmarov | 2017-09-08 | 3 | -188/+107 | |
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* | | Merge branch 'master' into httptests | UbitUmarov | 2017-09-05 | 12 | -86/+414 | |
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| * | BulletSim: Merge branch 'BulletSim2017' | Robert Adams | 2017-09-05 | 12 | -86/+414 | |
| |\ | | | | | | | | | | Adds raycast using Bullet physics engine. | |||||
| | * | BulletSim: add raycast filtering | Robert Adams | 2017-09-05 | 1 | -3/+35 | |
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| | * | BulletSim: first version of raycast. Only single contact point and no | Robert Adams | 2017-09-03 | 8 | -128/+137 | |
| | | | | | | | | | | | | filtering. | |||||
| | * | BulletSim: modify taint processing which use locks. | Robert Adams | 2017-09-02 | 5 | -27/+62 | |
| | |\ | | | | | | | | | | | | | (Merge branch 'bullettaint' into bulletcast) | |||||
| | | * | BulletSim: add clock and change logic for taint processing a little | Robert Adams | 2017-08-28 | 5 | -27/+62 | |
| | | | | | | | | | | | | | | | | | | | | so taints check if they are not in simulation time and execute immediately if not. | |||||
| | * | | BulletSim: most of the plumbing for raycast. Needs new BulletSim.dll to | Robert Adams | 2017-09-02 | 8 | -0/+252 | |
| | | | | | | | | | | | | | | | | work. | |||||
* | | | | Merge branch 'master' into httptests | UbitUmarov | 2017-09-04 | 1 | -3/+3 | |
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| * | | | Fixed typo in function name HaveNotifiedLogOfScriptStopMistmatch. | Kevin Cozens | 2017-09-04 | 1 | -3/+3 | |
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* | | | Merge branch 'master' into httptests | UbitUmarov | 2017-08-29 | 1 | -10/+14 | |
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| * | | fix cache.cs (used on parcels info) | UbitUmarov | 2017-08-29 | 1 | -10/+14 | |
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* | | | fix some nunit tests | UbitUmarov | 2017-08-28 | 2 | -4/+9 | |
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* | | | Merge branch 'master' into httptests | UbitUmarov | 2017-08-25 | 2 | -50/+53 | |
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| * | | in some cases ll TPVs can only see avatar rotations around Z or camera ↵ | UbitUmarov | 2017-08-25 | 1 | -0/+13 | |
| | | | | | | | | | | | | misbehaves | |||||
| * | | change camera view constraint. we need to do it a lot more :( | UbitUmarov | 2017-08-25 | 1 | -50/+40 | |
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* | | Merge branch 'master' into httptests | UbitUmarov | 2017-08-24 | 5 | -9/+33 | |
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| * | frozen avatars should not do local teleports. Possible none should not be ↵ | UbitUmarov | 2017-08-24 | 1 | -3/+13 | |
| | | | | | | | | allowed, but that may be abusive | |||||
| * | change a few more parcel eject code paths | UbitUmarov | 2017-08-24 | 3 | -3/+3 | |
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| * | add missing file. Also in last commit comment the flag was relative to ↵ | UbitUmarov | 2017-08-24 | 1 | -2/+16 | |
| | | | | | | | | (un)freeze no t(un)eject | |||||
| * | (un)eject flag is only lowest bit, only protect active gods from freeze; do ↵ | UbitUmarov | 2017-08-24 | 1 | -3/+3 | |
| | | | | | | | | not check landing point (telehubs) on eject. | |||||
* | | Merge branch 'master' into httptests | UbitUmarov | 2017-08-22 | 1 | -0/+3 | |
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