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* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimDiva Canto2013-05-071-6/+10
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| * Bulletsim: and the rotational friction.Vegaslon2013-05-071-3/+5
| | | | | | | | Signed-off-by: Robert Adams <Robert.Adams@intel.com>
| * BulletSim: Another way to create vehicle framed friction.Vegaslon2013-05-071-3/+5
| | | | | | | | Signed-off-by: Robert Adams <Robert.Adams@intel.com>
* | Added AvatarPickerSearch capability handler.Diva Canto2013-05-076-35/+393
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* BulletSim: normalize quaternian rotations when building compound linksets.Robert Adams2013-05-061-7/+7
| | | | Attempt to fix vehicles being twisted off the ground when they go physical.
* BulletSim: properly free references to simple convex hull shapes. Didn'tRobert Adams2013-05-061-8/+37
| | | | loose memory since shapes are shared but did mess up usage accounting.
* Step 3: Commit the Avination XEstate estate comms handlerMelanie2013-05-073-0/+767
| | | | This adds estate-wide Teleport Home and Teleport All User Home as well
* Step 2: commit the IEstateModuleInterface changes neededMelanie2013-05-071-1/+2
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* Step one of estate settings sharing - port the Avination Estate module ↵Melanie2013-05-075-27/+71
| | | | (complete module) as changes are too extensive to apply manually
* BulletSim: apply linear and angular friction in vehicle coordinatesRobert Adams2013-05-061-6/+6
| | | | and not world coordinates.
* BulletSim: remove friction calcuation from BSMotor and move linear andRobert Adams2013-05-067-67/+47
| | | | | | | angular friction computation into linear and angular movement code. The friction wasn't being applied properly. This will make it so vehicles don't drift as much and the drift is tunable by changing the friction timescales.
* BulletSim: simplify parameter specification by reducing the number ofRobert Adams2013-05-062-191/+94
| | | | specifications required for simple properties with defaults.
* BulletSim: extend BSActorLockAxis to allow locking linear movement inRobert Adams2013-05-063-10/+28
| | | | addition to angular movement. Not enabled by anything yet.
* Added new method to Remote Admin for reloading the estate settings. This is ↵Diva Canto2013-05-061-0/+17
| | | | meant to be called when some other program has changed the data on the backend.
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimDiva Canto2013-05-0653-1793/+2102
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| * Merge branch 'master' into bulletsim4Robert Adams2013-05-037-29/+69
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| | * Fix possible race condition with local region cache if a region was added ↵Justin Clark-Casey (justincc)2013-05-031-15/+28
| | | | | | | | | | | | after startup.
| | * Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2013-05-031-0/+6
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| | * | On startup, start scenes after we're set up all local scenes, rather than ↵Justin Clark-Casey (justincc)2013-05-036-14/+41
| | | | | | | | | | | | | | | | | | | | | | | | | | | | starting scenes before others have been created. This aims to avoid a race condition where scenes could look to inform neighbours that they were up before those neighbours had been created. http://opensimulator.org/mantis/view.php?id=6618
| * | | BulletSim: zero vehicle motion when changing vehicle type.Robert Adams2013-05-036-26/+18
| | | | | | | | | | | | | | | | | | | | Rebuild compound linkset of any child in the linkset changes shape. Comments and better detailed logging messages.
| * | | BulletSim: prims with no cuts created with single convex hull shape.Robert Adams2013-05-024-2/+99
| | | | | | | | | | | | | | | | Parameter added to enable/disable this feature.
| * | | BulletSim: Rebuild physical body if physical shape changes for mesh and hull.Robert Adams2013-05-024-24/+73
| | | | | | | | | | | | | | | | | | | | Properly rebuilds collision caches. Release asset data fetched when building mesh or hulls.
| * | | Merge branch 'master' into bulletsim4Robert Adams2013-05-021-2/+9
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| | * | Fix inventory issueBlueWall2013-05-011-0/+6
| | |/ | | | | | | | | | Fix issue where objects rezzed from Trash or Lost And Found then be placed back in the respective folder when taking the object or a copy back into inventory.
| | * Merge branch 'master' of melanie@opensimulator.org:/var/git/opensimMelanie2013-05-015-19/+20
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| | * | Fix the long standing bug of items being delivered to lost and found or ↵Melanie2013-05-011-2/+3
| | | | | | | | | | | | | | | | | | | | | | | | | | | | trash when takig copy. This bug was recently aggravated through the perms changes required for the export permission.
| * | | BulletSim: fix crash when mesh asset wasn't available when meshingRobert Adams2013-05-012-10/+19
| | | | | | | | | | | | | | | | | | | | the first time. Debugging added for mesh/hull asset fetch.
| * | | BulletSim: rework LinksetCompound to work with new BSShape system.Robert Adams2013-05-011-106/+40
| | | | | | | | | | | | | | | | Not all working yet.
| * | | Merge branch 'master' into bulletsim4Robert Adams2013-05-0116-120/+586
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| | * | Add in-code exaplanation for the change in cancellation signalling in STP ↵Justin Clark-Casey (justincc)2013-05-011-2/+0
| | | | | | | | | | | | | | | | 2.2.3. Remove left in Console.WriteLine accidentally inserted in recent 206fb306
| | * | Update SmartThreadPool to latest version 2.2.3 with a major and minor change.Justin Clark-Casey (justincc)2013-05-015-19/+22
| | |/ | | | | | | | | | | | | | | | | | | | | | | | | | | | SmartThreadPool code comes from http://www.codeproject.com/Articles/7933/Smart-Thread-Pool This version implements thread abort (via WorkItem.Cancel(true)), threadpool naming, max thread stack, etc. so we no longer need to manually patch those. However, two changes have been made to stock 2.2.3. Major change: WorkItem.Cancel(bool abortExecution) in our version does not succeed if the work item was in progress and thread abort was not specified. This is to match previous behaviour where we handle co-operative termination via another mechanism rather than checking WorkItem.IsCanceled. Minor change: Did not add STP's StopWatch implementation as this is only used WinCE and Silverlight and causes a build clash with System.Diagnostics.StopWatch The reason for updating is to see if this improves http://opensimulator.org/mantis/view.php?id=6557 and http://opensimulator.org/mantis/view.php?id=6586
| | * Fix CAPS to work like they should - do not send caps to the viewer if ↵Melanie2013-04-303-4/+18
| | | | | | | | | | | | | | | | | | | | | | | | they're not in the requested caps list. The previous wrong behavior caused the debug setting "UseHTTPInventory" to fail on all viewers when turned off. UDB inventory would not be correctly used in that case.
| | * BulletSim: fix error messages created while an avatar has no initialRobert Adams2013-04-301-0/+3
| | | | | | | | | | | | | | | collisions. Usually happens when logging in an avatar that had been previously flying. Uninitialized variable.
| | * minor: remove some mono compiler warnings in ServicesServerBaseJustin Clark-Casey (justincc)2013-04-291-5/+0
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| | * minor: Eliminate warning in LLimageManagerTests by properly calling through ↵Justin Clark-Casey (justincc)2013-04-291-0/+2
| | | | | | | | | | | | to OpenSimTestCase.SetUp()
| | * Add TestRejectGivenFolder() and TestAcceptGivenFolder() regression testsJustin Clark-Casey (justincc)2013-04-294-10/+262
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| | * Add regression test for inventory item give, reject and subsequent trash ↵Justin Clark-Casey (justincc)2013-04-292-1/+259
| | | | | | | | | | | | | | | | | | folder purge by receiver. This commit also actually adds the InventoryTransferModuleTests file which I previously forgot
| | * Add regression test for offer, accept and subsequent receiver delete of an ↵Justin Clark-Casey (justincc)2013-04-292-80/+15
| | | | | | | | | | | | item offered via instant message.
| | * Fix bug where an agent that declined an inventory offer and subsequently ↵Justin Clark-Casey (justincc)2013-04-291-2/+8
| | | | | | | | | | | | | | | | | | emptied their trash would make the item invalid in the giver's inventory This was because the original item/folder ID was sent in the session slot of the offer IM rather than the copy.
| * | BulletSim: improvements to LinksetCompound and PrimDisplaced. Not all ↵Robert Adams2013-04-305-17/+50
| | | | | | | | | | | | working yet.
| * | BulletSim: Add non-static BSShape.GetReference for getting another referenceRobert Adams2013-04-292-32/+102
| | | | | | | | | | | | | | | | | | | | | to an existing shape instance. BSShapeNative rebuilds shape for all references. BSShapeCompound returns another reference copy if the compound shape already exists (for linksets).
| * | BulletSim: LinksetCompound work to disable collision for root andRobert Adams2013-04-291-14/+30
| | | | | | | | | | | | | | | | | | | | | child prims so compound shape can do all collisions. Don't try to build a compound linkset for non-physical linksets. Remove and replace root body when compound shape is added so collision cache is rebuilt.
| * | BulletSim: remove trailing white space to make git happier. No functional ↵Robert Adams2013-04-2920-152/+152
| | | | | | | | | | | | changes.
| * | BulletSim: rename variable 'PhysicsScene' to be either 'PhysScene' or ↵Robert Adams2013-04-2911-282/+282
| | | | | | | | | | | | 'm_physicsScene' to match coding conventions and reduce confusion.
| * | BulletSim: first cut at new linksetCompound shape building.Robert Adams2013-04-291-63/+27
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| * | BulletSim: fix crash when creating new hull.Robert Adams2013-04-291-13/+14
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| * | BulletSim: code for creating the avatar capsule shape.Robert Adams2013-04-291-0/+13
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| * | BulletSim: massive refactor of shape classes. Removed shape specific code ↵Robert Adams2013-04-2920-1050/+290
| | | | | | | | | | | | from BSShapeCollection. Using BSShape* classes to hold references to shape. Simplified shape dependency callbacks. Remove 'PreferredShape' methods and have each class specify shape type. Disable compound shape linkset for a later commit that will simplify linkset implementation.
| * | BulletSim: complete BSShape classes.Robert Adams2013-04-293-19/+316
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| * Some more pieces of Avination's ban system - if an avatar isn't allowed on anyMelanie2013-04-291-7/+88
| | | | | | | | parcel in the sim, keep them out entirely.