Commit message (Collapse) | Author | Age | Files | Lines | ||
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* | | change melanies patch, reusing caps if circuit and caps path is the same. | UbitUmarov | 2014-09-24 | 1 | -14/+18 | |
| | | | | | | | | Do the aditional cleanup, if the path did change | |||||
* | | same thing on another lock(acd) | UbitUmarov | 2014-09-24 | 1 | -1/+5 | |
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* | | replace a lock on a unkown origin object with a lock on a well defined | UbitUmarov | 2014-09-24 | 1 | -1/+4 | |
| | | | | | | | | one. | |||||
* | | populate collision lists with LinkNumber, and detected structure in | UbitUmarov | 2014-09-23 | 3 | -1/+9 | |
| | | | | | | | | Xengine | |||||
* | | Merge branch 'master' into ubitworkmaster | UbitUmarov | 2014-09-23 | 1 | -8/+11 | |
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| * | | Fix stupid stuff. | Melanie Thielker | 2014-09-24 | 1 | -8/+11 | |
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* | | | Merge branch 'master' into ubitworkmaster | UbitUmarov | 2014-09-23 | 3 | -0/+15 | |
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| * | | Add a link number field to ColliderArgs | Melanie Thielker | 2014-09-24 | 1 | -0/+1 | |
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| * | | If an agent is logging in, rather than teleporting, make sure all known | Melanie Thielker | 2014-09-23 | 2 | -0/+14 | |
| | | | | | | | | | | | | circuits for that agent are closed. | |||||
* | | | fix building state logic... | UbitUmarov | 2014-09-23 | 1 | -2/+2 | |
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* | | | some changes in link/unlink code, bypassing complex variables set methods | UbitUmarov | 2014-09-22 | 2 | -26/+47 | |
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* | | | debug show stack trace | UbitUmarov | 2014-09-22 | 1 | -1/+1 | |
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* | | Merge branch 'ubitworkmaster' | Melanie Thielker | 2014-09-22 | 7 | -55/+80 | |
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| * | | a few more changes on link/unlink | UbitUmarov | 2014-09-22 | 2 | -13/+10 | |
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| * | | same in a few more spots | UbitUmarov | 2014-09-22 | 1 | -3/+10 | |
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| * | | send to world or backup, after setting finding information | UbitUmarov | 2014-09-22 | 1 | -4/+6 | |
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| * | | update scenegraph group find by part information in sog link, so script ↵ | UbitUmarov | 2014-09-22 | 3 | -6/+28 | |
| | | | | | | | | | | | | link functions do update that also. | |||||
| * | | remove redundant lock | UbitUmarov | 2014-09-21 | 1 | -1/+2 | |
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| * | | compile fix | UbitUmarov | 2014-09-21 | 1 | -3/+5 | |
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| * | | release lock a bit sooner when not needed, add a try on more complex db | UbitUmarov | 2014-09-21 | 1 | -4/+11 | |
| | | | | | | | | | | | | store call | |||||
| * | | remove LockItemsForRead(false) without previus call with true | UbitUmarov | 2014-09-21 | 2 | -3/+1 | |
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| * | | protect getting the item | UbitUmarov | 2014-09-21 | 1 | -1/+3 | |
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| * | | remove redundant code | UbitUmarov | 2014-09-21 | 1 | -20/+7 | |
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* | | | When a ghosted avatar is removed, also remove any remaining CAPS | Melanie Thielker | 2014-09-22 | 3 | -0/+52 | |
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* | | A stab at brute force fixing the locking - one, make m_itemLock volatile, two, | Melanie Thielker | 2014-09-21 | 1 | -4/+4 | |
| | | | | | | | | reset the lock even if the write lock is not apparently held. | |||||
* | | When sending http requests, close the response stream instead of waiting | Melanie Thielker | 2014-09-20 | 1 | -1/+4 | |
| | | | | | | | | for the finalizer to do it, if it ever does. | |||||
* | | exclude npcs from baked cache | UbitUmarov | 2014-09-19 | 2 | -7/+24 | |
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* | | fix positions on same frames transitions | UbitUmarov | 2014-09-19 | 1 | -8/+3 | |
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* | | dont give a ring to each asset request, just one to rule them all, i mean | UbitUmarov | 2014-09-18 | 1 | -8/+15 | |
| | | | | | | | | thread not ring | |||||
* | | Merge branch 'master' into ubitworkmaster | UbitUmarov | 2014-09-17 | 1 | -5/+8 | |
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| * | | Fix a nullref in a debug message. If we have no SceneAgent, we can't output ↵ | Melanie Thielker | 2014-09-15 | 1 | -5/+8 | |
| | | | | | | | | | | | | data from it. | |||||
* | | | ... and a few more.. | UbitUmarov | 2014-09-17 | 1 | -18/+31 | |
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* | | | and another one | UbitUmarov | 2014-09-17 | 1 | -1/+6 | |
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* | | | another close() | UbitUmarov | 2014-09-17 | 1 | -0/+4 | |
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* | | | add some _response.close. RestClient still looks bad. It should be a | UbitUmarov | 2014-09-17 | 1 | -0/+6 | |
| | | | | | | | | | | | | proper IDisposable object. | |||||
* | | | dispose some tmp streams | UbitUmarov | 2014-09-17 | 1 | -14/+18 | |
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* | | | turn off Nangle on users of ServivePointManager like webrequests | UbitUmarov | 2014-09-17 | 1 | -0/+1 | |
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* | | | Dont add to physics in a child update. It is missing several checks like | UbitUmarov | 2014-09-17 | 1 | -2/+4 | |
| | | | | | | | | | | | | sit. makeroot should to it | |||||
* | | | try to send fly state on tps | UbitUmarov | 2014-09-16 | 2 | -1/+10 | |
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* | | Reinstate closing the client if CloseAgen returns false. This was part | Melanie Thielker | 2014-09-14 | 1 | -1/+2 | |
| | | | | | | | | of the last Ubit patch. | |||||
* | | revert changes to m_pendingCache and remove client close if there is no | UbitUmarov | 2014-09-14 | 1 | -21/+14 | |
| | | | | | | | | SP, as requested | |||||
* | | Merge branch 'master' into ubitworkmaster | UbitUmarov | 2014-09-14 | 1 | -0/+12 | |
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| * | | When CloseAgnt is called with an agent id that doesn't have a presence, ↵ | Melanie Thielker | 2014-09-13 | 1 | -0/+12 | |
| | | | | | | | | | | | | check for stray clients and clean them up instead of failing. | |||||
* | | | do not use a blind expire of m_pendingCache. Entries must be valid while | UbitUmarov | 2014-09-13 | 1 | -15/+23 | |
|/ / | | | | | | | | | | | | | respective HandleUseCircuitCode, no matter how long it takes, so a viewer retry doesnt start a overlapping one. It HandleUseCircuitCode responsability to always remove entries, even on fails. Remove a client even if m_scene.CloseAgent fails. | |||||
* | | If a client's SceneAgent is null, that client is not fully logged in or | Melanie Thielker | 2014-09-13 | 1 | -0/+14 | |
| | | | | | | | | crashed while logging out. Don't reuse it, create a new one. | |||||
* | | taskInventory request: give each transfer a diferent filename, Add more | UbitUmarov | 2014-09-12 | 1 | -101/+96 | |
| | | | | | | | | agressive lock | |||||
* | | handle AO sit ground case | UbitUmarov | 2014-09-10 | 1 | -2/+27 | |
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* | | *TEST* add movement states SIT and SITGROUND. ScenePresence on SIT, | UbitUmarov | 2014-09-10 | 3 | -34/+71 | |
| | | | | | | | | | | SITGROUND or STAND, sets directly the state, and desired sitAnimation for default sits | |||||
* | | Fix a nullref that can hit Vivox voice | Melanie Thielker | 2014-09-10 | 1 | -2/+8 | |
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* | | it its a default ( internal ) animation return its name in lower case | UbitUmarov | 2014-09-09 | 1 | -1/+1 | |
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