Commit message (Collapse) | Author | Age | Files | Lines | ||
---|---|---|---|---|---|---|
... | ||||||
| | * | fix mantis 7733, reverting setting of IsAttachment on first call to full ↵ | UbitUmarov | 2015-10-29 | 2 | -9/+6 | |
| | | | | | | | | | | | | check. Replace instead same simple IsAttachment tests by full checks | |||||
| * | | Testing stage of the new versioning system. Use at own risk. May not | Melanie Thielker | 2015-10-31 | 12 | -79/+161 | |
| |/ | | | | | | | work. Will eat your babies. Yada. Yada. | |||||
| * | fix services handling of visualparameters, avoiding possible crashs (mantis ↵ | UbitUmarov | 2015-10-27 | 1 | -5/+20 | |
| | | | | | | | | 7732) partially appling code from avinationmerge | |||||
| * | set SOG.IsAttachment when doing a full check, so future gets see the right ↵ | UbitUmarov | 2015-10-25 | 1 | -1/+6 | |
| | | | | | | | | value | |||||
| * | Mark XAssetService obsolete and warn users. | Diva Canto | 2015-10-21 | 1 | -0/+2 | |
| | | ||||||
| * | Let the initiator of a teleport or crossing know that we handle extra | Melanie Thielker | 2015-10-20 | 1 | -0/+1 | |
| | | | | | | | | wearables | |||||
| * | On to 0.8.3! | Diva Canto | 2015-10-18 | 44 | -44/+44 | |
| | | ||||||
| * | Added warning in RegionCombinerModule about it being considered obsolete and ↵ | Diva Canto | 2015-10-18 | 1 | -0/+2 | |
| | | | | | | | | encouraging people to switch to varregions. | |||||
| * | Clean up of simulation version, the number that rules the compatibility of ↵ | Diva Canto | 2015-10-18 | 6 | -76/+36 | |
| | | | | | | | | | | | | | | | | teleports: - It's not configurable anymore, it's fixed in code. Each number means an increase in features of the teleport procedure - Its definition moved to the global VersionInfo class As of now it's still 0.3. | |||||
| * | The protocol version checking on the grid server connector seemed to have a ↵ | Diva Canto | 2015-10-18 | 1 | -1/+18 | |
| | | | | | | | | bug. I think I fixed it. | |||||
| * | fix GetTerrainHeightAtXY also on master. Fix wrong active angularlock ↵ | UbitUmarov | 2015-10-17 | 2 | -281/+9 | |
| | | | | | | | | detection (it was only burning cpu), stop trying to add a amotor to each child part and fix a typo. | |||||
| * | Change the actual versions allowed to connect, which is different from | Melanie Thielker | 2015-09-14 | 1 | -4/+4 | |
| | | | | | | | | the interface major version | |||||
| * | Make regions tolerant to newer regions with more werables. | Melanie Thielker | 2015-09-14 | 2 | -3/+6 | |
| | | | | | | | | Also, bump the interface version to 8 | |||||
| * | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim | Diva Canto | 2015-09-11 | 1 | -12/+8 | |
| |\ | ||||||
| | * | Make sure the chat module doesn't deactivate just because the section | Melanie Thielker | 2015-09-09 | 1 | -12/+8 | |
| | | | | | | | | | | | | heading is missing | |||||
| * | | Mantis #7720: AssetXferUploader was setting AssetID to UUID.Zero. Before ↵ | Diva Canto | 2015-09-11 | 2 | -6/+16 | |
| | | | | | | | | | | | | that wouldn't matter (item would be a terminal object) but with the introduction of the item cache, it matters, because the object in the cache was being modified to have AssetID=UUID.Zero. Also keeping the item cache consistent when item properties change. | |||||
| * | | Typos in comments | Diva Canto | 2015-09-06 | 2 | -2/+2 | |
| |/ | ||||||
* | | fix cut points of UTF-8 strings | UbitUmarov | 2015-10-28 | 1 | -10/+28 | |
| | | ||||||
* | | dont tell clients that we can edit a friend's attachments when we do forbid it | UbitUmarov | 2015-10-27 | 1 | -1/+1 | |
| | | ||||||
* | | friends rights to edit objects display on viewers fixed. This needs to be ↵ | UbitUmarov | 2015-10-27 | 1 | -5/+9 | |
| | | | | | | | | optimized in future | |||||
* | | Make changes to a friend rights reach him on another sim; find on map does ↵ | UbitUmarov | 2015-10-26 | 2 | -17/+78 | |
| | | | | | | | | show the region. Issues: precise location on region still not avaiable and object edit permitions on viewers edit are not being updated (but are enforced by region). friends information is updated, and warnings are displayed. Only did minor testing... | |||||
* | | add basic SendFindAgent() to lludp. Future use may require a list of pairs ↵ | UbitUmarov | 2015-10-26 | 5 | -7/+40 | |
| | | | | | | | | (X,Y). For now one pair is good enough. | |||||
* | | try fix IRC connector issue on mantis 7731 but with code a bit diferent ↵ | UbitUmarov | 2015-10-26 | 1 | -12/+14 | |
| | | | | | | | | from proposed patch. Also append '@irc' to nick on region messages, so message origin is clear | |||||
* | | merge issue: fix missing '/' | UbitUmarov | 2015-10-24 | 1 | -2/+3 | |
| | | ||||||
* | | replace objects scale clamp by a more readable clamp. Simplify GroupResize ↵ | UbitUmarov | 2015-10-23 | 2 | -139/+83 | |
| | | | | | | | | and let rescale factors < 1 also be checked for size limits, Set new scales directly not checking them again. | |||||
* | | let ode also finish internal representation of prim actors, before simulation | UbitUmarov | 2015-10-22 | 1 | -0/+40 | |
| | | ||||||
* | | Make physics engines finish internal representation of loaded prims before ↵ | UbitUmarov | 2015-10-22 | 4 | -6/+13 | |
| | | | | | | | | starting simulation so it does start for all at same time. Currently only in use by ubOde | |||||
* | | rename terrain for opensim and respective configuration flag that a future ↵ | UbitUmarov | 2015-10-22 | 3 | -34/+37 | |
| | | | | | | | | costumized ODE library may have | |||||
* | | Mark XAssetService obsolete and warn users. | Diva Canto | 2015-10-21 | 1 | -0/+2 | |
| | | ||||||
* | | recover scripts execution time stat i lost on previus changes. Behing ↵ | UbitUmarov | 2015-10-21 | 2 | -5/+10 | |
| | | | | | | | | async, this will not add with other time stats giving total frame time, as happens on other simulators. But its a good diag stat. | |||||
* | | update ubOde hashspaces levels | UbitUmarov | 2015-10-21 | 1 | -3/+3 | |
| | | ||||||
* | | we do not have prims with size 2^128, missing file | UbitUmarov | 2015-10-21 | 1 | -11/+6 | |
| | | ||||||
* | | fix or remove some wrong ODE configuration settings | UbitUmarov | 2015-10-21 | 1 | -34/+7 | |
| | | ||||||
* | | remove the use of Vector3 for axis locks on the rest of engines | UbitUmarov | 2015-10-21 | 7 | -26/+13 | |
| | | ||||||
* | | the inertia matrix inversions and body inertia changes to implement axis ↵ | UbitUmarov | 2015-10-21 | 1 | -288/+59 | |
| | | | | | | | | locks need to be avoid, so use ubOde axis locks code. Hopefully this will not cause incompatibilities | |||||
* | | stop using a vector3 to store axis locks 3bit flags also in ode | UbitUmarov | 2015-10-20 | 2 | -56/+47 | |
| | | ||||||
* | | stop using a vector3 to store axis locks 3bit flags in ubOde | UbitUmarov | 2015-10-20 | 2 | -38/+46 | |
| | | ||||||
* | | move ugly convertion of axis locks 3 bit flags to a wasted vector3 down to ↵ | UbitUmarov | 2015-10-20 | 2 | -21/+16 | |
| | | | | | | | | PhysicsActor. Let engines use LockAngularMotion with either Vector3 argument or byte | |||||
* | | add axis locks to sop serializer. Now they are also saved to inventory | UbitUmarov | 2015-10-20 | 1 | -0/+8 | |
| | | ||||||
* | | also apply axis locks, when creating a prim physics actor | UbitUmarov | 2015-10-20 | 1 | -0/+14 | |
| | | ||||||
* | | store rotation axis locks in MySql and SQlite dbs ( others need to be ↵ | UbitUmarov | 2015-10-20 | 4 | -5/+26 | |
| | | | | | | | | updated also | |||||
* | | stop using a Vector3 to store 3bits | UbitUmarov | 2015-10-20 | 2 | -22/+57 | |
| | | ||||||
* | | STATUS_ROTATE are linkset flags and not prim | UbitUmarov | 2015-10-20 | 2 | -18/+20 | |
| | | ||||||
* | | On to 0.8.3! | Diva Canto | 2015-10-18 | 44 | -44/+44 | |
| | | | | | | | | | | Conflicts: OpenSim/Region/PhysicsModules/ConvexDecompositionDotNet/Properties/AssemblyInfo.cs | |||||
* | | Added warning in RegionCombinerModule about it being considered obsolete and ↵ | Diva Canto | 2015-10-18 | 1 | -0/+2 | |
| | | | | | | | | encouraging people to switch to varregions. | |||||
* | | Fixed merge conflicts | Diva Canto | 2015-10-18 | 6 | -75/+35 | |
| | | | | | | | | | | | | | | | | | | | | Clean up of simulation version, the number that rules the compatibility of teleports: - It's not configurable anymore, it's fixed in code. Each number means an increase in features of the teleport procedure - Its definition moved to the global VersionInfo class As of now it's still 0.3. Conflicts: OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs | |||||
* | | The protocol version checking on the grid server connector seemed to have a ↵ | Diva Canto | 2015-10-17 | 1 | -1/+18 | |
| | | | | | | | | bug. I think I fixed it. | |||||
* | | stop a object when making it not physical | UbitUmarov | 2015-10-18 | 1 | -2/+9 | |
| | | ||||||
* | | Fix wrong active angularlock detection (it was only burning cpu), stop ↵ | UbitUmarov | 2015-10-17 | 2 | -16/+11 | |
| | | | | | | | | trying to add a amotor to each child prim and stop using unnecessary trimeshcallbacks | |||||
* | | fix GetTerrainHeightAtXY for large regions. Also change ode dispose() | UbitUmarov | 2015-10-17 | 1 | -386/+30 | |
| | |