Commit message (Collapse) | Author | Age | Files | Lines | |
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* | remove a dead line of code | UbitUmarov | 2017-10-06 | 1 | -1/+1 |
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* | mantis 8246: don't allow 'delete object name' to delete attachments, but ↵ | UbitUmarov | 2017-10-06 | 1 | -9/+12 |
| | | | | allow delete object id, with confirmation | ||||
* | bug fix: add missing stub for osSetInertia | UbitUmarov | 2017-10-01 | 2 | -0/+6 |
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* | bug fix: Of course i had to pick a wrong number for profileBegin | UbitUmarov | 2017-09-16 | 2 | -2/+2 |
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* | double request.ReadWriteTimeout | UbitUmarov | 2017-09-16 | 1 | -2/+2 |
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* | bug fix. Increase the values of profileHollow and profileBegin used to match ↵ | UbitUmarov | 2017-09-16 | 2 | -7/+19 |
| | | | | pbs number of faces and the Mesh number of faces. The small values i used before seem to be randomly lost. | ||||
* | BulletSim: Merge branch 'BulletSim2017' | Robert Adams | 2017-09-05 | 12 | -86/+414 |
|\ | | | | | | | Adds raycast using Bullet physics engine. | ||||
| * | BulletSim: add raycast filtering | Robert Adams | 2017-09-05 | 1 | -3/+35 |
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| * | BulletSim: first version of raycast. Only single contact point and no | Robert Adams | 2017-09-03 | 8 | -128/+137 |
| | | | | | | | | filtering. | ||||
| * | BulletSim: modify taint processing which use locks. | Robert Adams | 2017-09-02 | 5 | -27/+62 |
| |\ | | | | | | | | | | (Merge branch 'bullettaint' into bulletcast) | ||||
| | * | BulletSim: add clock and change logic for taint processing a little | Robert Adams | 2017-08-28 | 5 | -27/+62 |
| | | | | | | | | | | | | | | | so taints check if they are not in simulation time and execute immediately if not. | ||||
| * | | BulletSim: most of the plumbing for raycast. Needs new BulletSim.dll to | Robert Adams | 2017-09-02 | 8 | -0/+252 |
| | | | | | | | | | | | | work. | ||||
* | | | Fixed typo in function name HaveNotifiedLogOfScriptStopMistmatch. | Kevin Cozens | 2017-09-04 | 1 | -3/+3 |
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* | | fix cache.cs (used on parcels info) | UbitUmarov | 2017-08-29 | 1 | -10/+14 |
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* | | in some cases ll TPVs can only see avatar rotations around Z or camera ↵ | UbitUmarov | 2017-08-25 | 1 | -0/+13 |
| | | | | | | | | misbehaves | ||||
* | | change camera view constraint. we need to do it a lot more :( | UbitUmarov | 2017-08-25 | 1 | -50/+40 |
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* | frozen avatars should not do local teleports. Possible none should not be ↵ | UbitUmarov | 2017-08-24 | 1 | -3/+13 |
| | | | | allowed, but that may be abusive | ||||
* | change a few more parcel eject code paths | UbitUmarov | 2017-08-24 | 3 | -3/+3 |
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* | add missing file. Also in last commit comment the flag was relative to ↵ | UbitUmarov | 2017-08-24 | 1 | -2/+16 |
| | | | | (un)freeze no t(un)eject | ||||
* | (un)eject flag is only lowest bit, only protect active gods from freeze; do ↵ | UbitUmarov | 2017-08-24 | 1 | -3/+3 |
| | | | | not check landing point (telehubs) on eject. | ||||
* | mantis 8233: media changes flag object updated in region db | UbitUmarov | 2017-08-22 | 1 | -0/+3 |
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* | change SOP updates throttles again. Small values of omega on ↵ | UbitUmarov | 2017-08-19 | 2 | -58/+74 |
| | | | | llSetTargetOmega where skiped | ||||
* | Make VERSION_FLAVOUR public too, per request. I question the practice of ↵ | Diva Canto | 2017-08-17 | 1 | -1/+1 |
| | | | | insulating modules against OS versions this way, but hey! -- different folks, different styles. Given that all other components of the version info are public, there's no reason for keeping this one different. | ||||
* | fix llRot2Axis(ZERO_ROTATION) and non normalized inputs, same for llRot2Angle() | UbitUmarov | 2017-08-16 | 1 | -14/+9 |
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* | Merge branch 'master' into BulletSim2017 | Robert Adams | 2017-08-15 | 1 | -12/+20 |
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| * | Refactor archive loading to optionally start script engine after loading. | Robert Adams | 2017-08-14 | 1 | -12/+20 |
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* | | BulletSim: remove chatty debug message. | Robert Adams | 2017-08-14 | 1 | -2/+2 |
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* | | BUlletSim: return better terrain height in | Robert Adams | 2017-08-14 | 1 | -4/+20 |
|/ | | | | | | | | BSTerrainHeightMap.GetTerrainHeightAtXYZ(). Partial fix for Mantis 8011. Problem is that computed terrain height is different than mesh height in the physics engine. For small shapes, they would have their position corrected to above terrain so they would never collide. | ||||
* | Revert "Let's try giving Common a default constructor instead of the workaround" | Diva Canto | 2017-08-14 | 3 | -4/+13 |
| | | | | This reverts commit 8b6557e377f7bac1bdb38f3e6dd22c797417d09c. | ||||
* | Let's try giving Common a default constructor instead of the workaround | Diva Canto | 2017-08-14 | 3 | -13/+4 |
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* | This is the correct work around. Jenkins is confuzzled. | Diva Canto | 2017-08-14 | 2 | -4/+4 |
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* | Strengthen the tests for the possibility that SetUpFixture does not run in ↵ | Diva Canto | 2017-08-14 | 2 | -0/+13 |
| | | | | the beginning. | ||||
* | Comment to trigger jenkins | Diva Canto | 2017-08-14 | 1 | -0/+1 |
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* | Another comment for testing jenkins | Diva Canto | 2017-08-14 | 1 | -0/+1 |
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* | Added comment just to trigger jenkins | Diva Canto | 2017-08-14 | 1 | -0/+1 |
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* | jenkins tests still don't set scene.IsRunning | UbitUmarov | 2017-08-13 | 1 | -2/+2 |
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* | change locking on sop updates | UbitUmarov | 2017-08-13 | 2 | -169/+186 |
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* | avoid a null ref | UbitUmarov | 2017-08-03 | 1 | -3/+4 |
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* | add a few locks | UbitUmarov | 2017-08-03 | 1 | -8/+16 |
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* | Oops fix also default UseMeshiesPhysicsMesh also on ubOde | UbitUmarov | 2017-08-02 | 1 | -1/+1 |
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* | Corrected index number in ErrorFormat based Exception message | Kevin Cozens | 2017-07-30 | 1 | -1/+1 |
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* | mantis 8222 | UbitUmarov | 2017-07-29 | 1 | -1/+1 |
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* | fix typo | UbitUmarov | 2017-07-28 | 1 | -3/+3 |
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* | partial mantis 8219; on creating or updating items (animationsets, ↵ | UbitUmarov | 2017-07-28 | 3 | -58/+99 |
| | | | | wearables) that reference assets, and user does not have permissions on those, abort and warn, instead of silent invalition of the references to those assets, creating a broken item | ||||
* | mantis 8218 make Meshmerizer UseMeshiesPhysicsMesh defualt to true, to match ↵ | UbitUmarov | 2017-07-27 | 1 | -1/+1 |
| | | | | stated on ini files. | ||||
* | display remaining pass time in hours, mins or seconds acording to value | UbitUmarov | 2017-07-26 | 1 | -1/+9 |
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* | change buypass insuficent funds to make clear that its on that region money ↵ | UbitUmarov | 2017-07-26 | 1 | -2/+3 |
| | | | | system (buypass now uses the new MoveMoney) | ||||
* | add new funtion bool MoveMoney(UUID fromUser, UUID toUser, int amount, ↵ | UbitUmarov | 2017-07-26 | 3 | -6/+15 |
| | | | | MoneyTransactionType type, string text). this should be called async allowing time for money module to process it. If returns true, the transation did sucess, so if its use was to pay something, the payed item/service must be provided without fail, otherwise another method is needed so a refund is possible | ||||
* | add comments to make that more clear | UbitUmarov | 2017-07-26 | 2 | -0/+2 |
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* | do not allow setting land passes on group owned land, because currently we ↵ | UbitUmarov | 2017-07-26 | 1 | -1/+1 |
| | | | | cant give money to the group |