aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim (follow)
Commit message (Collapse)AuthorAgeFilesLines
* remove a dead line of codeUbitUmarov2017-10-061-1/+1
|
* mantis 8246: don't allow 'delete object name' to delete attachments, but ↵UbitUmarov2017-10-061-9/+12
| | | | allow delete object id, with confirmation
* bug fix: add missing stub for osSetInertiaUbitUmarov2017-10-012-0/+6
|
* bug fix: Of course i had to pick a wrong number for profileBeginUbitUmarov2017-09-162-2/+2
|
* double request.ReadWriteTimeoutUbitUmarov2017-09-161-2/+2
|
* bug fix. Increase the values of profileHollow and profileBegin used to match ↵UbitUmarov2017-09-162-7/+19
| | | | pbs number of faces and the Mesh number of faces. The small values i used before seem to be randomly lost.
* BulletSim: Merge branch 'BulletSim2017'Robert Adams2017-09-0512-86/+414
|\ | | | | | | Adds raycast using Bullet physics engine.
| * BulletSim: add raycast filteringRobert Adams2017-09-051-3/+35
| |
| * BulletSim: first version of raycast. Only single contact point and noRobert Adams2017-09-038-128/+137
| | | | | | | | filtering.
| * BulletSim: modify taint processing which use locks.Robert Adams2017-09-025-27/+62
| |\ | | | | | | | | | (Merge branch 'bullettaint' into bulletcast)
| | * BulletSim: add clock and change logic for taint processing a littleRobert Adams2017-08-285-27/+62
| | | | | | | | | | | | | | | so taints check if they are not in simulation time and execute immediately if not.
| * | BulletSim: most of the plumbing for raycast. Needs new BulletSim.dll toRobert Adams2017-09-028-0/+252
| | | | | | | | | | | | work.
* | | Fixed typo in function name HaveNotifiedLogOfScriptStopMistmatch.Kevin Cozens2017-09-041-3/+3
|/ /
* | fix cache.cs (used on parcels info)UbitUmarov2017-08-291-10/+14
| |
* | in some cases ll TPVs can only see avatar rotations around Z or camera ↵UbitUmarov2017-08-251-0/+13
| | | | | | | | misbehaves
* | change camera view constraint. we need to do it a lot more :(UbitUmarov2017-08-251-50/+40
|/
* frozen avatars should not do local teleports. Possible none should not be ↵UbitUmarov2017-08-241-3/+13
| | | | allowed, but that may be abusive
* change a few more parcel eject code pathsUbitUmarov2017-08-243-3/+3
|
* add missing file. Also in last commit comment the flag was relative to ↵UbitUmarov2017-08-241-2/+16
| | | | (un)freeze no t(un)eject
* (un)eject flag is only lowest bit, only protect active gods from freeze; do ↵UbitUmarov2017-08-241-3/+3
| | | | not check landing point (telehubs) on eject.
* mantis 8233: media changes flag object updated in region dbUbitUmarov2017-08-221-0/+3
|
* change SOP updates throttles again. Small values of omega on ↵UbitUmarov2017-08-192-58/+74
| | | | llSetTargetOmega where skiped
* Make VERSION_FLAVOUR public too, per request. I question the practice of ↵Diva Canto2017-08-171-1/+1
| | | | insulating modules against OS versions this way, but hey! -- different folks, different styles. Given that all other components of the version info are public, there's no reason for keeping this one different.
* fix llRot2Axis(ZERO_ROTATION) and non normalized inputs, same for llRot2Angle()UbitUmarov2017-08-161-14/+9
|
* Merge branch 'master' into BulletSim2017Robert Adams2017-08-151-12/+20
|\
| * Refactor archive loading to optionally start script engine after loading.Robert Adams2017-08-141-12/+20
| |
* | BulletSim: remove chatty debug message.Robert Adams2017-08-141-2/+2
| |
* | BUlletSim: return better terrain height inRobert Adams2017-08-141-4/+20
|/ | | | | | | | BSTerrainHeightMap.GetTerrainHeightAtXYZ(). Partial fix for Mantis 8011. Problem is that computed terrain height is different than mesh height in the physics engine. For small shapes, they would have their position corrected to above terrain so they would never collide.
* Revert "Let's try giving Common a default constructor instead of the workaround"Diva Canto2017-08-143-4/+13
| | | | This reverts commit 8b6557e377f7bac1bdb38f3e6dd22c797417d09c.
* Let's try giving Common a default constructor instead of the workaroundDiva Canto2017-08-143-13/+4
|
* This is the correct work around. Jenkins is confuzzled.Diva Canto2017-08-142-4/+4
|
* Strengthen the tests for the possibility that SetUpFixture does not run in ↵Diva Canto2017-08-142-0/+13
| | | | the beginning.
* Comment to trigger jenkinsDiva Canto2017-08-141-0/+1
|
* Another comment for testing jenkinsDiva Canto2017-08-141-0/+1
|
* Added comment just to trigger jenkinsDiva Canto2017-08-141-0/+1
|
* jenkins tests still don't set scene.IsRunningUbitUmarov2017-08-131-2/+2
|
* change locking on sop updatesUbitUmarov2017-08-132-169/+186
|
* avoid a null refUbitUmarov2017-08-031-3/+4
|
* add a few locksUbitUmarov2017-08-031-8/+16
|
* Oops fix also default UseMeshiesPhysicsMesh also on ubOdeUbitUmarov2017-08-021-1/+1
|
* Corrected index number in ErrorFormat based Exception messageKevin Cozens2017-07-301-1/+1
|
* mantis 8222UbitUmarov2017-07-291-1/+1
|
* fix typoUbitUmarov2017-07-281-3/+3
|
* partial mantis 8219; on creating or updating items (animationsets, ↵UbitUmarov2017-07-283-58/+99
| | | | wearables) that reference assets, and user does not have permissions on those, abort and warn, instead of silent invalition of the references to those assets, creating a broken item
* mantis 8218 make Meshmerizer UseMeshiesPhysicsMesh defualt to true, to match ↵UbitUmarov2017-07-271-1/+1
| | | | stated on ini files.
* display remaining pass time in hours, mins or seconds acording to valueUbitUmarov2017-07-261-1/+9
|
* change buypass insuficent funds to make clear that its on that region money ↵UbitUmarov2017-07-261-2/+3
| | | | system (buypass now uses the new MoveMoney)
* add new funtion bool MoveMoney(UUID fromUser, UUID toUser, int amount, ↵UbitUmarov2017-07-263-6/+15
| | | | MoneyTransactionType type, string text). this should be called async allowing time for money module to process it. If returns true, the transation did sucess, so if its use was to pay something, the payed item/service must be provided without fail, otherwise another method is needed so a refund is possible
* add comments to make that more clearUbitUmarov2017-07-262-0/+2
|
* do not allow setting land passes on group owned land, because currently we ↵UbitUmarov2017-07-261-1/+1
| | | | cant give money to the group