Commit message (Collapse) | Author | Age | Files | Lines | ||
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| * | we should be able to zeroencode compressedupdates | UbitUmarov | 2019-03-25 | 1 | -31/+425 | |
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| * | some more changes on objects sending | UbitUmarov | 2019-03-24 | 3 | -86/+28 | |
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| * | mantis 8505 ( and not 8506 by mistake on previus commit) remove the meshes ↵ | UbitUmarov | 2019-03-24 | 2 | -22/+24 | |
| | | | | | | | | numbre of sides warning. build prims with the number of sides of the high LOD submesh | |||||
| * | compact the trivial te case, a more complete one may be needed even beening ↵ | UbitUmarov | 2019-03-24 | 2 | -7/+21 | |
| | | | | | | | | heavy | |||||
| * | mantis 8506: parse highlod mesh and compare its number of prim faces to the ↵ | UbitUmarov | 2019-03-23 | 1 | -6/+29 | |
| | | | | | | | | number of faces provided and warn mismatch | |||||
| * | fix particles encoding on compressedupdate | UbitUmarov | 2019-03-23 | 1 | -4/+22 | |
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| * | a bit more suicidal... | UbitUmarov | 2019-03-23 | 2 | -17/+21 | |
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| * | pesty warning | UbitUmarov | 2019-03-23 | 1 | -1/+0 | |
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| * | add more test code to make usage od compressed updates etc. Should be ↵ | UbitUmarov | 2019-03-23 | 12 | -315/+499 | |
| | | | | | | | | disable, but well many things can go wrong. | |||||
| * | oops send flag PrimFlags.InventoryEmpty but do not override others | UbitUmarov | 2019-03-21 | 1 | -1/+1 | |
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| * | add some code for compressed updates, but disabled, since more changes are ↵ | UbitUmarov | 2019-03-21 | 2 | -54/+363 | |
| | | | | | | | | needed elsewhere | |||||
| * | do send flag PrimFlags.InventoryEmpty | UbitUmarov | 2019-03-21 | 1 | -1/+4 | |
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| * | missing file | UbitUmarov | 2019-03-20 | 1 | -59/+27 | |
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| * | RegionHandshake IS critical llupd protocol not to be done by odd modules | UbitUmarov | 2019-03-20 | 7 | -16/+15 | |
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| * | lludp direct encode RegionHandshake | UbitUmarov | 2019-03-20 | 1 | -113/+167 | |
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| * | LSL update texture entry is heavy, set all parameters on same update | UbitUmarov | 2019-03-19 | 2 | -11/+59 | |
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| * | prevent spurius acceleration values | UbitUmarov | 2019-03-19 | 1 | -1/+1 | |
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| * | recover the UnAckedBytes are in KB fix | UbitUmarov | 2019-03-19 | 1 | -1/+2 | |
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| * | try to avoid some useless full object updates | UbitUmarov | 2019-03-19 | 1 | -5/+13 | |
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| * | lludp ObjectAnimation encoding | UbitUmarov | 2019-03-19 | 1 | -9/+29 | |
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| * | lludp SimStats encoding | UbitUmarov | 2019-03-19 | 1 | -13/+38 | |
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| * | UnAckedBytes are in KB | UbitUmarov | 2019-03-19 | 1 | -0/+1 | |
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| * | take the deafult on the parameter overlay | UbitUmarov | 2019-03-19 | 5 | -5/+5 | |
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| * | do not send parceloverlay on crossings (may be bad, or not) | UbitUmarov | 2019-03-19 | 5 | -10/+12 | |
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| * | ooops | UbitUmarov | 2019-03-19 | 1 | -2/+2 | |
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| * | try save a few ns on parcel overlays | UbitUmarov | 2019-03-19 | 1 | -85/+143 | |
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| * | add a few extra checks for viewers animated objects support, to avoid ↵ | UbitUmarov | 2019-03-19 | 2 | -2/+8 | |
| | | | | | | | | timming issues | |||||
| * | lludp ReplyTaskInventory, SendXferPacket and AbortXfer enconding | UbitUmarov | 2019-03-18 | 1 | -18/+73 | |
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| * | also fix the ThrottleOutPacketType | UbitUmarov | 2019-03-18 | 1 | -8/+8 | |
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| * | oops | UbitUmarov | 2019-03-18 | 1 | -2/+4 | |
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| * | lludp GenericMessage enconding | UbitUmarov | 2019-03-18 | 1 | -22/+132 | |
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| * | lludp ImprovedInstantMessage enconding | UbitUmarov | 2019-03-18 | 1 | -22/+93 | |
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| * | lludp ChatFromSimulator enconding; some simplification | UbitUmarov | 2019-03-18 | 2 | -32/+87 | |
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| * | lludp AgentMovementComplete enconding | UbitUmarov | 2019-03-18 | 1 | -28/+36 | |
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| * | stop sending some useless small packets | UbitUmarov | 2019-03-17 | 1 | -4/+22 | |
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| * | remove redundant code | UbitUmarov | 2019-03-17 | 6 | -30/+6 | |
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| * | lludp: direct encode PacketAck, StartPingCheck and CompletePingCheck | UbitUmarov | 2019-03-17 | 1 | -26/+73 | |
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| * | lludp: direct encode AvatarAppearance | UbitUmarov | 2019-03-17 | 1 | -22/+39 | |
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| * | lludp: direct encode CoarseLocationUpdate | UbitUmarov | 2019-03-16 | 1 | -25/+40 | |
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| * | lludp: direct encode rest of send terseupdates | UbitUmarov | 2019-03-16 | 1 | -228/+23 | |
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| * | bug fix on mapblockreply; direct encode mapitemreply just because.. | UbitUmarov | 2019-03-16 | 1 | -33/+85 | |
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| * | lludp direct encode mapblockreply. Not bc its a high volume packet, but bc ↵ | UbitUmarov | 2019-03-16 | 1 | -38/+117 | |
| | | | | | | | | it needed work anyways | |||||
| * | minor cleanup | UbitUmarov | 2019-03-15 | 2 | -32/+2 | |
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| * | LSL: limit sittext and touchtext to length current viewers cand display | UbitUmarov | 2019-03-15 | 1 | -2/+8 | |
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| * | lludp: change zero encode of strings; limit them to what current viewers expect | UbitUmarov | 2019-03-15 | 2 | -172/+90 | |
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| * | lludp direct encode object Properties update packets | UbitUmarov | 2019-03-14 | 1 | -128/+199 | |
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| * | Robust: to tell main httpserver to stop on shutdown | UbitUmarov | 2019-03-12 | 1 | -0/+2 | |
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| * | try to work around robust shutdown/quit blocking on mono | UbitUmarov | 2019-03-12 | 1 | -1/+2 | |
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* | | When using FSAssets, the HGAssetService would still use AssetService. | Melanie | 2019-07-13 | 1 | -13/+70 | |
|/ | | | | | | This introduces a new HGAssetService config option named BackingService, which defaults to the old behaviour, loading AssetService. It can, however, be used to load FSAssets for HG assets, which eliminates numerous problems. | |||||
* | Merge branch 'master' of brain.opensimulator.org:/var/git/opensim | root | 2019-03-11 | 57 | -1095/+2339 | |
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