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* avoid some wrong watchdog timeoutsUbitUmarov2017-05-262-3/+2
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* make BlockingQueue.Dequeue timeouts more coerent (just less than watchdog ↵UbitUmarov2017-05-264-10/+9
| | | | timeout)
* missing file change.. actually use watchdog threads on assetsconnector andUbitUmarov2017-05-262-5/+13
| | | | avoid null refs on JobEngine
* change wrong watchdog stopped thread check code, and don't log itUbitUmarov2017-05-262-5/+10
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* add some checks for valid endpointsUbitUmarov2017-05-252-59/+33
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* move assetsconnector threads to whatchdog; Abort all alive threads known to ↵UbitUmarov2017-05-256-2/+30
| | | | watchdog before exit
* use threads from main pool on assetsconnectorUbitUmarov2017-05-252-4/+1
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* minor changesUbitUmarov2017-05-253-6/+13
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* another oneUbitUmarov2017-05-252-1/+9
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* make a few more threads background onesUbitUmarov2017-05-252-3/+3
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* make some threads background onesUbitUmarov2017-05-253-2/+3
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* remove use of libomv BlockingQueueUbitUmarov2017-05-253-7/+7
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* add a bit more pre exit cleanupUbitUmarov2017-05-244-4/+23
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* give up on the code to stop AsyncCommandManager. It fails with many scripts ↵UbitUmarov2017-05-242-2/+4
| | | | running, and its only done deep on exit code. It is a backgroud thread should not block exit and never did
* dont log timeouts on stopped threadsUbitUmarov2017-05-231-1/+2
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* fix lock position removing a not necessary functionUbitUmarov2017-05-231-10/+1
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* allow new thread creation if it was aborted on AsyncCommandManagerUbitUmarov2017-05-231-3/+6
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* protect AsyncCommandManager thread from fails on the several things it checksUbitUmarov2017-05-231-6/+7
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* only remove AsyncCommandManager thread when last instance is deletedUbitUmarov2017-05-231-4/+11
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* dont fail saving a OAR because of a broken materialUbitUmarov2017-05-231-1/+10
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* stop a few more threads on exitUbitUmarov2017-05-233-17/+21
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* please DIE! PLEASE??UbitUmarov2017-05-237-7/+40
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* no all mono versions know DnsRefreshTimeoutUbitUmarov2017-05-232-2/+5
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* remember mono about the default for DnsRefreshTimeoutUbitUmarov2017-05-232-0/+4
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* check XFF headers of caller, but be quiet about themUbitUmarov2017-05-223-8/+8
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* receivers can't tell if there where proxies on path unless they lookUbitUmarov2017-05-222-22/+20
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* remove some code for NAT that was disabled by its author Adam Frisby since ↵UbitUmarov2017-05-221-18/+1
| | | | 2009, and i don't see how to mk work with current viewers at that point at least
* fix IClientIPEndpoint broken by justin long ago.. but stop using itUbitUmarov2017-05-224-20/+15
| | | | | except on SceneBanner, later it my be also removed from there and everywhere
* PGSQL: Another missing cast in XInventoryDataGeir Nøklebye2017-05-221-1/+1
| | | | Signed-off-by: UbitUmarov <ajlduarte@sapo.pt>
* make sure we drop requests if DoHTTPGruntWork failsUbitUmarov2017-05-221-4/+9
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* disable keepalive on llHttpRequestUbitUmarov2017-05-221-0/+1
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* cross avatar group info also if title is empty stringUbitUmarov2017-05-211-1/+4
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* remove LongPoll type and queues. Events should now have reduced latency ↵UbitUmarov2017-05-212-35/+3
| | | | also. About previus commit, it maybe a modified ingen-e3s-v1.33 script that is broken, and not the original version, can't tell
* add a bit more protection for broken scripts like ingen-e3s-v1.33UbitUmarov2017-05-211-0/+4
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* on recover form nom finite avatar pos, don't add it physics it it had noneUbitUmarov2017-05-211-2/+5
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* fix a null ref in ubOde characterUbitUmarov2017-05-201-36/+34
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* fix a cast that makes LitJson unhappyUbitUmarov2017-05-201-1/+1
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* mantis 8172: fix llList2Json() in case of vector or rotation typesUbitUmarov2017-05-201-4/+18
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* mantis 8171 fix redirection on llHttpRequestUbitUmarov2017-05-201-11/+2
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* mantis 8170: let physics know Always_run on adding the avatarUbitUmarov2017-05-191-0/+1
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* fix a null ref on parcels joinUbitUmarov2017-05-191-4/+11
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* fix land parcel group been lost on region uploadUbitUmarov2017-05-191-2/+0
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* change some confusing comands helpUbitUmarov2017-05-191-6/+6
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* reWrite lsl json functions, forward slash is not escaped as LitJson spec; ↵UbitUmarov2017-05-192-139/+650
| | | | code can use some cleanup. Scripts need to be recompiled
* oops...UbitUmarov2017-05-151-1/+1
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* remove a Paralell.For (actually not used). That kind of fine gained ↵UbitUmarov2017-05-151-39/+9
| | | | multitask makes no sense on already heavy multitasked server application like opensim. CPU cores are already busy or needed elsewhere.
* clear land object on deleteUbitUmarov2017-05-143-1/+19
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* don't round to nearest intUbitUmarov2017-05-142-3/+3
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* don't do dwell if there is no module activeUbitUmarov2017-05-141-1/+6
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* fix remote requests for dwell, so dwell module still calledUbitUmarov2017-05-146-6/+16
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