Commit message (Collapse) | Author | Age | Files | Lines | |
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* | coment out mesh model upload code to add textures and individual meshs | UbitUmarov | 2012-09-19 | 2 | -204/+255 |
| | | | | | | assets to inventory, since it may actually be a bad ideia since good model textures are deply related to it and there is no current use for independent mesh assets. Added the option to have a reduced free for textures (2.5 C$ as is, total textures cost rounded to nearest int) compensating for the fact that they can't be used outside the model or its parts. | ||||
* | Add booleans to control whether we actually crete inventory items | Melanie | 2012-09-18 | 1 | -2/+4 |
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* | ***TEST*** still bad... create inventory itens for model textures and ↵ | UbitUmarov | 2012-09-18 | 1 | -7/+76 |
| | | | | meshs. Issues: meshs get into root folder, viewer and viewer does not update inventory until relog ( the upload funtion needs to return more information) ,etc. Droping a mesh into a prim, makes viewer think we dropped a sculpt map, but it does work, viewer displays the mesh and physics work (as physics is stored at the sculpt information fields). Textures show up in Textures folder, just its to costly to find that default folder as is.. | ||||
* | add some locks to GetTextureModule | UbitUmarov | 2012-09-17 | 1 | -10/+13 |
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* | on upload store mesh list contents as mesh assets. Build prims by instances not | UbitUmarov | 2012-09-17 | 1 | -8/+23 |
| | | | | meshs. (some prims can have same mesh) | ||||
* | make sure client still has money at upload | UbitUmarov | 2012-09-17 | 1 | -0/+16 |
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* | same cleanup | UbitUmarov | 2012-09-17 | 1 | -38/+41 |
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* | removed broken fee compression | UbitUmarov | 2012-09-17 | 1 | -15/+1 |
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* | let mesh model estimator work even without money module, so other | UbitUmarov | 2012-09-17 | 1 | -22/+22 |
| | | | | estimations can work | ||||
* | Make use of mesh cost functions | UbitUmarov | 2012-09-17 | 2 | -24/+13 |
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* | missing file for suport of mesh upload cost | UbitUmarov | 2012-09-17 | 1 | -0/+596 |
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* | Remove spammy "axislock" debug. | Melanie | 2012-09-17 | 1 | -1/+1 |
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* | Make agent creation at destination asynchronous. Failures here are pretty | Melanie | 2012-09-16 | 1 | -1/+9 |
| | | | | | | | | much guaranteed to be fatal and the few times this would dosconnect an agent are more than made up for by the increased throughput of replying and closing the connection vs. keeping it open during the heavy work. Also causes better feedback to the viewer as the time is now split between Requesting Teleport and Connectiong to Destination. | ||||
* | Change the close tmeout from 2 to 3 seconds on teleport. This may | Melanie | 2012-09-16 | 1 | -1/+1 |
| | | | | prevent being logged out after a successful teleport. | ||||
* | Make IncomingCloseChildAgent not send a stop packet. This may prevent | Melanie | 2012-09-16 | 1 | -1/+1 |
| | | | | a viewer from being logged out after an otherwise successful teleport. | ||||
* | Make the agent being kicked a child agent first so there won't be a ghost | Melanie | 2012-09-16 | 1 | -1/+2 |
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* | Catch a nullref in the code to suppress GetTexture warnign spam we can't | Melanie | 2012-09-16 | 1 | -1/+1 |
| | | | | do a thing about anyway. | ||||
* | Sequence/throttle asset retrievals. | Melanie | 2012-09-14 | 2 | -37/+69 |
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* | Revamp the HTTP textures handler to allow a maximum of four fetches | Melanie | 2012-09-14 | 7 | -158/+295 |
| | | | | at any time and to drop requests for avatars n longer in the scene | ||||
* | Allow setting connection limits, part 2 | Melanie | 2012-09-14 | 1 | -0/+20 |
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* | Allow some more connections to try to ease lag. | Melanie | 2012-09-14 | 2 | -2/+4 |
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* | Wait longer for arrival cofirmation to aid tps into laggy regions | Melanie | 2012-09-14 | 1 | -2/+2 |
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* | Wait a bit longer for new scene presences to aid tps into laggy regions | Melanie | 2012-09-14 | 1 | -1/+1 |
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* | Allow setting max connections for an endpoint | Melanie | 2012-09-14 | 2 | -3/+3 |
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* | Add a logger so the prior commit will work | Melanie | 2012-09-12 | 1 | -0/+3 |
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* | Stop expiry timer when upload is complete. Log if timeout is reached. | Melanie | 2012-09-12 | 1 | -0/+2 |
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* | Add a timer to time out upload caps handlers that are not used. | Melanie | 2012-09-12 | 1 | -0/+12 |
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* | Add a missing brace, remove a useless temp variable, enable charging. | Melanie | 2012-09-11 | 1 | -6/+3 |
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* | report mesh upload costs ( fake values) | UbitUmarov | 2012-09-11 | 2 | -3/+68 |
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* | let LLSDAssetUploadRequest include asset_resources information plus let | UbitUmarov | 2012-09-11 | 2 | -1/+11 |
| | | | | NewAgentInventoryRequest know about mesh (does nothing with it still) | ||||
* | Removing the variable prica handler again. It's never called, was misnamed and | Melanie | 2012-09-11 | 1 | -332/+0 |
| | | | | probably never worked past the mesh beta. | ||||
* | Re-add the module and fix a typo | Melanie | 2012-09-11 | 1 | -0/+332 |
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* | Rename NewFileAgentInventoryVariablePrice to NewAgentInventoryVariablePrice | Melanie | 2012-09-11 | 1 | -332/+0 |
| | | | | which is the name actually used in viewer code. | ||||
* | Add cost calculation suppor tto the VariablePrice one as well | Melanie | 2012-09-11 | 2 | -9/+44 |
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* | Revert "Remove the unused NewFileAgentInventoryVariablePrice module." | Melanie | 2012-09-11 | 1 | -0/+296 |
| | | | | | | It's actually used. This reverts commit 94a8e5572b1529190a174f29f866b65e7b2ccc0e. | ||||
* | Add the option to have variable costing for uploads | Melanie | 2012-09-11 | 2 | -9/+46 |
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* | Remove the unused NewFileAgentInventoryVariablePrice module. | Melanie | 2012-09-11 | 1 | -296/+0 |
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* | Revamp the v3 inventory sending. Uses threads and some nifty mechanics to | Melanie | 2012-09-11 | 1 | -81/+117 |
| | | | | leverage the Poll Service without blocking it's workers. | ||||
* | Remove commented code | Melanie | 2012-09-10 | 1 | -11/+0 |
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* | Merge branch 'ubitwork' into avination | Melanie | 2012-09-10 | 2 | -12/+34 |
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| * | add a extra httppool thread to compensate for webfetchinventory | UbitUmarov | 2012-09-10 | 1 | -1/+2 |
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| * | webFetchInventory: change control event to simple flag, adjust locking | UbitUmarov | 2012-09-10 | 1 | -11/+32 |
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* | | Reduce max concurrent endpoint connections from 50 to 6 (was 2 before) | Melanie | 2012-09-09 | 1 | -1/+1 |
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* | | Catch zero UUIDs in LSL and shout as an error. Also catch attempts to send IM | Melanie | 2012-09-09 | 2 | -1/+4 |
| | | | | | | | | to UUID.Zero because it ties up XMLRPC handlers needlessly. | ||||
* | | Merge branch 'ubitwork' into avination | Melanie | 2012-09-08 | 4 | -23/+93 |
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| * | llClientView: try to have only one thread per client processing | UbitUmarov | 2012-09-08 | 1 | -4/+49 |
| | | | | | | | | RegionHandleRequests. (code assumes packet handle is called async as it is not) | ||||
| * | One more redundante ParcelProprieties on login | UbitUmarov | 2012-09-07 | 1 | -0/+2 |
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| * | stop sending duplicated parcelProprieties at login | UbitUmarov | 2012-09-07 | 1 | -18/+39 |
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| * | remove fireandforget call to EnableChildAgents at end on CompleteMovement, | UbitUmarov | 2012-09-07 | 1 | -1/+3 |
| | | | | | | | | since this is already on own thread and its at the end of it. | ||||
* | | Set the maximum number of concurrent connections to a service endpoint | Melanie | 2012-09-07 | 1 | -0/+2 |
|/ | | | | | to 50. This doesn't work on stock mono but it works in Avination and also under Windoze. |