| Commit message (Collapse) | Author | Age | Files | Lines |
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been set.
Continue to return null instead.
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the viewers
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syntax error
This was the case before any of the recent changes
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take a single integer, generate a syntax error on LSL script compile rather than an exception later on.
This applies to events changed, collision, collision_start, collision_end, on_rez, run_time_permissions, sensor, touch, touch_start, touch_end
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and timer LSL events generate a syntax error if inappropriately given arguments.
This matches behaviour seen on the LL grid and a previous change for state_entry.
These are all the events which should take no arguments
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(UUID)null
Patch from http://opensimulator.org/mantis/view.php?id=6843
Thanks Kira.
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folder when required, then don't try to store the null and perform other operations on it.
Patch from http://opensimulator.org/mantis/view.php?id=6844
Thanks Kira.
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Thanks to Kira for this patch from http://opensimulator.org/mantis/view.php?id=6845
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console the full details of that parcel.
Using "land show" without a land ID still outputs a summary of parcels in the region
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Also fixes some issues in associated solution files
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Objects statistic by 1 instead of by the number of prims removed.
Unlike LL, OpenSimulator currently uses this stat to record the number of prims in the physics simulation, even when they are at rest.
Added regression test for this case.
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state_entry() generates a syntax error.
Same for other events to follow at a later date.
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Previous behaviour of always logging 'name' is unhelpful since this actually an error message parameter which is only filled out if an error has occurred
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This records how many packets were indicated to be resends by clients
Not 100% reliable since clients can lie about resends, but usually would indicate if clients are not receiving UDP acks at all or in a manner they consider timely.
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disconnected.
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Conflicts:
OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
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generate syntax error as seen on the LL grid
This is done through the parser and so generates the same syntax error message if any parameters are wrongly specified for this event.
We were already enforcing event names in the parser.
This is only for state_entry so far as an initial test of the approach - appears to work correctly.
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j2kDecodeCache folder should be cleared after updating to this revision so that sculpts containing alpha can be re-decoded and successfully meshed.
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BotManager rather than Environment.Tickcount
Otherwise, since bots are now created all at once, a bunch will get exactly the same tickcount and hence number sequences
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first added a few commits ago
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UploadBakedTextureModule
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This allows one to monitor the total number of messages resent to clients over time.
A constantly increasing stat may indicate a general server network or overloading issue if a fairly high proportion of packets sent
A smaller constantly increasing stat may indicate a problem with a particular client-server connection, would need to check "show queues" in this case.
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particle system functionality. Note that this does *not* complete required server side changes for implementing the new particle system
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rate that is currently only displayed if LogLevel >=1 in [AssetCache] config
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blank response from server or connection failure.
Raise log lines which indicate problems to warning from debug
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[Startup] section.
These are long unused but confusingly will be seen in the [Startup] section on a "config save".
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ObjectProperties UDP replies to viewer
Not yet shown that this is used or resolves a bug where not all textures appear on objects with an "XML with textures" upload from singularity 1.8.3
Proper texture entries are actually present and appear properly on relog, but not on select from viewer until at least one face texture is changed.
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Appears to be a never used method.
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if we sent immediately)
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static objects.
Reorder collision flag setting code for terrain to fit pattern used elsewhere.
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