aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim (follow)
Commit message (Collapse)AuthorAgeFilesLines
...
* | try to replicate SL bug of PRIM_ROTATION also for avas, est a fix to other ↵UbitUmarov2012-06-121-3/+10
| | | | | | | | cases
* | fix the try.. finally in SetPrimitiveParams i did mess and add one for the ↵UbitUmarov2012-06-121-188/+156
| | | | | | | | avatars case, so to optimize a bit 'warp' scripts.
* | more changes to Get and Get primitiveparams: Let Get remove avatarheight ↵UbitUmarov2012-06-121-26/+94
| | | | | | | | adjust,add Get PRIM_LINK_TARGET handling, changed avatar Set positions code...
* | Moved auxiliar funtions of last commit from sop to lsl api since they are ↵UbitUmarov2012-06-122-39/+22
| | | | | | | | only used on one place each
* | *UNTESTED* extended llGet*PrimitiveParam() to support avatars. Some auxiliar ↵UbitUmarov2012-06-122-3/+272
| | | | | | | | code in SOP.cs
* | change object drag so it applies a impulse and not a push force so it works ↵UbitUmarov2012-06-111-2/+6
| | | | | | | | as before my fix to impulse/forces
* | Merge branch 'avination' into ubitworkUbitUmarov2012-06-114-7/+80
|\ \ | |/
| * Make llTeleportAgent conform to Magnum SL Server and add ↵Melanie2012-06-083-5/+73
| | | | | | | | llTeleportAgentGlobalCoords()
| * Fix a corner case where checking for region corssing may cross an avatar back ifMelanie2012-06-081-2/+7
| | | | | | | | it's pending to be sat onto a vehicle that is in the process of crossing.
| * Revert "Add a frame based watchdog function to keyframed motion"Melanie2012-06-081-20/+0
| | | | | | | | This reverts commit 2d98d6354ce04b655e8d9062a209f5af1565c78c.
| * Merge branch 'ubitwork' into avinationMelanie2012-06-081-0/+20
| |\
| | * Add a frame based watchdog function to keyframed motionMelanie2012-06-081-0/+20
| | |
* | | *UNTESTED* fix PRIM_LINK_TARGET. Make it work on avatars, set any pending ↵UbitUmarov2012-06-081-7/+37
| | | | | | | | | | | | position change on others; don't assume m_host is in same grp that part (possible always is)...
* | | *UNTESTED* let SetPrimParams for avatars parse even unsupported parameters ↵UbitUmarov2012-06-081-2/+84
| | | | | | | | | | | | so that if a supported one is in the middle of then it still works.
* | | *UNTESTED* added PRIM_POS_LOCAL and PRIM_ROT_LOCAL in SetPrimParams for ↵UbitUmarov2012-06-081-6/+46
|/ / | | | | | | avatars. Stopped setting position twice in normal SetPrimParams
* | Cut off collision sounds with avatar at 3.2. This makes most walkig collisionsMelanie2012-06-081-1/+1
| | | | | | | | | | | | with walls and stairs silent. Falls from greater height and running into things will still be heard. a CollisionSound defined for the object will override this so one can still script a soccer ball with sounds.
* | Further limit the amount of avatar collisions that will actually triggerMelanie2012-06-071-2/+4
| | | | | | | | sounds. They are distracting.
* | Typo fixMelanie2012-06-071-3/+5
| |
* | Add the ability to query the MYSQL databse for a list of the stored prim UUIDsMelanie2012-06-078-0/+63
| |
* | Implement playing of the real collision sounds, change scaling for avatarMelanie2012-06-071-133/+57
| | | | | | | | | | collisions to make them really soft because otherwise climbing stairs makes an unbearable amount of noise.
* | Fix not sending TransferInfo when an asset is not found. This clogsMelanie2012-06-071-4/+29
| | | | | | | | up the sound pipeline in the viewer.
* | Make not_at_target stop when the target is reached even if the scriptMelanie2012-06-071-1/+2
| | | | | | | | is not listening to at_target
* | Typo correctionMelanie2012-06-071-1/+1
| |
* | Disable default collision sounds until they can be uploaded, but enable ↵Melanie2012-06-071-55/+56
| | | | | | | | custom ones
* | Set collision sound type so custom sound types are recognizedMelanie2012-06-071-0/+2
| |
* | Make the "delay restart" button delay restart for 1 hour rather than abortingMelanie2012-06-073-31/+61
| | | | | | | | it altogether. Allow a maximum of three uses before the restart goes through.
* | Make timed bans / timed passes work as expected. Prevent transmission of mediaMelanie2012-06-072-2/+34
| | | | | | | | URLs to banned clients.
* | Prevent a null ref when getting the velocity of an avatar during login orMelanie2012-06-071-2/+3
|/ | | | logout.
* fix the real cause of double velocityUbitUmarov2012-06-051-1/+0
|
* revert last bad commit but fix recoil directionUbitUmarov2012-06-051-4/+4
|
* Stop llRezAtRoot() from applying velocity setting impulse in ↵UbitUmarov2012-06-051-2/+3
| | | | World.RezObject, doing it only in itself, so its applyed after resuming scripts etc. It was giving twice the requested velocity.
* Fix land collisions to work like SL.Melanie2012-06-051-6/+16
|
* Actually trigger land collisions in the root even when a child collidesMelanie2012-06-041-1/+1
|
* Merge branch 'ubitwork' into avinationMelanie2012-06-041-3/+3
|\
| * fix addforce/impulse.UbitUmarov2012-06-041-3/+3
| |
* | Fix llAttachToAvatar and "Attach" viewer option to preserve saved attach ↵Melanie2012-06-045-9/+27
|/ | | | positions.
* When regions are set to shut down the instance, always send notifications toMelanie2012-06-031-6/+30
| | | | all affected regions and disregard the region id parameter.
* Fix LSL animation state reporting and animation state transitions on crossingMelanie2012-06-012-8/+34
|
* Fix impersonation, it got broken in a mergeMelanie2012-06-011-7/+10
|
* Remove the kill record. Core has removed it long ago and it really does more ↵Melanie2012-06-011-19/+19
| | | | harm than good these days
* ubitode prim: if makebody() is called already having a body, do a full ↵UbitUmarov2012-05-301-3/+4
| | | | destrution so there are no 'leaks'.
* Guard setting the building flagMelanie2012-05-301-0/+4
|
* Whitespace fixMelanie2012-05-301-1/+1
|
* Prevent multiple requests to go physical from reaching the physics pluginMelanie2012-05-301-0/+4
|
* Fix the log standing attach-from-world bug.Melanie2012-05-302-42/+59
|
* fix physics not reporting collisions only with terrainUbitUmarov2012-05-291-0/+1
|
* Add advanced collision processing into ScenePresenceMelanie2012-05-291-162/+162
|
* Fix collision filteringMelanie2012-05-291-10/+10
|
* fix avatars collisions on sim crossings and other few cases where ↵UbitUmarov2012-05-281-2/+1
| | | | freemove() is called
* a bit cleaner code (?) on sculpts/meshs meshing checkingUbitUmarov2012-05-281-7/+6
|