| Commit message (Collapse) | Author | Age | Files | Lines |
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more messy)
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cache without actually loading it. Make use limited use of it in
avatarfactory textures check. Also on llclientview
HandleAgentTextureCached that now should work. Other asset cache modules
for now will return false, so are broken. baked textures logic
still unchanged. *UNTESTED*
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once and for all.
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they don't do what i was looking for.
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since at least for now seems good enought
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height and bounding box. Change LSL acording.
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avatar collider, just rounding the boxes, etc
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with previus code that was still assuming the avatar is g2
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reduce head size a bit
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of unique vertices only originated by math errors in PrimMesher
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