Commit message (Collapse) | Author | Age | Files | Lines | ||
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| * | Merge branch 'avination-current' into ubitwork | UbitUmarov | 2014-07-16 | 53 | -472/+954 | |
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| | * | Merge branch 'avination-current' of ssh://3dhosting.de/var/git/careminster ↵ | UbitUmarov | 2014-07-16 | 21 | -91/+256 | |
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| | * \ | Merge branch 'avination-current' of ssh://3dhosting.de/var/git/careminster ↵ | UbitUmarov | 2013-09-19 | 36 | -381/+698 | |
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| * | \ \ | Merge branch 'avination-current' into ubitwork | UbitUmarov | 2013-06-08 | 3 | -320/+1 | |
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| | * | | | Merge branch 'avination-current' of ssh://3dhosting.de/var/git/careminster ↵ | UbitUmarov | 2013-06-08 | 3 | -320/+1 | |
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| * | | | | | add indexes for new visual parameters shape_hover and | UbitUmarov | 2013-06-07 | 1 | -1/+6 | |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | APPEARANCEMESSAGE_VERSION. For reference only, this aren't used in sim for now | |||||
| * | | | | | try to suspend and resume keyframes on copy to inventory to take copy | UbitUmarov | 2013-06-06 | 1 | -1/+12 | |
| | | | | | | | | | | | | | | | | | | | | | | | | doesn't destroy state | |||||
| * | | | | | Merge branch 'avination-current' into ubitwork | UbitUmarov | 2013-06-06 | 1 | -15/+64 | |
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| | * | | | | keyframe: add more locks, change timming stop, added Suspend and resume | UbitUmarov | 2013-06-06 | 1 | -15/+64 | |
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| * | | | | | Merge branch 'avination-current' into ubitwork | UbitUmarov | 2013-06-06 | 3 | -18/+43 | |
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| * | | | | | Merge branch 'avination-current' into ubitwork | UbitUmarov | 2013-05-31 | 4 | -7/+7 | |
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| * | | | | | | retouch prim stopped condition test | UbitUmarov | 2013-05-29 | 1 | -3/+3 | |
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| * | | | | | | removed spurius ref to ode.dll from odeapi | UbitUmarov | 2013-05-29 | 1 | -1/+1 | |
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| * | | | | | | correction to previus comment: all parameters but gravity modifier have | UbitUmarov | 2013-05-29 | 1 | -1/+0 | |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | efect on all prims. | |||||
| * | | | | | | let gravity modifier, friction, restitution and density changes be applied | UbitUmarov | 2013-05-29 | 2 | -6/+65 | |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | to prim. Only have efect on root prim. Density doesn't get effect imediatly, only on next change of size or shape. density change implies a full body rebuild to be done later, after reducing the number of sets sop does. Other parameters should work. **** mainly untested *** | |||||
| * | | | | | | make sure friction slip parameters are zero ( or other value ) and not | UbitUmarov | 2013-05-29 | 1 | -3/+3 | |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | default cmf | |||||
| * | | | | | | missing file | UbitUmarov | 2013-05-29 | 1 | -0/+5 | |
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| * | | | | | | missing files | UbitUmarov | 2013-05-29 | 2 | -5/+6 | |
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| * | | | | | | *** DANGER TESTING **** changed prims mesh generation hopefully removing | UbitUmarov | 2013-05-29 | 9 | -1178/+503 | |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | spurius faces. CHanged several aspects. Fixed prims inertia that was too low, still using box as model. Increased number of quickstep SOR iterations to 15. Keep it 15 even on heavy load ( will only jump simulation time). | |||||
* | | | | | | | fix attachments | UbitUmarov | 2014-07-19 | 1 | -7/+9 | |
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* | | | | | | | Merge branch 'master' of ssh://3dhosting.de/var/git/careminster | Melanie Thielker | 2014-06-21 | 577 | -18116/+55262 | |
|\ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Conflicts: OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | |||||
| * \ \ \ \ \ \ | Merge branch 'master' into careminster | Melanie | 2014-01-28 | 54 | -1518/+1993 | |
| |\ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Conflicts: OpenSim/Framework/RegionSettings.cs OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs OpenSim/Region/Framework/Interfaces/IInterregionComms.cs OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs | |||||
| | * \ \ \ \ \ \ | Merge branch 'justincc-master' | Justin Clark-Casey (justincc) | 2014-01-28 | 4 | -24/+75 | |
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| | | * | | | | | | | Added osGetRegionSize(), which returns the region size in meters and ↵ | Oren Hurvitz | 2014-01-28 | 3 | -0/+29 | |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | recognizes megaregions | |||||
| | | * | | | | | | | Convert tabs to spaces from previous commit 8c2b41b01 | Justin Clark-Casey (justincc) | 2014-01-28 | 1 | -27/+27 | |
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| | | * | | | | | | | Make inidirectory files supercede distro files | Dev Random | 2014-01-27 | 1 | -27/+49 | |
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| | * | | | | | | | | Reinsert attachments list taking code in SP.MakeRootAgent() | Justin Clark-Casey (justincc) | 2014-01-27 | 1 | -14/+30 | |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Locking attachments then launching script instances on a separate thread will not work, attachments will simply be unlocked and vulnerable to race conditions. | |||||
| | * | | | | | | | | refactor: Remove identical part.ParentGroup.AddAvatar(UUID); calls which ↵ | Justin Clark-Casey (justincc) | 2014-01-27 | 1 | -2/+1 | |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | occur no matter which branch of the conditional is executed | |||||
| | * | | | | | | | | Re-enabled NPCModuleTests.TestCreate() | Justin Clark-Casey (justincc) | 2014-01-27 | 1 | -3/+1 | |
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| | * | | | | | | | | Merge branch 'justincc-master' | Justin Clark-Casey (justincc) | 2014-01-24 | 1 | -21/+19 | |
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| | | * | | | | | | | minor: remove long unused state queue from "show queues" console reports | Justin Clark-Casey (justincc) | 2014-01-24 | 1 | -5/+3 | |
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| | | * | | | | | | | minor: correct the usage statement on the "show image queues" console ↵ | Justin Clark-Casey (justincc) | 2014-01-24 | 1 | -1/+1 | |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | command - should not have been "image queues show" | |||||
| | | * | | | | | | | Skip IClientAPIs that don't implement IStatsCollector (such as NPCAvatar) ↵ | Justin Clark-Casey (justincc) | 2014-01-24 | 1 | -15/+15 | |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | from the "show queues" console report to stop screwing up formatting. "show pquques" already did this | |||||
| | * | | | | | | | | Merge branch 'justincc-master' | Justin Clark-Casey (justincc) | 2014-01-24 | 4 | -320/+362 | |
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| | | * | | | | | | | Properly dispose of drawing objects to reduce/stop memory leakage on ↵ | Justin Clark-Casey (justincc) | 2014-01-24 | 4 | -319/+343 | |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | generating map tiles with the MapImageModule and TexturedMapTileRenderer (the current defaults) | |||||
| | | * | | | | | | | Add "generate map" console command to allow manual regeneration and storage ↵ | Justin Clark-Casey (justincc) | 2014-01-23 | 2 | -1/+19 | |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | of maptiles Primarily for test purposes though could be useful if one prefers to manually update the map tile | |||||
| | * | | | | | | | | Adds a configuration option to cannibalize bandwidth from the | Mic Bowman | 2014-01-20 | 2 | -0/+20 | |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | udp texture throttle and move it to the task throttle. Since most viewers are using http textures, the udp texture throttle is holding onto bw that could be used for more responsive prims updates. See the documentation for CannibalizeTextureRate in OpenSimDefaults.ini. Option is disabled by default. | |||||
| | * | | | | | | | | Add back code to UuidGatherer to retrieve UUIDs for materials stored in ↵ | dahlia | 2014-01-20 | 1 | -0/+73 | |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | DynAttrs. This is unfortunately still necessary until a better solution for handling existing legacy materials can be implemented | |||||
| | * | | | | | | | | rather than converting existing materials to assets, just retrieve them and ↵ | dahlia | 2014-01-20 | 1 | -32/+12 | |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | make them available for viewing. Any new materials added to the scene will become assets. | |||||
| | * | | | | | | | | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim | dahlia | 2014-01-20 | 11 | -43/+467 | |
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| | | * \ \ \ \ \ \ \ | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim | Justin Clark-Casey (justincc) | 2014-01-20 | 4 | -3/+281 | |
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| | | | * | | | | | | | | Clean up orphaned json stores. This can happen when an object is | Mic Bowman | 2014-01-20 | 4 | -3/+281 | |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | removed, when a script is removed, or when a script is reset. Also added a stats command to track the number of json stores used by a region. Will probably add some more commands later. | |||||
| | | * | | | | | | | | | Merge branch 'justincc-master' | Justin Clark-Casey (justincc) | 2014-01-20 | 7 | -40/+186 | |
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| | | | * | | | | | | | Stop exceptions being generated on agent connection if a telehub object has ↵ | Justin Clark-Casey (justincc) | 2014-01-20 | 7 | -40/+186 | |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | been deleted or has no spawn points. | |||||
| | * | | | | | | | | | add null texture entry face check before converting legacy materials | dahlia | 2014-01-20 | 1 | -2/+2 | |
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| | * | | | | | | | | force SOG update when converting legacy materials to ensure changes are ↵ | dahlia | 2014-01-20 | 1 | -0/+2 | |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | persisted | |||||
| | * | | | | | | | | delay texture entry parsing until absolutely necessary while converting ↵ | dahlia | 2014-01-20 | 1 | -4/+4 | |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | legacy materials | |||||
| | * | | | | | | | | Add code to convert legacy materials stored in DynAttrs to new asset format ↵ | dahlia | 2014-01-20 | 1 | -20/+102 | |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | and store them as assets | |||||
| | * | | | | | | | | Check agent permissions before modifying an object's materials. Also, when ↵ | Oren Hurvitz | 2014-01-20 | 1 | -10/+21 | |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | creating a Material asset, set the current agent as the Creator. | |||||
| | * | | | | | | | | When asked to change the Material for one face, change only that face; not ↵ | Oren Hurvitz | 2014-01-20 | 1 | -18/+5 | |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | the default material |