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* * Fixed asset bug.Adam Frisby2008-11-091-2/+2
* Prevent updates about other people's HUD objects being sentMelanie Thielker2008-11-091-0/+3
* Enabled SoftERP for the contact structure but not SoftCFM.Charles Krinke2008-11-091-1/+6
* Script region crossing. This has not user functionality, but lays all theMelanie Thielker2008-11-0913-32/+157
* Cause llGetInventoryType to return the asset type, which corresponds withMelanie Thielker2008-11-091-1/+1
* Clean up a few comments.Charles Krinke2008-11-091-11/+3
* Clean up the mass < 0 logic a tiny bit whenCharles Krinke2008-11-091-2/+1
* * Applying EventQueueGetModule patch to try debug the case of the missing EQG.Adam Frisby2008-11-091-1/+2
* * Enabled GTCache for AssetCache Adam Frisby2008-11-093-203/+99
* Refactoring: Moved component creation to "ComponentFactory" as dictated by co...Tedd Hansen2008-11-094-108/+155
* Update svn properties. Add copyright headers. Minor formatting cleanup.Jeff Ames2008-11-0926-140/+653
* Reintroduce transactionID to the parameter list for SendInstantMessage.Melanie Thielker2008-11-097-13/+21
* Mantis#2591. Thank you kindly, Ruud Lathrop for a patch that:Charles Krinke2008-11-092-0/+50
* Refactor the detectparams variable from 'd' to Charles Krinke2008-11-081-30/+30
* * Quick test for Dahlia, returns Packet Processing Loop to Infinite Loop.Adam Frisby2008-11-081-1/+1
* Mantis#2590. Thank you kindly, Diva for a patch that solves:Charles Krinke2008-11-081-1/+10
* Mantis#2583. Thank you kindly, Idb for a patch that solves:Charles Krinke2008-11-081-16/+31
* Mantis#2589: Thanks StrawberryFride, for a patch that fixes the build on VS2005.Homer Horwitz2008-11-081-2/+3
* * Fixed issue where incorrect braces nesting resulted in a section of PacketQ...Adam Frisby2008-11-081-24/+22
* * Fixed a major memory leak in packet processing - PacketQueue.Close is never...Adam Frisby2008-11-083-27/+64
* * "Fixed" a NRE with the new script engine Tedd committedAdam Frisby2008-11-081-8/+14
* Mantis#2598: Thanks Fly-Man- for a patch that fixes a client-thread crash byHomer Horwitz2008-11-081-1/+1
* Mantis #2553: Thank you, idb, for a fix that helps to persist changes in prim...Homer Horwitz2008-11-081-0/+8
* * Missed a file from previous checkin.Adam Frisby2008-11-081-0/+15
* * Added IClientChat to IClientCoreAdam Frisby2008-11-082-102/+187
* * Ported InstantMessageModule to IClientCoreAdam Frisby2008-11-081-6/+11
* * Implemented OnClientConnect in Scene EventManagerAdam Frisby2008-11-081-0/+16
* Work in progress on SECS stuff. Have been holding it off until after 0.6 rele...Tedd Hansen2008-11-0852-529/+2895
* * Added IClientIM to IClientCore interfacesAdam Frisby2008-11-0833-116/+111
* Added necessary locking to LandManagementModule. As it is used by severalHomer Horwitz2008-11-081-143/+239
* Small bugfix for RemoveNeighbourRegionHomer Horwitz2008-11-081-1/+1
* * Made ClientLoop non-infinite, ClientLoop will now disengage when the client...Adam Frisby2008-11-082-33/+20
* * Implementing first of the 0.6 IClientAPI ChangesAdam Frisby2008-11-083-98/+47
* Fix llParseString* to create LSLStrings. This makes llListFindList workMelanie Thielker2008-11-081-19/+19
* Add some discovery code, laying groundwork for region-crossing scriptsMelanie Thielker2008-11-083-3/+29
* Change Version string from 0.5.11 to 0.6.0 for release.Charles Krinke2008-11-081-1/+1
* Remove empty OSUUID.cs file. Add copyright headers. Minor formatting cleanup.Jeff Ames2008-11-0829-24/+726
* Remove part of another patch that would cause DNE to nuke the sim in it'sMelanie Thielker2008-11-081-2/+0
* Refactor IEventReceiver back into IScriptEngineMelanie Thielker2008-11-0815-105/+110
* * Correct catch changed on last commit, since I just realized I started makin...Justin Clarke Casey2008-11-071-1/+1
* * minor: Remove mono compiler warningJustin Clarke Casey2008-11-071-1/+1
* * Apply http://opensimulator.org/mantis/view.php?id=2582Justin Clarke Casey2008-11-075-67/+41
* * Fix bug in r7162 where avatars could not moveJustin Clarke Casey2008-11-074-28/+30
* * refactor: cleanup AllocateLocalPrimId() a bit moreJustin Clarke Casey2008-11-079-31/+19
* * Rename PrimIDAllocate() to more effectively convey what it does, and put th...Justin Clarke Casey2008-11-076-14/+15
* * Remove next local id from SceneBaseJustin Clarke Casey2008-11-073-13/+0
* * minor: Just some tidy up of log messages, etc.Justin Clarke Casey2008-11-071-13/+5
* * Stop requiring local ids in the SOG constructors.Justin Clarke Casey2008-11-078-35/+38
* * refactor: stop unnecessary passing of scene to sog copy constructorJustin Clarke Casey2008-11-071-6/+2
* * Stop prim attach being signalled twice (it is already been done outside Att...Justin Clarke Casey2008-11-071-5/+1