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* | | Fix an omissionMelanie2012-05-151-1/+1
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* | Completely revamp collision handling. Now works as it is supposed to.Melanie2012-05-145-523/+189
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* | Check parcel entry permissions when moving objectsMelanie2012-05-141-1/+2
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* | Allow non-gods to deed no-mod objectsMelanie2012-05-141-1/+4
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* ubitODE fix force in case of mlinear motor offset presentUbitUmarov2012-05-131-4/+5
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* display a sleep time of zero if forced spare time to zero, when sim fps is ↵UbitUmarov2012-05-121-2/+7
| | | | lower than desired, for better display coerence.
* ªTEST MESS* reduce animation packets send. Added onchangeanim event with ↵UbitUmarov2012-05-127-3/+53
| | | | parameters to define if to add or remove, and if to send anims pack on that evocation, etc
* Merge branch 'avination' into ubitworkUbitUmarov2012-05-124-0/+96
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| * Mantis 6015 new LSL function llGetAgentList.Talun2012-05-114-0/+96
| | | | | | | | Details in the lsl wiki
* | ubitODE let vehicles responde faster to changes of some parameters like ↵UbitUmarov2012-05-121-12/+13
| | | | | | | | motors decay times
* | ubitODE reduced again a bit the max allowed correction velocity on ↵UbitUmarov2012-05-121-1/+1
| | | | | | | | colisions, to reduce a bit bouncing inerent to colisions.
* | ubitODE: trial workaround for avatar colisionsUbitUmarov2012-05-121-6/+49
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* | revert terminal vel reduction. It helped but not efectiveUbitUmarov2012-05-111-2/+2
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* reduce avatars terminal velocity to less than 30m/s or colisions with basic ↵UbitUmarov2012-05-102-6/+9
| | | | boxs fail badly. (ode lib problem. chode just may support a bit higher velocity due to the use of tilt).
* ubitode: changes to vehicles servosUbitUmarov2012-05-101-100/+154
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* Merge branch 'ubitwork' into avinationMelanie2012-05-071-11/+17
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| * minor change to linear motor decayUbitUmarov2012-05-071-11/+17
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* | Fix moving no-mod objects. Fixes a regression introduced with the undo fixMelanie2012-05-072-4/+29
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* UbitODE: reduced the diference btw dinamic and static friction, making ↵UbitUmarov2012-05-051-17/+17
| | | | dinamic larger more identical to static.
* SOG: tell physics about when we want a force or a impulse. (sorry add to ↵UbitUmarov2012-05-051-2/+4
| | | | change here also)
* ubitODE prims: - moved outbounds checking back to ↵UbitUmarov2012-05-051-4/+91
| | | | UpdatePositionAndVelocity() from move() so it's done at end of each ode step and when it reports positions to core. There should be no need to check in both places. - Addforce() and AddAngularForce now apply a force if parameter pushforce is true or apply a impulse if false as it's actually needed (the prims grab case should be a force)
* force lower avatar density for testingUbitUmarov2012-05-051-0/+4
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* UbitODE: leave avatar 'freemove' state (entered on setmomentum) on any ↵UbitUmarov2012-05-041-2/+4
| | | | significant change like new 'velocity' or new position, etc, requests
* Fix teleporting from older to newer regionsMelanie2012-05-041-1/+8
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* Add the default animation to the child agent data updateMelanie2012-05-042-0/+14
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* Reverse the order of physics event unsubscription to allow GC. Adapted from ↵Melanie2012-05-041-2/+2
| | | | Unit's reverted patch
* Retain velocity on walking crossing - adapted from Ubit's reverted patchMelanie2012-05-041-1/+13
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* Revert "*TO TEST/REVIEW* added current default animation in animationSet.cs ↵Melanie2012-05-042-28/+8
| | | | | | to/fromArray in array element 0. This may cause compatibilities issues, but think this information is needed for proper crossings. OSG regions did survived tps in/out with this. ALso added velocity in crossings cases, for now detected by Teleport flag equal to Default (0);" This reverts commit 12c9916193bbb87aaa95407f798c241cbe5e23cb.
* *TO TEST/REVIEW* added current default animation in animationSet.cs ↵UbitUmarov2012-05-042-8/+28
| | | | to/fromArray in array element 0. This may cause compatibilities issues, but think this information is needed for proper crossings. OSG regions did survived tps in/out with this. ALso added velocity in crossings cases, for now detected by Teleport flag equal to Default (0);
* SOG copy bug fix, now new group has own empty list of sitted avatars. Also ↵UbitUmarov2012-05-041-12/+54
| | | | changed crossing code to restore sitting avas in case of group cross fail
* Stabilize sit position on region crossingMelanie2012-05-031-1/+7
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* Clear permissions given to the object we stand up fromMelanie2012-05-032-2/+31
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* Improved sitted avatars crossings ( plus tests on vehicles)UbitUmarov2012-05-022-9/+18
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* Merge branch 'ubitwork' into avinationMelanie2012-05-025-115/+139
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| * ubitODE fix applyROtationImpulse, let vehicle hover be relative to root ↵UbitUmarov2012-04-292-15/+32
| | | | | | | | prim and not center of mass ( as SL docs said) updated some flags to current ones
| * ubitode fix inertia for same cases. Added a nasty lock on llGetCenterOfMass ↵UbitUmarov2012-04-292-97/+91
| | | | | | | | and simulate
| * llGetGeometricCenter...UbitUmarov2012-04-292-3/+16
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* | Preserve attachment rotation on objects rezzed via a script. Makes toastersMelanie2012-05-023-0/+11
| | | | | | | | work right, finally.
* | Fix saving of attachment positionsMelanie2012-05-011-1/+1
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* remove repeated set of group rotation to physicsUbitUmarov2012-04-291-2/+3
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* SOG bug fix in group rotations updatesUbitUmarov2012-04-291-4/+6
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* fix llGetCenterOfMass ( checked with ubitODE only)UbitUmarov2012-04-284-9/+101
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* Oooops don't hover underground but do hoverUbitUmarov2012-04-271-26/+27
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* reorder priority of vehicle hover flagsUbitUmarov2012-04-271-109/+114
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* testUbitUmarov2012-04-271-1/+7
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* testUbitUmarov2012-04-272-5/+2
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* testUbitUmarov2012-04-271-12/+9
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* testUbitUmarov2012-04-271-1/+1
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* itestUbitUmarov2012-04-272-4/+4
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* testUbitUmarov2012-04-271-13/+11
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