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* Renamed Avatar to ScenePresence to avoid clash with libsl Avatar class.MW2007-06-2022-97/+107
| | | | | | Added ThirdPartyLicenses folder containing the licenses for the various third party libraries we use. Plus some other small changes.
* * Replaced old logging mechanism with new shiny logging mechanismAdam Frisby2007-06-2021-133/+219
| | | | | * Console, I bid thee farewall. Use "Log" now where console used to exist.
* * Removed ClientThreads from avatarlbsa712007-06-2018-556/+73
| | | | | | | | | * Deleted SimpleApp2 as it's getting wonkier and wonkier by the minute * Added avatar handling to SimpleApp, still don't have any avatar out on the playing field * Removed some warnings * Went from IWorld to Scene *
* * re-added SimpleApp projectslbsa712007-06-207-39/+76
| | | | | | * made them work (yay!) * some cleanup
* Made a base class from the Grid mode UserServer.UserManager and included ↵MW2007-06-1915-118/+88
| | | | | | | | that in the OpenSim solution. Included OpenGrid.Framework.Data in the OpenSim solution (and OpenGrid.Framework.Data.DB4O). Changed OpenSim.LocalCommunications.LocalUserServices so that it inherits from the UserManagement Base class. (still not finished implementing the CustomiseResponse() method)
* *Added some missing files from last commitmingchen2007-06-194-5/+79
| | | | | *LoginService is now only used in LocalCommunications and not as a interface in RegionCommunications
* *Updated/Added the base classes and interfaces for user and login serversmingchen2007-06-182-16/+35
| | | | | *Not yet usable, but I'm working on it
* * example soft logger by delegatelbsa712007-06-181-1/+1
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* Fixed the flashing when crossing a border.MW2007-06-185-58/+67
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* Fixed inverted map texture problem.MW2007-06-174-8/+32
| | | | | Added(from trunk) the loading of terrain files defined in the region.xml files.
* Each Region will now generate a texture image of their terrain and this will ↵MW2007-06-1712-70/+83
| | | | be used by the map. Note: Currently each region generates a new image every time they start; even if the terrain is read from the database. And also they don't update it when the terrain changes.
* * SimpleApp: lbsa712007-06-176-12/+0
| | | | | | * fixed build errors * still not working though...
* * Added the two Sample Apps to the solutionlbsa712007-06-1717-136/+366
| | | | | | | * Made them build * They don't work though, gotta have a look see at that later. * ignored a shitload of bins
* Very Preliminary local teleporting added (currently only can teleport ↵MW2007-06-1713-144/+348
| | | | | | | within the current region). Now need to add teleporting between regions and use of the dynamic texture for the terrain.
* * Added 'LogFilename' attribute to simconfig.xml - in order to specify log namelbsa712007-06-171-100/+102
| | | | | | * removed some greedy try-catch * ignored some bins
* Some Rearranging of CommsManager.MW2007-06-1611-8/+446
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* Very Preliminary border crossing added to sugilite. (Note: Sugilite doesn't ↵MW2007-06-158-37/+197
| | | | have any backend ogs communication support yet so everything is Sandbox mode only )
* Preliminary movement added to sugilite, forwards walking only and no animations.MW2007-06-1513-93/+215
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* and some moreMW2007-06-158-1282/+16
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* some more rearrangingMW2007-06-158-22/+1288
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* trying to clean up the namespaces.MW2007-06-1418-45/+2961
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* trying to clean up the namespaces.MW2007-06-1421-2968/+57
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* Deleted IGridServer interface (and classes implementing that).MW2007-06-149-381/+20
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* * Applied Prebuild fixes to Sugilitelbsa712007-06-1428-168/+168
| | | | | | * Rebuilt project files * ignored some bins
* Commented out the Scene.Backup method for now as there isn't really anything ↵MW2007-06-1425-2389/+4
| | | | | | | to Backup yet and it might be the cause of a memory leak. Deleted EmbeddedJVM scripting engine, not being used. "If" we ever decide to use it then it can be re-added.
* Fixed the bug that makes a region use its water height as its name (in ↵MW2007-06-144-187/+222
| | | | | | | regionhandshake), which lead to most regions being called "20". (applied fix to sugilite) Rearranged some of the methods in ClientView.API.
* * Applying patches to sugilite too.Adam Frisby2007-06-131-3/+6
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* (no commit message)MW2007-06-1212-25/+24
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* Renamed World class to Scene classMW2007-06-1214-55/+55
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* Renamed OpenSim.Region/World folder to Scene (classes renaming will follow)MW2007-06-1219-43/+74
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* some more rearranging. MW2007-06-123-0/+0
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* (no commit message)MW2007-06-126-179/+32
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* Deleted files under OpenSim.Framework/Interfaces/Remoting/ as they are ↵MW2007-06-122-32/+26
| | | | | | | currently unused and would need rewriting when we do get .net remoting added. Fixed compile error that happened due to the deleting of ClientView.Grid.
* Deleted ClientView.Grid.cs (Unused).MW2007-06-124-63/+29
| | | | | Added one or two new helper functions to ClientView.
* Work on Primitive class.MW2007-06-124-29/+51
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* Deleted old AssetCache.cs file.MW2007-06-123-47/+0
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* Namespace of asset cache changed from OpenSim.Assets to OpenSim.Caches.MW2007-06-128-578/+8
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* Created OpenSim.Caches project and moved the assetcache to that. MW2007-06-128-1/+766
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* did I say I was doing some rearranging? MW2007-06-123-29/+32
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* And some more!MW2007-06-128-2113/+23
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* More rearranging.MW2007-06-1210-261/+2354
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* Some rearranging of folders in OpenSim.RegionMW2007-06-1214-35/+35
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* Some Work on the Primitive classMW2007-06-125-59/+143
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* *Removed missing file in csprojmingchen2007-06-114-80/+0
| | | | | *Removed Avatar.Client.cs (unused)
* *Removed SimProfileBase from OpenSim (Unused/Depreciated)mingchen2007-06-118-77/+63
| | | | | *Updated prebuild.xml
* *Removed OSVector3 and replaced with libsecondlife.LLVector3mingchen2007-06-113-17/+30
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* *Removed AdminWebFront -- Unusedmingchen2007-06-115-69/+0
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* *Added and updated copyright headers on all files in both OpenSim and OGSmingchen2007-06-1179-86/+1855
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* Started to add/update copyright notice in sugilite.MW2007-06-112-6/+33
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* A few small changes and hopefully fixed the nant build problem ↵MW2007-06-113-7/+56
| | | | (OpenSim.Framework came before OpenSim.Framework.Console, so was causing a problem as OpenSim.Framework references OpenSim.Framework.Console).