| Commit message (Collapse) | Author | Age | Files | Lines |
... | |
|\ \ \ \ \ \ \
| |/ / / / / /
| | | | | | |
| | | | | | |
| | | | | | | |
Conflicts:
OpenSim/Region/OptionalModules/Scripting/ScriptModuleComms/ScriptModuleCommsModule.cs
|
| |\ \ \ \ \ \
| | | | | | | |
| | | | | | | |
| | | | | | | |
| | | | | | | | |
Conflicts:
OpenSim/Region/OptionalModules/Scripting/ScriptModuleComms/ScriptModuleCommsModule.cs
|
| | | | | | | |
| | | | | | | |
| | | | | | | |
| | | | | | | | |
routines to simplify finding method registration issues.
|
| |/ / / / / / |
|
| | | | | | | |
|
| | | | | | | |
|
| | | | | | | |
|
|\ \ \ \ \ \ \
| |/ / / / / /
| | | | | | |
| | | | | | |
| | | | | | | |
Conflicts:
OpenSim/Region/OptionalModules/Scripting/ScriptModuleComms/ScriptModuleCommsModule.cs
|
| | | | | | | |
|
| | | | | | | |
|
| | | | | | |
| | | | | | |
| | | | | | |
| | | | | | | |
be.
|
| | | | | | | |
|
| | | | | | |
| | | | | | |
| | | | | | |
| | | | | | | |
be.
|
|\ \ \ \ \ \ \
| |/ / / / / / |
|
| | | | | | |
| | | | | | |
| | | | | | |
| | | | | | | |
can be pulled fromt he delegate so we don't need to pass them explicitly
|
| |\ \ \ \ \ \
| | | |_|/ / /
| | |/| | | | |
|
| | | | | | |
| | | | | | |
| | | | | | |
| | | | | | |
| | | | | | | |
Forcing uppercase (e.g. help Assets) is too annoying.
Thanks to WhiteStar for pointing this out.
|
| | | | | | |
| | | | | | |
| | | | | | |
| | | | | | | |
Thanks to Garmin Kawaguichi for the initially suggested text.
|
| | | | | | |
| | | | | | |
| | | | | | |
| | | | | | |
| | | | | | |
| | | | | | | |
with drive letters on windows
Thanks to Garmin Kawaguichi for picking up on this and providing an initial solution (which I adapted).
|
| | |/ / / / |
|
| |/ / / /
| | | | |
| | | | |
| | | | |
| | | | |
| | | | | |
arguments and return values to the modInvoke family of functions.
See http://opensimulator.org/wiki/OSSL_Script_Library/ModInvoke
|
| | | | |
| | | | |
| | | | |
| | | | |
| | | | |
| | | | |
| | | | |
| | | | |
| | | | | |
directly to the console rather than logging at INFO (which doesn't
output anything for WARN).
There should really be a WriteLine method on ICommandConsole so all
of the different commands don't have to figure out where the command
output should go.
|
|\ \ \ \ \
| |/ / / /
| | | | |
| | | | |
| | | | | |
Conflicts:
OpenSim/Region/Framework/Scenes/Scene.cs
|
| | | | |
| | | | |
| | | | |
| | | | |
| | | | |
| | | | | |
report files with mono project in regards to this change, this simply
lets us move forward with using mono 2.11 for now :
https://bugzilla.xamarin.com/show_bug.cgi?id=4052
|
| | | | | |
|
| | | | |
| | | | |
| | | | |
| | | | |
| | | | |
| | | | |
| | | | |
| | | | |
| | | | |
| | | | | |
[Startup] in OpenSim.ini
On osgrid and other places, I have observed that manually sending appearance updates from the console often relieves grey avatar syndrome.
Despite hunting high and low, I haven't been able to find where this packet is sometimes being lost - it might be a persistent viewer bug for all I know.
Therefore, this experimental setting resends appearance data for everybody in the scene every 60 seconds. These packets are small and the viewer only fetches texture
data if it doesn't already have it.
Default is false.
|
|\ \ \ \ \
| | | | | |
| | | | | |
| | | | | | |
careminster
|
| | |_|_|/
| |/| | |
| | | | |
| | | | | |
time.
|
|\ \ \ \ \
| | |/ / /
| |/| | | |
|
| | | | |
| | | | |
| | | | |
| | | | |
| | | | |
| | | | |
| | | | |
| | | | |
| | | | | |
maintenance thread will end up running regular jobs that don't need to be in the main scene loop.
The idea is to make the critical main scene loop as skinny as possible - it doesn't need to run things that aren't time critical and don't depend on update ordering.
This will be done gradually over time to try and uncover any issues. Many non-criticial scene loop activities are being launched on separate threadpool threads anyway.
This may also allow modules to register their own maintenance jobs without having to maintain their own timers and threads.
Currently the maintenance loop runs once a second, as opposed to the 89ms scene loop.
|
|\ \ \ \ \
| |/ / / /
| | / / /
| |/ / /
|/| | |
| | | | |
Conflicts:
OpenSim/Region/Application/OpenSimBase.cs
OpenSim/Region/Framework/Scenes/Scene.cs
|
| | | |
| | | |
| | | |
| | | | |
method doc. Rename HeartbeatThread, shuttingdown to conform to code standards.
|
| |\ \ \ |
|
| | | | |
| | | | |
| | | | |
| | | | | |
Comment out more effectively unused old heartbeat code.
|
| | | | | |
|
| | | | |
| | | | |
| | | | |
| | | | | |
Forgot to uppercase the animation name for default animations, since for some reason we store and use them in upper rather than lowercase.
|
| | | | |
| | | | |
| | | | |
| | | | | |
This has actually been unused since at least 0.7.2 due to earlier changes.
|
| | | | |
| | | | |
| | | | |
| | | | | |
m_lastUpdate is no longer properly updated and is redundant anyway.
|
| | | | |
| | | | |
| | | | |
| | | | | |
This was not implemented before the recent changes but should be at some point.
|
| | | | | |
|
| | | | |
| | | | |
| | | | |
| | | | | |
with c4b2d24
|
| | | | |
| | | | |
| | | | |
| | | | | |
MoveTaskInventoryItem()
|
| |\ \ \ \ |
|
| | | |/ /
| | |/| |
| | | | |
| | | | | |
Some maintenance to clean up logging messages
|
|\ \ \ \ \
| | |_|/ /
| |/| | |
| | | | |
| | | | | |
Conflicts:
OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
|
| | | | |
| | | | |
| | | | |
| | | | |
| | | | |
| | | | |
| | | | | |
AllowInventoryDrop, not the source.
This allows llAllowInventoryDrop() to work.
Regression test added for this case.
|
| |\ \ \ \ |
|
| | | | | |
| | | | | |
| | | | | |
| | | | | | |
owned by the same user.
|
|\ \ \ \ \ \
| | |/ / / /
| |/| | | | |
|
| |/ / / / |
|