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* Put scene object related console commands into new "Objects" help category ↵Justin Clark-Casey (justincc)2012-04-282-13/+17
| | | | rather than "Regions"
* Revert "Revert "Implement bulk inventory update over CAPS (not recursive by ↵Justin Clark-Casey (justincc)2012-04-271-1/+47
| | | | | | | | design,"" This reverts commit a90b0e302c110068cec0ee7109e796d2d5fdab4d. Sorry, accidentally reverted this completely by mistake, reverting the revert.
* Revert "Log the full exception when errors occur in BaseHttpServer"Justin Clark-Casey (justincc)2012-04-271-19/+19
| | | | | | This reverts commit e31e7c68c8abfd61fed6dabac5403d8adf42ae87. Applied for patch assessment and accidentally committed too early.
* Revert "Implement bulk inventory update over CAPS (not recursive by design,"Justin Clark-Casey (justincc)2012-04-271-47/+1
| | | | This reverts commit 6e7f13a72d4e43f8ca564247e0b56bf5706bbdb1.
* Add flags information (phantom, physics, etc.) to "show object" and "show ↵Justin Clark-Casey (justincc)2012-04-271-0/+2
| | | | part" console commands
* Log the full exception when errors occur in BaseHttpServerOren Hurvitz2012-04-271-19/+19
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* Fixed: custom walking animations didn't stop when the avatar stopped walking.Oren Hurvitz2012-04-272-20/+32
| | | | | | This happened because the scripts were notified about control changes (e.g., the user stopped pressing the Forward key) when the animation was still WALK, so the script didn't stop the walking animation. Fixing this required: a) Update the movement animation *before* notifying the script; b) Add locking to prevent clashes with the Heartbeat thread (which also updates the animations); c) Handle the case of a user who stops walking just as the avatar is in the air: the avatar should STAND in that case, not WALK. This reverts commit feef1dd73243cfdd5322632fb67e64cabc1ad4bc.
* If a Grid God teleports then include the Godlike teleport flag. This can ↵Oren Hurvitz2012-04-273-9/+45
| | | | affect the starting position in the destination region.
* Use DotNetZip to compress OARs and IARs.Oren Hurvitz2012-04-272-2/+8
| | | | DotNetZip provides much better compression than standard .NET.
* minor: style adjustments in SensorRepeat, mainly related to patch from stoehrJustin Clark-Casey (justincc)2012-04-271-3/+4
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* Fixing wrong position of llSensor, SensePoint wasnt following the rotation ↵Stefan_Boom2012-04-271-8/+22
| | | | of the root prim.
* MapImageService: changed the event at which the map tiles are uploaded, ↵Diva Canto2012-04-272-5/+14
| | | | because they were being uploaded before the region was registered with the grid
* MapImage security issue. Compare strings instead of IPAddresses.Diva Canto2012-04-271-1/+1
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* MapImage security issue: better error messagesDiva Canto2012-04-271-3/+5
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* Amend to last commit: account for the existence of proxies.Diva Canto2012-04-271-3/+32
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* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimDiva Canto2012-04-2768-666/+814
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| * Add regression test for teleporting an agent between separated regions on ↵Justin Clark-Casey (justincc)2012-04-2749-307/+268
| | | | | | | | | | | | | | | | the same simulator. This involves a large amount of change in test scene setup code to allow test scenes to share shared modules SetupScene is now an instance method that requires an instantiation of SceneHelpers, though other SceneHelpers methods are still static May split these out into separate classes in the future.
| * OSSL: Removed check for CanRunConsoleCommand() in osKickAvatar.Oren Hurvitz2012-04-261-13/+12
| | | | | | | | OSSL permissions are now controlled in OpenSim.ini.
| * Refactored how asset/inventory types are associated with content types: ↵Oren Hurvitz2012-04-262-228/+177
| | | | | | | | gathered all the knowledge into a single class. Added the Mesh content type.
| * When creating an OAR, objects where the user is the Creator are always ↵Oren Hurvitz2012-04-261-2/+7
| | | | | | | | | | | | included, regardless of their permissions. The purpose of the permission checks is to prevent the unauthorized copying of assets, but users can always copy assets that they created.
| * Tweak log messages on local region to region teleport path to help with ↵Justin Clark-Casey (justincc)2012-04-265-25/+48
| | | | | | | | problem resolution.
| * Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2012-04-266-10/+144
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| | * Merge branch 'master' of ssh://opensimulator.org/var/git/opensimBlueWall2012-04-263-22/+43
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| | * \ Merge branch 'master' of /home/opensim/var/repo/opensimBlueWall2012-04-2632-383/+499
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| | * | | Add a version of osNpcSay that takes a channel number Mantis 5747Talun2012-04-266-10/+144
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | osNpcSay(UUID npc, string message) left untouched New functions:- osNpcSay(UUID npc, int channel, string message) osNpcShout(UUID npc, int channel, string message) osNpcWhisper(UUID npc, int channel, string message) Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
| * | | | Comment out old Scene.HandleLogOffUserFromGrid() to reduce client closing ↵Justin Clark-Casey (justincc)2012-04-261-35/+35
| | | | | | | | | | | | | | | | | | | | analysis complexity
| * | | | minor: Add more detail to unauthorized caps client messageJustin Clark-Casey (justincc)2012-04-261-1/+4
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| * | | | minor: Add region name to dropped inbound packet messageJustin Clark-Casey (justincc)2012-04-261-1/+3
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| * | | Add request verb and url to error messages in WebUtil that lack this.Justin Clark-Casey (justincc)2012-04-261-17/+38
| | | | | | | | | | | | | | | | Make exception printing consistent across windows and mono.
| * | | minor: Add avatar name to removing agent log messageJustin Clark-Casey (justincc)2012-04-261-2/+2
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| * | | Comment out avatar move to target message for now.Justin Clark-Casey (justincc)2012-04-251-3/+3
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| * | Merge branch 'master' of ssh://opensimulator.org/var/git/opensimMic Bowman2012-04-252-7/+47
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| | * | Port Avination link order to make OpenSim behave like SL. Make Primstar ↵Melanie2012-04-252-7/+47
| | | | | | | | | | | | | | | | scripts work. Fixes Mantis #5990
| * | | Add a configuration switch to turn on/off the use of the trashMic Bowman2012-04-252-1/+3
| |/ / | | | | | | | | | | | | | | | | | | | | | | | | folder when deleting objects from a scene. The use of the trash folder causes assets to be created and stored everytime you delete an object from the scene (slows down the delete and adds mostly useless assets to your database). Default is on (use the trash folder) which is the standard behavior.
| * | Merge branch 'master' of ssh://opensimulator.org/var/git/opensimMic Bowman2012-04-2550-801/+1393
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| * | | Add try/catch around Json script method registration to avoild some issuesMic Bowman2012-04-251-15/+24
| | | | | | | | | | | | | | | | | | | | | | | | with .NET 3.5 vs 4.0 differences. See http://opensimulator.org/mantis/view.php?id=5971
* | | | Minor change in error message (HG teleport failures)Diva Canto2012-04-271-1/+1
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* | | | MapImageService: added an additional security check for OSGrid and other ↵Diva Canto2012-04-271-5/+43
| |/ / |/| | | | | | | | grids like it.
* | | Slight rewording of output messages.Diva Canto2012-04-241-1/+1
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* | | Merge branch 'master' of ssh://opensimulator.org/var/git/opensimDiva Canto2012-04-242-1/+13
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| * \ \ Merge branch 'master' of melanie@opensimulator.org:/var/git/opensimMelanie2012-04-251-0/+1
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| | * | | zero out SP velocity before calling SP.Teleport(), as the client expects ↵Justin Clark-Casey (justincc)2012-04-251-0/+1
| | | | | | | | | | | | | | | | | | | | (though this is also effectively done by physics at the moment)
| * | | | Commit the avination Teleport() methods (adaptedto justincc's changes)Melanie2012-04-251-1/+12
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* | | | HG: Moved User-level code down to the HGEntityTransferModule where it belongs.Diva Canto2012-04-242-14/+14
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* | | refactor: Combine ScenePresence.Teleport() and TeleportWithMomentum()Justin Clark-Casey (justincc)2012-04-252-17/+1
| | | | | | | | | | | | These are identical apart from setting Velocity = zero, which has no practical effect anyway since this is zeroed when the avatar is added back to the physics scene.
* | | Add regression test TestSameRegionTeleport()Justin Clark-Casey (justincc)2012-04-253-1/+43
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* | | Comment out AvatarService.SetAvatar debug log line for nowJustin Clark-Casey (justincc)2012-04-251-1/+1
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* | | Comment out some debug ATTACHMENTS log messages for now.Justin Clark-Casey (justincc)2012-04-251-15/+14
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* | | Comment out the noisier AVFACTORY log messages for now.Justin Clark-Casey (justincc)2012-04-251-4/+6
| | | | | | | | | | | | Permanently comment out warnings about ScenePresence not being found - this is entirely expected if the avatar has alraedy logged out or left the scene.
* | | Improve teleport log debug and error messages to tell us who is teleporting.Justin Clark-Casey (justincc)2012-04-251-3/+14
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