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My fork of OpenSim for IG and DG, called SledjChisl.
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Fix indenting on ConsoleDisplayTable, align indenting on "show animations" co...
Justin Clark-Casey (justincc)
2013-01-02
2
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+4
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minor: minor code and log formatting fixes to recent changes in LandManagemen...
Justin Clark-Casey (justincc)
2013-01-02
1
-5
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+6
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Changed locks to prevent deadlocks (especially during multi-region Load OAR)
Oren Hurvitz
2013-01-02
3
-39
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+61
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If Save OAR/IAR times-out while waiting for assets then notify the caller tha...
Oren Hurvitz
2013-01-02
4
-26
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+37
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minor: Allow objects to be added directly to a row on a ConsoleDisplayTable r...
Justin Clark-Casey (justincc)
2013-01-02
2
-2
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+2
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Implemented Return Objects when it's invoked from the Top Colliders or Top Sc...
Oren Hurvitz
2013-01-02
1
-5
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+55
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Add "show animations" console command for debug purposes.
Justin Clark-Casey (justincc)
2013-01-02
3
-4
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+220
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If an NPC is unowned, then always auto-grant permissions requested via llRequ...
Justin Clark-Casey (justincc)
2013-01-02
1
-1
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+1
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Merge branch 'master' into careminster
Melanie
2013-01-02
30
-1733
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+4596
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BulletSim: add parameter to have Bullet output performance statistics
Robert Adams
2013-01-01
4
-7
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+11
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BulletSim: move selection of the unmanaged Bullet DLL from BSPlugin
Robert Adams
2013-01-01
2
-6
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+8
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BulletSim: move over and port the interface for BulletXNA.
Robert Adams
2013-01-01
7
-315
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+623
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BulletSim: fix line endings.
Robert Adams
2013-01-01
2
-52
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+52
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BulletSim: subclass Bullet[World|Body|Shape|Constraint] for unmanaged
Robert Adams
2013-01-01
6
-278
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+1806
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Fixed bugs when getting the root folder.
Oren Hurvitz
2013-01-02
1
-1
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+10
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minor: Assign names to the different SmartThreadPools for debugging purposes.
Justin Clark-Casey (justincc)
2013-01-01
2
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+2
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refactor: call Util.InitThreadPool() if we are initializing an uninitialized ...
Justin Clark-Casey (justincc)
2013-01-01
1
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+1
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BulletSim: remove unused unmanaged memory reference functions from BSAPITempl...
Robert Adams
2012-12-31
2
-2
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+4
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BulletSim: remove rigid body contruction functions from BSAPITemplate that re...
Robert Adams
2012-12-31
2
-61
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+0
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BulletSim: eliminate the use of the unmanaged HeightMapInfo structure.
Robert Adams
2012-12-31
4
-42
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+20
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BulletSim: complete movement of BulletSimAPI functions to BSAPITemplate.
Robert Adams
2012-12-31
10
-194
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+311
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BulletSim: nearly complete in conversion from BulletSimAPI to BSAPITemplate. ...
Robert Adams
2012-12-31
15
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+372
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BulletSim: remove all the debug printing of pointer formatting (.ToString(X))...
Robert Adams
2012-12-31
7
-25
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+58
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BulletSim: another round of conversion: dynamics world and collision object f...
Robert Adams
2012-12-31
15
-1248
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+1454
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BulletSim: add the implementation files for the two versions of Bullet:
Robert Adams
2012-12-31
2
-0
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+1146
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BulletSim: first round of conversion from direct BulletSimAPI interfacing by ...
Robert Adams
2012-12-31
11
-839
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+234
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BulletSim: change physical data structures to classes. Add default
Robert Adams
2012-12-31
5
-15
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+29
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Resolve Mantis 6480 (http://opensimulator.org/mantis/view.php?id=6480)
Robert Adams
2012-12-31
1
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+11
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Comment out test messages that go directly to the console.
Robert Adams
2012-12-31
1
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+2
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Merge branch 'master' into careminster
Melanie
2012-12-30
6
-100
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+152
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BulletSim: remove check for small motor movement because, while it
Robert Adams
2012-12-29
2
-3
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+6
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BulletSim: an 'if' to suppress multiple setting of avatar orientation.
Robert Adams
2012-12-29
1
-5
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+9
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BulletSim: tweeking avatar capsule code in an attempt to have
Robert Adams
2012-12-29
4
-46
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+81
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ScenePresence passes the avatar rotation down to the physics engine. This wil...
Robert Adams
2012-12-28
1
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+4
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BulletSim: add 'AvatarAlwaysRunFactor' parameter and use in setTargetVelocity
Robert Adams
2012-12-28
2
-3
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+9
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BulletSim: fix problem of avatars appearing to walk through walls
Robert Adams
2012-12-28
1
-51
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+55
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Merge branch 'master' into careminster
Melanie
2012-12-28
31
-211
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+350
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BulletSim: correct collision mask definition for linkset children.
Robert Adams
2012-12-27
4
-35
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+18
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BulletSim: fix physical object not interacting with static objects.
Robert Adams
2012-12-27
1
-9
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+24
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BulletSim: Parameterize nominal frame rate (55) and add parameters to dynamia...
Robert Adams
2012-12-27
4
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+21
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BulletSim: move logic for IsColliding, CollidingGround and CollidingObj from ...
Robert Adams
2012-12-27
4
-39
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+55
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Add check to always push terse updates for presences that have new velocities...
Robert Adams
2012-12-27
1
-3
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+8
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BulletSim: fix buoyancy so it's properly set by a script when an
Robert Adams
2012-12-27
4
-15
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+44
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BulletSim: fix odd code that wasn't really recomputing the mass of a
Robert Adams
2012-12-27
1
-7
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+7
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BulletSim: add physical parameter min/max constants in BSParam. I just don't ...
Robert Adams
2012-12-27
4
-11
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+15
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BulletSim: complete applyImpulse function in BSCharacter (like I said
Robert Adams
2012-12-27
1
-8
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+17
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* Merges BulletSim Updates to BulletSimN(BulletSNPlugin)
teravus
2012-12-18
19
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+116
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BulletSim: scale the force for external AddForce by the simulation
Robert Adams
2012-12-26
3
-1
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+19
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BulletSim: make llBuoyancy work. For some reason, Bullet resets an
Robert Adams
2012-12-25
3
-5
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+13
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BulletSim: stop avatar from sliding VERY slowly after walking by
Robert Adams
2012-12-25
1
-3
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+2
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