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| * Make llTeleportAgent conform to Magnum SL Server and add ↵Melanie2012-06-083-5/+73
| | | | | | | | llTeleportAgentGlobalCoords()
| * Fix a corner case where checking for region corssing may cross an avatar back ifMelanie2012-06-081-2/+7
| | | | | | | | it's pending to be sat onto a vehicle that is in the process of crossing.
| * Revert "Add a frame based watchdog function to keyframed motion"Melanie2012-06-081-20/+0
| | | | | | | | This reverts commit 2d98d6354ce04b655e8d9062a209f5af1565c78c.
| * Merge branch 'ubitwork' into avinationMelanie2012-06-081-0/+20
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| | * Add a frame based watchdog function to keyframed motionMelanie2012-06-081-0/+20
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* | | *UNTESTED* fix PRIM_LINK_TARGET. Make it work on avatars, set any pending ↵UbitUmarov2012-06-081-7/+37
| | | | | | | | | | | | position change on others; don't assume m_host is in same grp that part (possible always is)...
* | | *UNTESTED* let SetPrimParams for avatars parse even unsupported parameters ↵UbitUmarov2012-06-081-2/+84
| | | | | | | | | | | | so that if a supported one is in the middle of then it still works.
* | | *UNTESTED* added PRIM_POS_LOCAL and PRIM_ROT_LOCAL in SetPrimParams for ↵UbitUmarov2012-06-081-6/+46
|/ / | | | | | | avatars. Stopped setting position twice in normal SetPrimParams
* | Cut off collision sounds with avatar at 3.2. This makes most walkig collisionsMelanie2012-06-081-1/+1
| | | | | | | | | | | | with walls and stairs silent. Falls from greater height and running into things will still be heard. a CollisionSound defined for the object will override this so one can still script a soccer ball with sounds.
* | Further limit the amount of avatar collisions that will actually triggerMelanie2012-06-071-2/+4
| | | | | | | | sounds. They are distracting.
* | Typo fixMelanie2012-06-071-3/+5
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* | Add the ability to query the MYSQL databse for a list of the stored prim UUIDsMelanie2012-06-078-0/+63
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* | Implement playing of the real collision sounds, change scaling for avatarMelanie2012-06-071-133/+57
| | | | | | | | | | collisions to make them really soft because otherwise climbing stairs makes an unbearable amount of noise.
* | Fix not sending TransferInfo when an asset is not found. This clogsMelanie2012-06-071-4/+29
| | | | | | | | up the sound pipeline in the viewer.
* | Make not_at_target stop when the target is reached even if the scriptMelanie2012-06-071-1/+2
| | | | | | | | is not listening to at_target
* | Typo correctionMelanie2012-06-071-1/+1
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* | Disable default collision sounds until they can be uploaded, but enable ↵Melanie2012-06-071-55/+56
| | | | | | | | custom ones
* | Set collision sound type so custom sound types are recognizedMelanie2012-06-071-0/+2
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* | Make the "delay restart" button delay restart for 1 hour rather than abortingMelanie2012-06-073-31/+61
| | | | | | | | it altogether. Allow a maximum of three uses before the restart goes through.
* | Make timed bans / timed passes work as expected. Prevent transmission of mediaMelanie2012-06-072-2/+34
| | | | | | | | URLs to banned clients.
* | Prevent a null ref when getting the velocity of an avatar during login orMelanie2012-06-071-2/+3
|/ | | | logout.
* fix the real cause of double velocityUbitUmarov2012-06-051-1/+0
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* revert last bad commit but fix recoil directionUbitUmarov2012-06-051-4/+4
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* Stop llRezAtRoot() from applying velocity setting impulse in ↵UbitUmarov2012-06-051-2/+3
| | | | World.RezObject, doing it only in itself, so its applyed after resuming scripts etc. It was giving twice the requested velocity.
* Fix land collisions to work like SL.Melanie2012-06-051-6/+16
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* Actually trigger land collisions in the root even when a child collidesMelanie2012-06-041-1/+1
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* Merge branch 'ubitwork' into avinationMelanie2012-06-041-3/+3
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| * fix addforce/impulse.UbitUmarov2012-06-041-3/+3
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* | Fix llAttachToAvatar and "Attach" viewer option to preserve saved attach ↵Melanie2012-06-045-9/+27
|/ | | | positions.
* When regions are set to shut down the instance, always send notifications toMelanie2012-06-031-6/+30
| | | | all affected regions and disregard the region id parameter.
* Fix LSL animation state reporting and animation state transitions on crossingMelanie2012-06-012-8/+34
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* Fix impersonation, it got broken in a mergeMelanie2012-06-011-7/+10
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* Remove the kill record. Core has removed it long ago and it really does more ↵Melanie2012-06-011-19/+19
| | | | harm than good these days
* ubitode prim: if makebody() is called already having a body, do a full ↵UbitUmarov2012-05-301-3/+4
| | | | destrution so there are no 'leaks'.
* Guard setting the building flagMelanie2012-05-301-0/+4
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* Whitespace fixMelanie2012-05-301-1/+1
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* Prevent multiple requests to go physical from reaching the physics pluginMelanie2012-05-301-0/+4
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* Fix the log standing attach-from-world bug.Melanie2012-05-302-42/+59
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* fix physics not reporting collisions only with terrainUbitUmarov2012-05-291-0/+1
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* Add advanced collision processing into ScenePresenceMelanie2012-05-291-162/+162
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* Fix collision filteringMelanie2012-05-291-10/+10
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* fix avatars collisions on sim crossings and other few cases where ↵UbitUmarov2012-05-281-2/+1
| | | | freemove() is called
* a bit cleaner code (?) on sculpts/meshs meshing checkingUbitUmarov2012-05-281-7/+6
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* let meshs work indenpendently of mesh_sculpted_prim config optionUbitUmarov2012-05-281-29/+25
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* Merge branch 'avination' into ubitworkUbitUmarov2012-05-282-180/+103
|\ | | | | | | | | Conflicts: OpenSim/Region/Framework/Scenes/CollisionSounds.cs
| * Place the return back into collision sounds.Melanie2012-05-281-0/+4
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| * If a region is not found on a simulator, make the health query returnMelanie2012-05-281-4/+13
| | | | | | | | | | | | 0 to indicate it's still starting rather than an error. There are other methods that can discover the presence of a region and slow starting regions may cause the watchdog to kill them while they start,
| * Merge branch 'ubitwork' into avinationMelanie2012-05-284-38/+110
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| * | Modify SceneManeger to use a DoubleDictionary and work without locks.Melanie2012-05-281-176/+90
| | | | | | | | | | | | | | | Changes to the scenes dictionary are exceedingly rare and using atomic operations makes the chance of collisions nearly nil in any case.
* | | disable collision sounds for nowUbitUmarov2012-05-281-2/+8
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