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* try to implement core load oar optionsUbitUmarov2015-08-249-207/+539
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* rename ImapTileModule as IMAPImageUploadModule to match coreUbitUmarov2015-08-244-7/+7
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* turn off KeepAliveUbitUmarov2015-08-244-13/+13
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* fix db region find by range for varregions ( ignoring others than Mysql)UbitUmarov2015-08-231-0/+33
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* fix db region search by a position, for varregions ( ignoring other thatUbitUmarov2015-08-231-0/+40
| | | | mysql for now )
* add missing culture format on lslvector toStringUbitUmarov2015-08-231-3/+3
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* more on world mapUbitUmarov2015-08-231-2/+19
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* fix region range compareUbitUmarov2015-08-231-3/+5
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* more fixes on mapUbitUmarov2015-08-233-6/+11
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* fix mySQL ( ignoring other dbs )UbitUmarov2015-08-231-1/+2
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* Warp3D map now seems to workUbitUmarov2015-08-223-15/+51
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* update MapSearchModuleUbitUmarov2015-08-223-17/+44
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* fix worldMapModuleUbitUmarov2015-08-222-49/+124
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* delay terrain sending if land queue is 2 busyUbitUmarov2015-08-227-2/+48
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* "uglyfy" GetModifiedPatchesInViewDistance. Also make it use camera orUbitUmarov2015-08-211-28/+71
| | | | avatar position
* dont use SendTerrainUpdatesByViewDistance option, code executes as true.UbitUmarov2015-08-211-45/+19
| | | | the option will have other use
* remove the noise part on the PinHeadIsland. why to want something thatUbitUmarov2015-08-211-1/+2
| | | | does not compress well on island?
* remove a 256m checkUbitUmarov2015-08-211-4/+13
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* send regions size on map blocksUbitUmarov2015-08-201-0/+2
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* ubitode a bit more friendly for megas (still disabled)UbitUmarov2015-08-201-171/+49
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* make basic ode work with var regions for contribution back to CORE. ( avnUbitUmarov2015-08-202-152/+147
| | | | partial compatibility code needs to be reverted). Cant fully test.
* make it compatible with avn, no point making avn compatible with itUbitUmarov2015-08-203-6/+30
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* update old git to os core versionUbitUmarov2015-08-204-60/+55
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* put back entities remove from updates on SendKillObject.UbitUmarov2015-08-191-1/+11
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* another funny bug (mine this time)UbitUmarov2015-08-191-2/+2
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* funny bugUbitUmarov2015-08-191-1/+1
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* find sending of initial terrain using PushTerrain as os coreUbitUmarov2015-08-192-2/+14
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* minor changeUbitUmarov2015-08-191-7/+11
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* ubitode varsize ( Mega disabled till better checks )UbitUmarov2015-08-191-54/+101
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* fixes on warp3DUbitUmarov2015-08-192-32/+73
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* add missing regionExtent setup and Scene physicsscene configuration ( notUbitUmarov2015-08-195-18/+24
| | | | exactly as core)
* Merge branch 'mbworkvar2' into ubitvarUbitUmarov2015-08-1976-1878/+3541
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| * varregion: update MapImageServiceModule to upload multiple map tiles for ↵Robert Adams2015-03-291-17/+65
| | | | | | | | large regions.
| * varregion: update MapImageModule and ShadedMapTimeRenderer for variable ↵Robert Adams2015-03-292-29/+43
| | | | | | | | sized regions.
| * varregion: update LandManagementModule and LandObject for variable sized ↵Robert Adams2015-03-292-106/+133
| | | | | | | | regions.
| * varregion: any conversions of use of Constants.RegionSize converted intoRobert Adams2015-03-2945-197/+258
| | | | | | | | Util.cs routines to convert region coords to and from world coords or handles.
| * varregion: add varregion and TerrainData use in LLClientView.Robert Adams2015-03-283-109/+1130
| | | | | | | | | | Add sending multiple parcel patches and sending patches by avatar view distance.
| * varregion: remove use of Constants.RegionSize is various places.Robert Adams2015-03-285-15/+21
| | | | | | | | More use of the Util routines for conversion of region handles into addresses.
| * varregion: refactor use of 'double heightmap[,]' into references to new ↵Robert Adams2015-03-2715-325/+1359
| | | | | | | | | | | | class TerrainData and push the implementation from Scene into the database readers and writers.
| * varregion: restore checkAgentAccessToRegion routine in EntityTransferModule.Robert Adams2015-03-271-2/+31
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| * Varregion: first cut at removing Border class checks for region crossings.Robert Adams2015-03-229-1103/+526
| | | | | | | | | | Added Scene.PositionIsInCurrentRegion(pos) to sense when new position needs some crossing work. Many changes made to EntityTransferModule to accomodate new crossing sense logic.
* | Merge branch 'master' into ubitworkmasterUbitUmarov2015-08-191-2/+5
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| * \ Merge branch 'ubitworkmaster'Melanie Thielker2015-08-192-6/+32
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| * | | Fix adding a scalar to the end of a listMelanie Thielker2015-08-191-2/+5
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* | | | add a Retry-After response header to the 503 sent when we are 2 busy to doUbitUmarov2015-08-191-0/+5
| |/ / |/| | | | | | | | the request. just 503 could mean server down (?)
* | | change pollService stop() to send 503 error and no keepalive. ( untested )UbitUmarov2015-08-182-6/+32
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* | do keepalive on mesh and texture GET. Dont use reusecontext any where.UbitUmarov2015-08-185-14/+14
| | | | | | | | | | | | setting of keepalive is wrong, it should follow the requested one ( or always as http1.1) only deny if needed (errors). KeepAlive may increase stress on number of avaiable file descritors.
* | try to serialize http requests from same connection, so they are processedUbitUmarov2015-08-182-0/+84
| | | | | | | | in order. ( next commits will be about necessary keepAlive changes needed)
* | Track selected objects per clientMelanie Thielker2015-08-155-0/+14
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* | Maybe reduce incidence of ghost avatarsMelanie Thielker2015-06-121-1/+10
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