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* Make Keyframe motion cross regions againMelanie2013-03-032-2/+4
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* Make a viewer sent XML error prettierMelanie2013-03-031-0/+4
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* Reinstate uploading temporary texturesMelanie2013-02-271-4/+4
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* Try to update inventory items when there is a valid asset - may fix temp ↵Melanie2013-02-271-0/+5
| | | | textures
* Remove osParseJSONNew because it's "object" return type is not useful for LSLroot2013-02-253-7/+1
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* Make banking no longer break sit rotations. Fix spinning avatars.Melanie2013-02-251-3/+6
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* Revert "Output some additional data on Vivox connection errors", this logs ↵Melanie2013-02-241-1/+1
| | | | | | passwords! Bad! This reverts commit 79e477f6af09fae2d88a1bba45de6cb819e2800a.
* Output some additional data on Vivox connection errorsMelanie2013-02-241-1/+1
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* The viewer tries to parse the error message body to LLSD - give it some.Melanie2013-02-241-2/+2
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* Revert "Allow TeleportCancel packets to reset the transfer state machine"Melanie2013-02-241-6/+0
| | | | This reverts commit 0e17887e03fb6d32cdd07838caa56e34103ae8f2.
* Fix an issue where the viewer would request the seed cap beforeMelanie2013-02-185-34/+81
| | | | there was a handler for it.
* Correctly remove https:// URLs from the http server.Melanie2013-02-171-1/+7
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* Fix shape parameters sent for meshes tosupport the full number of facesMelanie2013-02-161-0/+8
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* Add an event and some logic to allow customizing Simulator Features by avatarMelanie2013-02-142-5/+26
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* Small fix to sim features moduleMelanie2013-02-141-0/+2
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* Revert "Make keyframes use the sim's frame timer"Melanie2013-02-121-8/+15
| | | | This reverts commit e85a6237bfc0f00de4a183e29e515fa5baf1aa7f.
* Revert "Push updates from keyframe directly to the front of the output queue ↵Melanie2013-02-125-46/+10
| | | | | | rather" This reverts commit 04235e58e87ae42617111cad2884e42785914d4e.
* Revert "Use actual time dilation for unqueued updates"Melanie2013-02-121-1/+1
| | | | This reverts commit 048e904f051ccc38e7d00936b45288af3c6fc010.
* Use actual time dilation for unqueued updatesMelanie2013-02-121-1/+1
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* Push updates from keyframe directly to the front of the output queue ratherMelanie2013-02-125-10/+46
| | | | than through the update system.
* Make keyframes use the sim's frame timerMelanie2013-02-111-15/+8
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* Refactor KeyframeMotion to use one timer class per sceneMelanie2013-02-111-20/+75
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* Actually plumb the new values to physics.Melanie2013-02-071-0/+20
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* Rename "Bounce" to "Restitution" in PhysicsActor as well. It appears theseMelanie2013-02-071-1/+1
| | | | values are not even used.
* Rename Bounciness to RestitutionMelanie2013-02-076-12/+12
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* Move SoubleQueu to Util. Change HTTP inv to prioritize COF. Determine COF for SPMelanie2013-02-066-116/+188
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* Make scripts shout a error but not stop when button count is overrun on llDialogMelanie2013-02-051-7/+9
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* Merge branch 'teravuswork' into avinationMelanie2013-01-311-12/+23
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| * * This Checks the asset of each wearable asynchronously and repairs if it's ↵teravus2013-01-291-12/+23
| | | | | | | | required.
* | * This adds a bit more to the previous flying roll effect by adding ↵teravus2013-01-311-10/+50
| | | | | | | | additional roll when pressing page down, and reducing your roll when pressing page up to make it feel more responsive and give the user more visual feedback.
* | * Adds a satisfying angular roll when an avatar is flying and turning. ↵Melanie2013-01-312-2/+84
| | | | | | | | | | | | | | | | (General, not physics). Makes flying not feel as stiff. Conflicts: OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
* | Change keyframe motion to use a single timer for all objects. This is requiredMelanie2013-01-301-236/+229
|/ | | | | to prevent slippage between objects that are meant to move synchronously or keep their relative positions/rotations.
* Change default avatar replacements to be ruth rather than urban maleMelanie2013-01-281-13/+10
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* Send moving_end event to scripts when keyframed motion ends.Melanie2013-01-271-0/+10
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* Prevent items being destroyed by rename operations. Renaming of a wearable alsoMelanie2013-01-272-7/+9
| | | | | sends an asset transaciton but it is empty. So we can't ignore name data when a transaction is present and can't treat every transaction as valid.
* Reinstate cleaning objects from parcel when avatars sit on them. Instead do itMelanie2013-01-262-2/+2
| | | | properly for temp-on-rez. Auto-return overrides sitting. Temp does not.
* Stop temp-on-rez object from being deleted while an avatar sits on themMelanie2013-01-261-1/+1
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* Merge branch 'teravuswork' into avinationMelanie2013-01-262-7/+277
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| * * This update is ugly as sin, but it 'fills in the blanks' of your ↵teravus2013-01-261-4/+259
| | | | | | | | appearance when your inventory items go missing. This repairs appearance from missing wearables immediately on the V1 appearance pipeline, the second login on Firestorm. It only replaces the essential body parts that are missing.. hair, skin, eyes, shape... so if you delete all your wearables, you will rez naked. Anyway, this is still experimental.. I need another day of playing with this to handle all of the situations. One thing that I still need to do is try and get the assets.. and if we can't get the assets for some reason, skip and replace that part of the outfit.
| * Merge remote-tracking branch 'remotes/origin/avination' into teravusworkteravus2013-01-268-51/+90
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| * | * Handle a NRE with Baked Textures that may result in a failed appearance. ↵teravus2013-01-221-3/+18
| | | | | | | | | | | | This may be an issue, or it may be a symptom.
* | | bug fix: crash when too many collisions on a ode stepUbitUmarov2013-01-261-36/+40
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* | Make llGiveMoney async again. The return value is now the constant 1 to makeMelanie2013-01-241-8/+10
| | | | | | | | | | scripts work properly. Scripts will no longer receive a failure indication through this return value;
* | Reintroduce the return value of llGiveMoney. The grid will crash and burn ↵Melanie2013-01-243-12/+12
| | | | | | | | without it.
* | Null check the response body to make sure we're not crashing the script engineMelanie2013-01-241-0/+6
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* | Implement get version RemoteAdmin callMelanie2013-01-232-2/+18
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* | Prevent double ground collisions and prefer the physics result if there is one.Melanie2013-01-231-3/+15
| | | | | | | | | | ODE is known to not see the ground sometimes on raycast so the double test is needed.
* | Fix a type (Suports => Supports). Also put the normal terrain collision checkMelanie2013-01-234-12/+12
| | | | | | | | into the physics check patch for now since physics doesn't properly return land for some reason (as tested by Nebadon)
* | Remove the return value from llGiveMoney (it was a LSL extension of OpenSim) andMelanie2013-01-233-31/+29
| | | | | | | | | | make the function async so the script thread is not held up waiting for comms to an external server.
* | EXPERIMENTAL - Comment out the check for the agent already being in transitMelanie2013-01-231-8/+9
| | | | | | | | | | to prevent avatars being locked into their sim on a failed teleport. May have side effects and must be revisited to fix right.