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* more eventqueue endian madnessDahlia Trimble2009-02-061-9/+5
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* move RegionDenyAgeUnverified parameter to AgeVerificationBlock in parcel ↵Dahlia Trimble2009-02-061-2/+1
| | | | properties event queue message. Addresses Mantis#3090
* Thanks cmickyb for a patch (Mantis#3089) that adds support for proxy in http ↵Dahlia Trimble2009-02-062-0/+35
| | | | requests
* * minor: remove mono compiler warningJustin Clarke Casey2009-02-051-3/+3
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* * Apply http://opensimulator.org/mantis/view.php?id=3056Justin Clarke Casey2009-02-051-0/+7
| | | | | | | * Clamps negative values to zero when a terrain is exported in LLRAW format, since LLRAW doesn't support negative values. * Thanks jonc!
* * Remove CommanderTestModule as there are several normal modules which ↵Justin Clarke Casey2009-02-051-89/+0
| | | | effectively fulfil this function
* * cheap hack to make module help information more accurately reflect what ↵Justin Clarke Casey2009-02-051-1/+1
| | | | | | | | command text needs to be typed * Should disappear soon
* * Make existing module commanders register as help topicsJustin Clarke Casey2009-02-0510-70/+133
| | | | | | | * Typing help will now give a list of these topics at the top (as well as the rest of the current help stuff) * Typing help <topic> will give information about commands specific to that topic
* * Use the commander name to register module commanders instead of providing ↵Justin Clarke Casey2009-02-057-8/+31
| | | | the information twice
* * refactor: Split out module Command class into a separate fileJustin Clarke Casey2009-02-054-175/+207
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* * Remove unused region info list from OpenSimBase.Justin Clarke Casey2009-02-051-24/+2
| | | | | | * The same information is available via SceneManager
* * refactor: Move module handling code up into SceneBase from Scene, reducing ↵Justin Clarke Casey2009-02-054-192/+191
| | | | the large number of different things that Scene does
* From: Christopher Yeoh <yeohc@au1.ibm.com>Sean Dague2009-02-051-17/+46
| | | | | | | | | This patch fixes the problem where if an object containing a script is deleted at the same time as an object containing the same script is rezzed, it can result in the assembly file being deleted after the second object script initialisation has found it but not started using it yet, resulting in the script not starting up.
* * Add the second version of the experimental ObjectAdd Cap. It will handle ↵Teravus Ovares2009-02-051-38/+146
| | | | both versions currently.
* * Committing an experimental ObjectAdd module. Intended to work with ↵Teravus Ovares2009-02-051-0/+260
| | | | | | | | http://jira.secondlife.com/browse/VWR-8049 . * Catherine contacted us and gave us a LLSD dump to study for implementation. * Still needs to be tested. May not produce expected results.
* * minor: remove deprecated and unused terrain method from SceneManagerJustin Clarke Casey2009-02-042-18/+14
| | | | | | * other minor tidy up
* * Introduce a new "default" option for asset_database in the [STORAGE] sectionJustin Clarke Casey2009-02-044-2/+8
| | | | | | | | * This option makes OpenSim use the usual db based asset service in standalone, and the grid based one in grid mode * The other options can (local, grid, etc) can still be used explicitly as before * Also change OpenSim.ini.example and the surrounding explanative text
* Addresses a race condition that happened between the viewer and the ↵diva2009-02-042-3/+14
| | | | departing region wrt the creation of the child agent in the receiving region, and that resulted in failed TPs.
* Added a ForceSceneObjectBackup method to Scene, which as it says forces a ↵MW2009-02-044-5/+17
| | | | | | | | | | database backup/update on the SceneObjectGroup. This is now called at the beginning of DeRezObject, so we know the database is upto date before we attempt to delete a object. Fix Mantis #1004 Which happened because Database backups don't happen if a object is still selected, so when you select a part in a link-set and then unlink it and then delete it, all without unselecting the prim at all. The unlink changes never get updated to the database. So then when the call to delete the prim from the database happens, which is called with the SceneObjectId. That SceneObjectId is never found, as the database still has that prim as part of another link set. It is possible that these changes might have to be reverted and for us to find a different method of fixing the problem. If the performance overhead is too high or it causes any other problems.
* Closing the requestStream and setting a 10 sec timeout for getting it.diva2009-02-042-0/+4
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* - add OpenSim.Framework.AssetMetadata class. AssetBase is now composed of itMike Mazur2009-02-0433-805/+856
| | | | | - trim trailing whitespace
* * Add another object to the existing save oar testJustin Clarke Casey2009-02-031-21/+62
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* * Address http://opensimulator.org/mantis/view.php?id=3076 by actually ↵Justin Clarke Casey2009-02-031-2/+2
| | | | | | | | eliminating the redundant enable = true commented example * Comment out some startup verbosity from the module if we haven't enabled it
* * Fission SceneObjectTests into basic and linking setsJustin Clarke Casey2009-02-034-99/+151
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* * Lock the parts for the old group while we're clearing it as well - not ↵Justin Clarke Casey2009-02-032-2/+11
| | | | | | | | much point doing one without the other * Shouldn't result in any deadlocks as I don't think there are any locks in the calling code
* * Mark the old group after linking as deletedJustin Clarke Casey2009-02-032-10/+13
| | | | | | * Add unit test assertions to check this
* OK, commenting the return again :-/diva2009-02-031-2/+2
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* * Now clearing parts list in the old group after a link has occurredJustin Clarke Casey2009-02-032-15/+12
| | | | | | * Adjusted existing link tests to reflect this and added some new assertions
* * Lock parts while they're being duplicated to prevent possible race ↵Justin Clarke Casey2009-02-031-1/+7
| | | | | | | | conditions with other parts changers * This shouldn't provoke any deadlocks since the callers aren't taking any other locks beforehand
* * minor: remove some pointless assignments in SOG.Copy() that had already ↵Justin Clarke Casey2009-02-034-21/+13
| | | | been done by MemberwiseClone()
* * Fixes mantis #3070Teravus Ovares2009-02-031-0/+8
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* Change access levels from private to protected to facilitateMike Mazur2009-02-037-216/+225
| | | | | | subclassing; also add new method signatures. Thanks tuco and mikkopa. Fix Mantis #3072.
* Embed OpenSim.Data.addin.xml as a resource into OpenSim.Data.dll.Mike Mazur2009-02-031-0/+21
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* - moved data plugin loading code from various places toMike Mazur2009-02-035-62/+178
| | | | | | | | OpenSim/Data/DataPluginFactory.cs - removed dependencies on a few executable assemblies in bin/OpenSim.Data.addin.xml - trim trailing whitespace
* - move OpenSim/Framework/IUserData.cs to OpenSim/Data/IUserData.csMike Mazur2009-02-033-32/+34
| | | | | - trim trailing whitespace
* - move OpenSim/Framework/IInventoryData.cs toMike Mazur2009-02-036-114/+120
| | | | | | OpenSim/Data/IInventoryData.cs - trim trailing whitespace
* - move IAssetDataPlugin from OpenSim/Framework/IAssetProvider.cs toMike Mazur2009-02-038-29/+35
| | | | | | OpenSim/Data/IAssetData.cs - remove some trailing whitespace
* Rename IAssetProviderPlugin to IAssetDataPlugin aligning with the other data ↵Mike Mazur2009-02-0310-21/+21
| | | | plugins.
* * Establish OnOarFileSaved EventManager event and subscribe to that instead ↵Justin Clarke Casey2009-02-027-36/+65
| | | | | | | | | of passing in a waithandle to the archiver * This matches the existing OnOarFileLoaded event * This brings up the question of how these things can be made generic so that they don't have to be tied into EventManager, but that's a topic for another day
* * As per http://opensimulator.org/mantis/view.php?id=3065Justin Clarke Casey2009-02-021-1/+1
| | | | | | | * Copy OpenSim.ini to _OpenSim.ini on crash instead of opensim.ini * This makes it work on Linux/Mac(?) as well as Windows
* Restore llGetSunPosition to its former self.idb2009-02-021-1/+1
| | | | | Fixes Mantis #2195
* * Make it more obvious that there is an enabled switch for chat in ↵Justin Clarke Casey2009-02-021-2/+2
| | | | | | | | OpenSim.ini.example. * Add default information for other chat settings
* * Stop the instant message module from trying to register for the message ↵Justin Clarke Casey2009-02-021-3/+11
| | | | transfer module in PostInitialise() if it hasn't actually been enabled
* * Small tweak to move name replacement in friendship offer since server side ↵Justin Clarke Casey2009-02-021-10/+13
| | | | requests don't want the lookup
* [previous VectorRender patch was from: Robert SmartDr Scofield2009-02-021-1/+1
| | | | | | | | <SMARTROB@uk.ibm.com>] clean up.
* * Minor refactoring and comments updateslbsa712009-02-022-7/+13
| | | | | * Ignored some gens
* [patching previous patch and also taking the chance of fixing theDr Scofield2009-02-021-2/+2
| | | | | | | | | | | | | | | | | | | | | | previous commit message] This patch reimplements the Draw method in the VectorRenderModule which is used to create dynamic textures. The previous version was limited to creating square dynamic textures, it also didnt allow for dynamically loading an image containing transparency except at 256x256. The extraParams string in such functions as osSetDynamicTextureData can now be passed a comma seperated string of name value pairs which set the width,height and alpha value of dynamic textures. e.g. "height:512,width:2048,alpha:255" Backward compatibility is still preserved so passing the old params of either a string integer "256" "512" will still work in the same fashion as will passing "setAlpha" on its own
* Merge branch 'vector' into OpenSimulator.orgDr Scofield2009-02-021-22/+141
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* * Removed erroneous reference to the Data.Base Frameworklbsa712009-02-021-1/+0
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* * Removed the unused Data.Base Frameworklbsa712009-02-0217-1883/+0
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