Commit message (Collapse) | Author | Age | Files | Lines | ||
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* | | let SOP AngularVelocity set physics actor angular velocity if it's | UbitUmarov | 2012-07-10 | 1 | -1/+9 | |
| | | | | | | | | | | | | | | physical root prim and not a vehicle. With this llSetAngularVelocity should work and also llTargetOmega will do the same in this case. but for now this llTargetOmega is being a normal physical rotation with damping, and stops with selection. Thats not like SL apparently | |||||
* | | more work on llSetAngularVelocity() | UbitUmarov | 2012-07-10 | 2 | -4/+29 | |
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* | | let rotationVelocity or AngularVelocity be setted on prims. Limited to | UbitUmarov | 2012-07-10 | 1 | -19/+46 | |
| | | | | | | | | 12rad/s | |||||
* | | retry fixing ode getconfiguration() | UbitUmarov | 2012-07-09 | 1 | -1/+8 | |
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* | | fix ode getconfiguration | UbitUmarov | 2012-07-09 | 2 | -2/+2 | |
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* | | log ODE lib configuration | UbitUmarov | 2012-07-09 | 1 | -3/+7 | |
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* | | fix ODE dispose plus minor clean. On regions restart ode.dispose seems | UbitUmarov | 2012-07-09 | 1 | -15/+43 | |
|/ | | | | | to be called with scene still calling simulation, that should be changed, for now added a check for a valid world in ode simulation | |||||
* | Revamp map block sending to eliminate overload of the grid server connection | Melanie | 2012-07-08 | 2 | -98/+204 | |
| | | | | and the sim's http client | |||||
* | Instead of sending 20 records in 2 packets, send just one as we intended in ↵ | Melanie | 2012-07-08 | 1 | -1/+1 | |
| | | | | the first place. | |||||
* | Address map lag issue seen with non-avination viewers | Melanie | 2012-07-08 | 3 | -262/+271 | |
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* | Change semantics of FromXML on vehicle data to make the serializer a bit cleaner | Melanie | 2012-07-07 | 2 | -7/+19 | |
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* | fix vehicle to XML string | UbitUmarov | 2012-07-07 | 1 | -7/+13 | |
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* | Merge branch 'avination' into ubitwork | UbitUmarov | 2012-07-07 | 4 | -27/+73 | |
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| * | Fix storing vehicle data | Melanie | 2012-07-07 | 1 | -2/+2 | |
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| * | Add saving vehicle physics data to the database | Melanie | 2012-07-07 | 4 | -27/+73 | |
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* | | ODE turn off material dependent friction while vehicle linear motor is ↵ | UbitUmarov | 2012-07-07 | 3 | -5/+9 | |
|/ | | | | Effective. Increase a bit world damping of velocities | |||||
* | added llSetVelocity. will refuse to work on vehicles and on attachments ( ↵ | UbitUmarov | 2012-07-06 | 4 | -1/+57 | |
| | | | | this last may need fix) added also some code for llSetAngularVelocity but not working still | |||||
* | Changed GetTexture error code RequestedRangeNotSatisfiable to NotFound, ↵ | UbitUmarov | 2012-07-06 | 1 | -1/+3 | |
| | | | | since viewers don't seem to handle that and keep retrying | |||||
* | Convert the slow request queue into a regular queue and add some cleanup | Melanie | 2012-07-06 | 1 | -4/+18 | |
| | | | | and locking. | |||||
* | Fix the boo-boo | Melanie | 2012-07-05 | 1 | -3/+3 | |
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* | Add an EventType enum and Type field to the poll service event args. This allows | Melanie | 2012-07-05 | 4 | -16/+39 | |
| | | | | | the manager to tell what type of event it is. All events except for lsl http in go to the "slow queue" which is run once per second as before. | |||||
* | use the pollEvent timeout paramenter on pooling | UbitUmarov | 2012-07-04 | 1 | -4/+7 | |
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* | added a timeout paramenter to PollServiceEventArgs, so each type can define ↵ | UbitUmarov | 2012-07-04 | 4 | -5/+8 | |
| | | | | it's timeout | |||||
* | *test2* http poll: increased again the pool rate do 10/s but increased ↵ | UbitUmarov | 2012-07-04 | 1 | -2/+2 | |
| | | | | timeout to 1s. So data there is less delay when there is new data, but enought waiting time for it to be avaiable | |||||
* | *test* slow http retries pool rate to original 1s | UbitUmarov | 2012-07-04 | 1 | -1/+1 | |
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* | Merge branch 'ubitwork' into avination | Melanie | 2012-07-02 | 3 | -11/+244 | |
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| * | *TO CHECK/REVIEW/REVERT/TEST whatever* pollService new requests get enqueued ↵ | UbitUmarov | 2012-07-01 | 2 | -0/+206 | |
| | | | | | | | | to unified requests queue directly. Retries get into that every 100ms. 3 working threads as before plus another that only does retries timming. | |||||
| * | Merge branch 'avination' into ubitwork | UbitUmarov | 2012-07-01 | 2 | -4/+3 | |
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| * | | ubitode: create and use 4 off world collision spaces for offworld static prims | UbitUmarov | 2012-06-30 | 1 | -11/+38 | |
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* | | | Implement the buggy version of llXorBase64Strings() for compatibility's sake | Melanie | 2012-07-02 | 1 | -3/+84 | |
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* | | | Bring casing of llSHA1String in line with SL | Melanie | 2012-07-01 | 1 | -1/+1 | |
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* | | Remove spammy debug | Melanie | 2012-06-29 | 1 | -1/+1 | |
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* | | Merge branch 'ubitwork' into avination | Melanie | 2012-06-29 | 1 | -0/+3 | |
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| * | in CreateAvatarUpdateBlock() change updateflags to 0. Original flags seem ↵ | UbitUmarov | 2012-06-29 | 1 | -0/+3 | |
| | | | | | | | | prim related only. This does fix the wrong viewer side move of a avatar in prim edition mode (anv mantis 854), with no apparent side effects .. may need more testing | |||||
* | | Merge branch 'ubitwork' into avination | Melanie | 2012-06-29 | 1 | -2/+8 | |
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| * | don't recoil attachments doing llRezObject() | UbitUmarov | 2012-06-29 | 1 | -2/+8 | |
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| * | Merge branch 'avination' into ubitwork | UbitUmarov | 2012-06-29 | 5 | -11/+39 | |
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* | | | stop chat being sent to child avs again. | Melanie | 2012-06-29 | 1 | -3/+2 | |
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* | | | Merge branch 'ubitwork' into avination | Melanie | 2012-06-28 | 7 | -87/+141 | |
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| * | reactivate physics raycasts on llCastRay() until it's clear what is its ↵ | UbitUmarov | 2012-06-28 | 1 | -1/+1 | |
| | | | | | | | | problem if any... | |||||
| * | Merge branch 'avination' into ubitwork | UbitUmarov | 2012-06-28 | 6 | -34/+54 | |
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| * | | fix a seg fault in sp.cs | UbitUmarov | 2012-06-25 | 1 | -1/+2 | |
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| * | | coment out some of previus debug messaged before forgetting about them... | UbitUmarov | 2012-06-22 | 1 | -2/+2 | |
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| * | | more debug | UbitUmarov | 2012-06-22 | 1 | -0/+3 | |
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| * | | i more debug | UbitUmarov | 2012-06-22 | 1 | -1/+1 | |
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| * | | add a temp debug message | UbitUmarov | 2012-06-22 | 1 | -0/+3 | |
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| * | | fix turning off phanton always decreasing number of physical parts | UbitUmarov | 2012-06-21 | 1 | -28/+28 | |
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| * | | fix SceneGraph Add/Remove PhysicalPrim counters | UbitUmarov | 2012-06-21 | 1 | -2/+2 | |
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| * | | don't send a lot of avatar data when we are just changing position or ↵ | UbitUmarov | 2012-06-17 | 1 | -4/+8 | |
| | | | | | | | | | | | | rotation ( SendTerseUpdateToAllClients() in place of SendAvatarDataToAllAgents() ) | |||||
| * | | *CHECK/REVIEW* comented out not used sp.ParentPosition. Comented out ↵ | UbitUmarov | 2012-06-17 | 2 | -14/+24 | |
| | | | | | | | | | | | | SOG.AbsolutePosition changing 'linked' avatars positions ( reason in code coment ) |