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| * | same thing on another lock(acd)UbitUmarov2014-09-241-1/+5
| * | replace a lock on a unkown origin object with a lock on a well definedUbitUmarov2014-09-241-1/+4
| * | populate collision lists with LinkNumber, and detected structure inUbitUmarov2014-09-233-1/+9
| * | Merge branch 'master' into ubitworkmasterUbitUmarov2014-09-231-8/+11
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| | * | Fix stupid stuff.Melanie Thielker2014-09-241-8/+11
| * | | Merge branch 'master' into ubitworkmasterUbitUmarov2014-09-233-0/+15
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| | * | Add a link number field to ColliderArgsMelanie Thielker2014-09-241-0/+1
| | * | If an agent is logging in, rather than teleporting, make sure all knownMelanie Thielker2014-09-232-0/+14
| * | | fix building state logic...UbitUmarov2014-09-231-2/+2
| * | | some changes in link/unlink code, bypassing complex variables set methodsUbitUmarov2014-09-222-26/+47
| * | | debug show stack traceUbitUmarov2014-09-221-1/+1
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| * | Merge branch 'ubitworkmaster'Melanie Thielker2014-09-227-55/+80
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| | * | a few more changes on link/unlinkUbitUmarov2014-09-222-13/+10
| | * | same in a few more spotsUbitUmarov2014-09-221-3/+10
| | * | send to world or backup, after setting finding informationUbitUmarov2014-09-221-4/+6
| | * | update scenegraph group find by part information in sog link, so script lin...UbitUmarov2014-09-223-6/+28
| | * | remove redundant lockUbitUmarov2014-09-211-1/+2
| | * | compile fixUbitUmarov2014-09-211-3/+5
| | * | release lock a bit sooner when not needed, add a try on more complex dbUbitUmarov2014-09-211-4/+11
| | * | remove LockItemsForRead(false) without previus call with trueUbitUmarov2014-09-212-3/+1
| | * | protect getting the itemUbitUmarov2014-09-211-1/+3
| | * | remove redundant codeUbitUmarov2014-09-211-20/+7
| * | | When a ghosted avatar is removed, also remove any remaining CAPSMelanie Thielker2014-09-223-0/+52
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| * | A stab at brute force fixing the locking - one, make m_itemLock volatile, two,Melanie Thielker2014-09-211-4/+4
| * | When sending http requests, close the response stream instead of waitingMelanie Thielker2014-09-201-1/+4
| * | exclude npcs from baked cacheUbitUmarov2014-09-192-7/+24
| * | fix positions on same frames transitionsUbitUmarov2014-09-191-8/+3
| * | dont give a ring to each asset request, just one to rule them all, i meanUbitUmarov2014-09-181-8/+15
| * | Merge branch 'master' into ubitworkmasterUbitUmarov2014-09-171-5/+8
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| | * | Fix a nullref in a debug message. If we have no SceneAgent, we can't output d...Melanie Thielker2014-09-151-5/+8
| * | | ... and a few more..UbitUmarov2014-09-171-18/+31
| * | | and another oneUbitUmarov2014-09-171-1/+6
| * | | another close()UbitUmarov2014-09-171-0/+4
| * | | add some _response.close. RestClient still looks bad. It should be aUbitUmarov2014-09-171-0/+6
| * | | dispose some tmp streamsUbitUmarov2014-09-171-14/+18
| * | | turn off Nangle on users of ServivePointManager like webrequestsUbitUmarov2014-09-171-0/+1
| * | | Dont add to physics in a child update. It is missing several checks likeUbitUmarov2014-09-171-2/+4
| * | | try to send fly state on tpsUbitUmarov2014-09-162-1/+10
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| * | Reinstate closing the client if CloseAgen returns false. This was partMelanie Thielker2014-09-141-1/+2
| * | revert changes to m_pendingCache and remove client close if there is noUbitUmarov2014-09-141-21/+14
| * | Merge branch 'master' into ubitworkmasterUbitUmarov2014-09-141-0/+12
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| | * | When CloseAgnt is called with an agent id that doesn't have a presence, check...Melanie Thielker2014-09-131-0/+12
| * | | do not use a blind expire of m_pendingCache. Entries must be valid whileUbitUmarov2014-09-131-15/+23
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| * | If a client's SceneAgent is null, that client is not fully logged in orMelanie Thielker2014-09-131-0/+14
| * | taskInventory request: give each transfer a diferent filename, Add moreUbitUmarov2014-09-121-101/+96
| * | handle AO sit ground caseUbitUmarov2014-09-101-2/+27
| * | *TEST* add movement states SIT and SITGROUND. ScenePresence on SIT,UbitUmarov2014-09-103-34/+71
| * | Fix a nullref that can hit Vivox voiceMelanie Thielker2014-09-101-2/+8
| * | it its a default ( internal ) animation return its name in lower caseUbitUmarov2014-09-091-1/+1
| * | remove the check animState == anim for same reasonsUbitUmarov2014-09-091-16/+10