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* | estate handleTerrainRequest memory leaks | UbitUmarov | 2016-08-24 | 1 | -6/+15 | |
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* | DynamicTextureModule memory leaks | UbitUmarov | 2016-08-24 | 1 | -28/+35 | |
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* | fix a use of string Trim() | UbitUmarov | 2016-08-24 | 1 | -1/+1 | |
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* | remove some dead code | UbitUmarov | 2016-08-24 | 1 | -9/+0 | |
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* | use known name a group ejetee if its local client | UbitUmarov | 2016-08-24 | 1 | -13/+10 | |
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* | change odd condition on groupsV2 add to role | UbitUmarov | 2016-08-23 | 1 | -1/+1 | |
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* | coment some debug messages | UbitUmarov | 2016-08-23 | 4 | -7/+7 | |
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* | replace warp3D.dll by a newer modified version. (only minor testing done :( | UbitUmarov | 2016-08-23 | 2 | -106/+56 | |
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* | change strange rotation in legacy MapImageModule (untested) | UbitUmarov | 2016-08-22 | 1 | -4/+4 | |
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* | change ODEs topcolliders code ( still bad), plus a few memory leaks | UbitUmarov | 2016-08-22 | 5 | -40/+34 | |
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* | try to make mono happy | UbitUmarov | 2016-08-22 | 1 | -3/+3 | |
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* | workaround potencial memory leak | UbitUmarov | 2016-08-22 | 1 | -1/+3 | |
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* | workaround potencial memory leak | UbitUmarov | 2016-08-22 | 1 | -0/+4 | |
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* | locking issue | UbitUmarov | 2016-08-22 | 1 | -4/+5 | |
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* | minor locking issue | UbitUmarov | 2016-08-22 | 1 | -11/+11 | |
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* | remove unnecessary lock | UbitUmarov | 2016-08-22 | 1 | -31/+21 | |
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* | locking issue | UbitUmarov | 2016-08-22 | 1 | -2/+2 | |
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* | minor locking issue | UbitUmarov | 2016-08-22 | 1 | -13/+3 | |
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* | locking issue | UbitUmarov | 2016-08-22 | 1 | -18/+18 | |
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* | minor locking issue | UbitUmarov | 2016-08-22 | 1 | -2/+2 | |
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* | workaround potencial memory leak | UbitUmarov | 2016-08-22 | 1 | -0/+2 | |
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* | workaround potencial memory leak | UbitUmarov | 2016-08-22 | 1 | -2/+2 | |
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* | workaround potencial memory leaks | UbitUmarov | 2016-08-22 | 3 | -61/+66 | |
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* | workaround potencial memory leak | UbitUmarov | 2016-08-22 | 3 | -36/+43 | |
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* | workaround potencial memory leaks | UbitUmarov | 2016-08-22 | 7 | -50/+32 | |
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* | (re)fix avatar standup from a child prim on object delete | UbitUmarov | 2016-08-22 | 1 | -1/+1 | |
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* | add a missing lock() | UbitUmarov | 2016-08-21 | 1 | -1/+2 | |
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* | put back the dangerous resp.ReuseContext = true option, that for some odd ↵ | UbitUmarov | 2016-08-21 | 1 | -2/+2 | |
| | | | | reason OSgrid nginx configuration seems to need | |||||
* | remove sceneGraph MoveObject and make it part of ProcessObjectGrabUpdate ( ↵ | UbitUmarov | 2016-08-21 | 3 | -7/+19 | |
| | | | | scene.PacketHandlers) where it belongs | |||||
* | in HGAssetBroker do cache all if asset id changed | UbitUmarov | 2016-08-21 | 1 | -5/+7 | |
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* | partially apply patch in mantis 8002 | UbitUmarov | 2016-08-21 | 1 | -3/+9 | |
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* | limit the scan of terrain EnforceEstateLimits to the area changed. | UbitUmarov | 2016-08-21 | 1 | -2/+23 | |
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* | fix llSetText utf8 string size cliping | UbitUmarov | 2016-08-21 | 1 | -12/+2 | |
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* | fix terrain BMP image format on SaveStream mantis: 8001 | UbitUmarov | 2016-08-21 | 1 | -1/+1 | |
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* | make the case llCollisionSound("",1.0) more clear its retunring to default ↵ | UbitUmarov | 2016-08-21 | 1 | -1/+3 | |
| | | | | sounds, ie like a prim that never had this funtion called. | |||||
* | fix llCollisionSound("",0.0) not disabling sounds BUT let ↵ | UbitUmarov | 2016-08-20 | 2 | -22/+50 | |
| | | | | llCollisionSound("",value [<=1.0]) play default sounds with selected volume. I really don't care if last part is not like SL | |||||
* | Mantis #8000, don't charge for updating classifieds. Thanks, Cinder! | Melanie Thielker | 2016-08-20 | 1 | -23/+29 | |
| | | | | Signed-off-by: Melanie Thielker <melanie@t-data.com> | |||||
* | Allow creation of user appearance from a model avatar. Thank you, | Melanie Thielker | 2016-08-20 | 2 | -4/+215 | |
| | | | | | | Cinder, for this patch. Signed-off-by: Melanie Thielker <melanie@t-data.com> | |||||
* | fix GetLandData(...) in land connectors not suporting large regions | UbitUmarov | 2016-08-20 | 2 | -2/+29 | |
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* | fix physics sits on child prims | UbitUmarov | 2016-08-19 | 1 | -1/+1 | |
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* | fix ubOde prims unlink that got broken fixing sleeping bodies collisions, ↵ | UbitUmarov | 2016-08-19 | 2 | -6/+28 | |
| | | | | core removes and adds a prim with same LocalID not giving time for physics to actuly delete, so when it did it LocalID was lost | |||||
* | on sog unlink loose the reference to the deleted physics actor | UbitUmarov | 2016-08-19 | 1 | -0/+3 | |
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* | on object delete send a direct kill and a delayed one via updates queue, ↵ | UbitUmarov | 2016-08-19 | 2 | -8/+3 | |
| | | | | Until we find why some are missing, (if its not by udp nature). also remove redundant avatar stands | |||||
* | fix updates resend by reEnqueing, that got broken down the line | UbitUmarov | 2016-08-19 | 1 | -15/+13 | |
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* | avoid telling a work job to cancel itself | UbitUmarov | 2016-08-19 | 1 | -2/+9 | |
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* | do not enqueue next event processing if script is in SelfDelete state | UbitUmarov | 2016-08-19 | 1 | -3/+4 | |
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* | catch some NULL refs | UbitUmarov | 2016-08-19 | 1 | -1/+6 | |
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* | add cap GroupMemberData | UbitUmarov | 2016-08-19 | 1 | -1/+132 | |
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* | Merge branch 'master' of opensimulator.org:/var/git/opensim | UbitUmarov | 2016-08-19 | 2 | -8/+24 | |
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| * | Collect any group join fees. Pass group name when applying join/create fees. | Kevin Cozens | 2016-08-18 | 1 | -6/+22 | |
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