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* | | Merge branch 'ubitwork' into avinationMelanie2012-06-287-87/+141
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| * reactivate physics raycasts on llCastRay() until it's clear what is its prob...UbitUmarov2012-06-281-1/+1
| * Merge branch 'avination' into ubitworkUbitUmarov2012-06-286-34/+54
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| * | fix a seg fault in sp.csUbitUmarov2012-06-251-1/+2
| * | coment out some of previus debug messaged before forgetting about them...UbitUmarov2012-06-221-2/+2
| * | more debugUbitUmarov2012-06-221-0/+3
| * | i more debugUbitUmarov2012-06-221-1/+1
| * | add a temp debug messageUbitUmarov2012-06-221-0/+3
| * | fix turning off phanton always decreasing number of physical partsUbitUmarov2012-06-211-28/+28
| * | fix SceneGraph Add/Remove PhysicalPrim countersUbitUmarov2012-06-211-2/+2
| * | don't send a lot of avatar data when we are just changing position or rotati...UbitUmarov2012-06-171-4/+8
| * | *CHECK/REVIEW* comented out not used sp.ParentPosition. Comented out SOG.Abs...UbitUmarov2012-06-172-14/+24
| * | split ugly expression in a if making it simpler to readUbitUmarov2012-06-171-3/+5
| * | Don't let scripts rotate root part of physical linksets like SL, Update clien...UbitUmarov2012-06-171-35/+66
* | | Fix llRegionSayTo the right wayMelanie2012-06-284-11/+37
* | | Return NPC instead of AGENT in the detect parameters for touch, collision andMelanie2012-06-281-0/+2
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* | Comment out a spammy message that will spew 4 lines for each request to aMelanie2012-06-271-1/+2
* | Add an event to the poll service manager thread to allow starting itMelanie2012-06-262-4/+14
* | Disable physics raycast until it can be seen to. Fix distance calculationMelanie2012-06-261-2/+3
* | Correct a wrong error constantMelanie2012-06-261-1/+1
* | Prevent bad prim in the database from crashing the sim, list affectedMelanie2012-06-261-26/+34
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* Reapply the one change that was in the revert that was actually function, notMelanie2012-06-151-1/+1
* Revert changes...UbitUmarov2012-06-152-76/+37
* SL doesn't let scripts rotate root part of physical linksets also fix sittin...UbitUmarov2012-06-151-16/+27
* Add sop IsPhysical and IsPhantom to be used gradually in core in place of as...UbitUmarov2012-06-151-3/+21
* only rotation of root part change parts positions, so only call ResetChildPr...UbitUmarov2012-06-151-21/+31
* Merge branch 'avination' into ubitworkUbitUmarov2012-06-131-3/+11
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| * Add detecting non-physical phantoms back into raycastMelanie2012-06-131-3/+11
* | Changed t adding the avatar dependent sit offset and not subtracting, so not...UbitUmarov2012-06-132-27/+46
* | convert a LSL rotation of <0,0,0,0> to <0,0,0,1> and not <0,0,1,0> in SitTar...UbitUmarov2012-06-131-1/+1
* | Fixed llGetObjectDetails(), OBJECT_ROT for sitting avatars case, plus 'cosmet...UbitUmarov2012-06-131-9/+23
* | *TEST this will affect inworld sittargets by +-0.1m, so may be very BAD *. Ch...UbitUmarov2012-06-132-10/+19
* | try to replicate SL bug of PRIM_ROTATION also for avas, est a fix to other c...UbitUmarov2012-06-121-3/+10
* | fix the try.. finally in SetPrimitiveParams i did mess and add one for the av...UbitUmarov2012-06-121-188/+156
* | more changes to Get and Get primitiveparams: Let Get remove avatarheight adj...UbitUmarov2012-06-121-26/+94
* | Moved auxiliar funtions of last commit from sop to lsl api since they are on...UbitUmarov2012-06-122-39/+22
* | *UNTESTED* extended llGet*PrimitiveParam() to support avatars. Some auxiliar ...UbitUmarov2012-06-122-3/+272
* | change object drag so it applies a impulse and not a push force so it works a...UbitUmarov2012-06-111-2/+6
* | Merge branch 'avination' into ubitworkUbitUmarov2012-06-114-7/+80
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| * Make llTeleportAgent conform to Magnum SL Server and add llTeleportAgentGloba...Melanie2012-06-083-5/+73
| * Fix a corner case where checking for region corssing may cross an avatar back ifMelanie2012-06-081-2/+7
| * Revert "Add a frame based watchdog function to keyframed motion"Melanie2012-06-081-20/+0
| * Merge branch 'ubitwork' into avinationMelanie2012-06-081-0/+20
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| | * Add a frame based watchdog function to keyframed motionMelanie2012-06-081-0/+20
* | | *UNTESTED* fix PRIM_LINK_TARGET. Make it work on avatars, set any pending pos...UbitUmarov2012-06-081-7/+37
* | | *UNTESTED* let SetPrimParams for avatars parse even unsupported parameters so...UbitUmarov2012-06-081-2/+84
* | | *UNTESTED* added PRIM_POS_LOCAL and PRIM_ROT_LOCAL in SetPrimParams for avata...UbitUmarov2012-06-081-6/+46
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* | Cut off collision sounds with avatar at 3.2. This makes most walkig collisionsMelanie2012-06-081-1/+1
* | Further limit the amount of avatar collisions that will actually triggerMelanie2012-06-071-2/+4
* | Typo fixMelanie2012-06-071-3/+5