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to disable logins until all scripts have been compiled
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cut down race conditions when another thread manages the grab the presence after some SP structures have been reset.
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GetInventoryItem() method rather than iterate through TaskInventory itself.""
This reverts commit 59a29f5f221a1ffe4e22c63ef9da82270442b213.
The original revert was committed by mistake - it turns out this was not the cause of Mantis 6089
Conflicts:
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
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receivers to accept/decline.
This appears to be a regression from back in commit db91044 (Mon Aug 22 2011) where we started to send TaskInventoryOffered msg dialog rather than InventoryOffered dialog.
This is probably correct, but failed because the bucket was too large and because we wouldn't have handled the TaskInventoryDeclined option anyway.
This patch handles both of these and make llGiveInventoryList() use TaskInventoryOffered as well
Fixes http://opensimulator.org/mantis/view.php?id=6089
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method rather than iterate through TaskInventory itself."
This reverts commit 58b13d51a7eddb442e38e6dc6790a9e7cf68bad7.
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update the name if this has been changed whilst attached.
Note, this behaviour appears to be at variance with the ll grid as of Tues 17 July 2012, testing with viewer 3.2.1.
The item name in inventory does not change either at the point of detach or after a relog.
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item is updated.
This doesn't seem to make any sense and probably stems from a period when this code was directly involved in attaching objects directly from the scene.
This message is already being sent by InventoryAccessModule code instead.
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prims
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Conflicts:
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
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sitpart and not m_host.
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nullphyscisactors have a type water, ground or unknown (default). having
this removed geom to name mapping no longer needed. Made some more methods
comum to prims and characters acessible via PhysActor allowing for a more
uniform access. ...
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collision sounds. Let them be passive
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event exceptions to see call path leading up to it.
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SP.Scene.RegionInfo.RegionID instead of manually looking it up from the stored scene list.
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region in the same simulator that was not next to the source region.
This was because teleporting to the new region invoked the new session setup code before the agent was removed from the old region, which then invoked the session teardown code.
Now, we only invoke the teardown code if the region ID occupied by the agent being removed is the same as the one registered for the current session.
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A better solution using the already present flags must be found.
This reverts commit 6d3ee8bb39d47ed7b32e8905fa0b2fc31c5a9f80.
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Conflicts:
OpenSim/Framework/Servers/HttpServer/BaseHttpServer.cs
OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
OpenSim/Region/Framework/Scenes/Scene.cs
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This reverts commit 47f7cc9457bfc5c909290ac189b34dd3eceebe7f.
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