Commit message (Collapse) | Author | Age | Files | Lines | ||
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* | Remove zero length XML blob spam. | David Walter Seikel | 2016-11-22 | 3 | -15/+23 | |
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* | Various random white space clean ups. | David Walter Seikel | 2016-11-22 | 4 | -41/+41 | |
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* | A bit more sanity in the IRC bridge. | David Walter Seikel | 2016-11-08 | 1 | -16/+23 | |
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* | Fix file execute permissions, coz Windows. | David Walter Seikel | 2016-11-07 | 53 | -0/+0 | |
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* | Adjust OS script functions threat levels, and don't bother wasting time ↵ | David Walter Seikel | 2016-11-07 | 1 | -139/+39 | |
| | | | | | | checking those with no threat level. Some went up, some went down. Should be more sane now. | |||||
* | Remove silly rezzing distance limits. They just make scripters work around ↵ | David Walter Seikel | 2016-11-07 | 3 | -11/+1 | |
| | | | | them. | |||||
* | More caches directory fixes, including moving console history there. | David Walter Seikel | 2016-11-07 | 4 | -5/+6 | |
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* | Excess white space removal. | David Walter Seikel | 2016-11-07 | 2 | -12/+12 | |
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* | Sims are 16 km high now, about the maximum before prim jitter starts getting ↵ | David Walter Seikel | 2016-11-07 | 1 | -1/+1 | |
| | | | | | | too much. Impy had been modified long ago to 16 km. | |||||
* | More config path fixes. | David Walter Seikel | 2016-11-05 | 3 | -24/+30 | |
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* | Fix up maptiles location. | David Walter Seikel | 2016-11-05 | 1 | -12/+8 | |
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* | White space removal. | David Walter Seikel | 2016-11-05 | 1 | -4/+4 | |
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* | Sleep is for the weak. No wonder the standard script engines are so slow. | David Walter Seikel | 2016-11-05 | 2 | -170/+0 | |
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* | Attempt to move everything writable, and the configs, out of the bin directory. | David Walter Seikel | 2016-11-04 | 13 | -18/+18 | |
| | | | | Log configs are still in the bin directory. | |||||
* | Even OpenSim removed the silly IAR avatar presence check. Purge it with fire. | David Walter Seikel | 2016-11-03 | 1 | -139/+70 | |
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* | Remove a bunch of spammy console messages. | David Walter Seikel | 2016-11-03 | 3 | -32/+0 | |
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* | No, we don't need to enshrine viewer bugs in the server, we need to fix the ↵ | David Walter Seikel | 2016-11-03 | 2 | -106/+0 | |
| | | | | | | viewer, which is half done. Less to delete this time. | |||||
* | MyISAM is still much better performing for OpenSim. | David Walter Seikel | 2016-11-03 | 17 | -40/+40 | |
| | | | | This time we got the file system asset server, even better still. B-) | |||||
* | Usual IG version number in money hack. | David Walter Seikel | 2016-11-03 | 1 | -1/+1 | |
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* | Fix version stuffs. | David Walter Seikel | 2016-11-03 | 2 | -3/+3 | |
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* | Initial update to OpenSim 0.8.2.1 source code. | David Walter Seikel | 2016-11-03 | 1178 | -85333/+135168 | |
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* | Comment out NPC spam. | David Walter Seikel | 2013-09-10 | 1 | -0/+2 | |
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* | Bump build number. | David Walter Seikel | 2013-09-10 | 2 | -2/+2 | |
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* | Rejig version number. | David Walter Seikel | 2013-02-24 | 3 | -9/+9 | |
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* | No, we don't need to enshrine viewer bugs in the server, we need to fix the ↵ | David Walter Seikel | 2013-02-23 | 2 | -108/+0 | |
| | | | | viewer, which is half done. | |||||
* | Crude hack for simplified economy. | David Walter Seikel | 2013-02-23 | 1 | -1/+1 | |
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* | MyISAM is much better performing for OpenSim. | David Walter Seikel | 2013-02-23 | 12 | -35/+35 | |
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* | Add IG version bits. | David Walter Seikel | 2013-02-23 | 2 | -7/+9 | |
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* | Change 0.7.5 flavour to post-fixes | Justin Clark-Casey (justincc) | 2013-02-09 | 1 | -1/+1 | |
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* | Merge branch '0.7.5-post-fixes' of ssh://opensimulator.org/var/git/opensim ↵0.7.5 | Justin Clark-Casey (justincc) | 2013-02-08 | 1 | -1/+1 | |
|\ | | | | | | | into 0.7.5-post-fixes | |||||
| * | Changed protection of CreateDefaultAppearanceEntries to protected, so ↵ | Diva Canto | 2013-02-05 | 1 | -1/+1 | |
| | | | | | | | | extensions of the UserAccountService can reuse this. | |||||
* | | Bump 0.7.5 flavour to Release | Justin Clark-Casey (justincc) | 2013-02-08 | 1 | -1/+1 | |
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* | | If a component of a coalesced object fails to deserialization, do not add a ↵ | Justin Clark-Casey (justincc) | 2013-02-08 | 1 | -4/+18 | |
| | | | | | | | | | | | | | | null where the object should be. This prevents a later load IAR failure. This code is currently only used by IAR loading. | |||||
* | | On IAR loading, if loading of a coaleseced item entirely fails, then ↵ | Justin Clark-Casey (justincc) | 2013-02-08 | 1 | -0/+18 | |
| | | | | | | | | continue with the IAR load rather than failing completely. | |||||
* | | * the root prim was being given an OffsetPosition in addition to setting the ↵ | teravus | 2013-02-08 | 1 | -1/+1 | |
| | | | | | | | | position when creating the root prim. The offset position caused the positioning code to re-move the root prim when you selected it and released it. | |||||
* | | Try to fix uploaded mesh rotations - code from Avination code base. | Melanie | 2013-02-08 | 1 | -12/+27 | |
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* | | Added option for UUID as command parameters. This lets the command handle ↵ | Dan Lake | 2013-02-08 | 1 | -0/+4 | |
| | | | | | | | | the UUID parsing and type checking before the command is executed. | |||||
* | | minor: Tidy up disabled logging on AssetTransactionModule for future use. ↵ | Justin Clark-Casey (justincc) | 2013-02-08 | 1 | -8/+10 | |
| | | | | | | | | Make it clear that transaction parameter to HandleUDPUploadRequest is an ID. | |||||
* | | minor: remove some mono compile warnings in XEngine.cs | Justin Clark-Casey (justincc) | 2013-02-08 | 1 | -2/+0 | |
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* | | Prevent items being destroyed by rename operations. Renaming of a wearable also | Melanie | 2013-02-08 | 2 | -6/+8 | |
| | | | | | | | | | | | | | | | | | | sends an asset transaciton but it is empty. So we can't ignore name data when a transaction is present and can't treat every transaction as valid. Conflicts: OpenSim/Region/Framework/Scenes/Scene.Inventory.cs | |||||
* | | Fix issue where the "set terrain texture" console command did not tell the ↵ | Justin Clark-Casey (justincc) | 2013-02-08 | 1 | -1/+1 | |
| | | | | | | | | | | | | viewers that textures had updated (hence they did not display the changes). Addresses http://opensimulator.org/mantis/view.php?id=6513 | |||||
* | | Mantis 6343: Turn a prim to flexy to OFF don't work llSetPrimParams | Talun | 2013-02-08 | 1 | -3/+10 | |
| | | | | | | | | Correction so that scripts can turn Flexi off as well as on. | |||||
* | | Assign the SmartThreadPool name in the constructor | Oren Hurvitz | 2013-02-08 | 2 | -4/+9 | |
| | | | | | | | | This is required because some threads are created in the constructor, so assigning the name afterwards would be too late. | |||||
* | | Explicitly stop PollServiceRequestManager() rather than relying on its ↵ | Justin Clark-Casey (justincc) | 2013-02-08 | 2 | -5/+15 | |
| | | | | | | | | | | | | destructor. Hopes to address occasional shutdown failures from http://opensimulator.org/mantis/view.php?id=6503 | |||||
* | | Mantis 6507 keys returned by llGetAgentList incorrect for llList2Key | Talun | 2013-02-08 | 1 | -2/+2 | |
|/ | | | | The type of the keys returned by llGetAgentList corrected to LSL_Key | |||||
* | minor: Fix full scene part console report to show proper Light* names rather ↵0.7.5-rc2 | Justin Clark-Casey (justincc) | 2013-01-26 | 1 | -5/+5 | |
| | | | | than all wrongly FlexiDrag | |||||
* | minor: Call down to base OpenSimTestCase.SetUp() in NPCModuleTests to ↵ | Justin Clark-Casey (justincc) | 2013-01-26 | 1 | -0/+2 | |
| | | | | disable any enabled logging from previous tests | |||||
* | Bump version up to 0.7.5-rc2 | Justin Clark-Casey (justincc) | 2013-01-26 | 1 | -1/+1 | |
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* | Restore previous client AO behaviour by not allowing them to remove the ↵ | Justin Clark-Casey (justincc) | 2013-01-25 | 5 | -8/+27 | |
| | | | | | | | | | default animation but continue to allow scripts to do so. This keeps the fix from http://opensimulator.org/mantis/view.php?id=6327 and fixes the behaviour regression in http://opensimulator.org/mantis/view.php?id=6483 Animations may still exhibit different behaviour if both scripts and clients are adjusting animations. A change in the behaviour of client AO to not remove all animations may be a better long term approach. | |||||
* | Check the existing ScenePresence.ParentPart to make sure we're not trying to ↵ | Justin Clark-Casey (justincc) | 2013-01-25 | 1 | -2/+1 | |
| | | | | | | | sit on a prim we're already sat upon, rather than looking up the part from scratch. An adaptation of commit 055b8a2 Having both ParentID and ParentPart references now is redundant. ParentID should probably be eliminated. |