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| | | * | | | | | | | | Merge branch 'justincc-master'Justin Clark-Casey (justincc)2014-01-207-40/+186
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| | | | * | | | | | | Stop exceptions being generated on agent connection if a telehub object has ↵Justin Clark-Casey (justincc)2014-01-207-40/+186
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | been deleted or has no spawn points.
| | * | | | | | | | | add null texture entry face check before converting legacy materialsdahlia2014-01-201-2/+2
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| | * | | | | | | | force SOG update when converting legacy materials to ensure changes are ↵dahlia2014-01-201-0/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | persisted
| | * | | | | | | | delay texture entry parsing until absolutely necessary while converting ↵dahlia2014-01-201-4/+4
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | legacy materials
| | * | | | | | | | Add code to convert legacy materials stored in DynAttrs to new asset format ↵dahlia2014-01-201-20/+102
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | and store them as assets
| | * | | | | | | | Check agent permissions before modifying an object's materials. Also, when ↵Oren Hurvitz2014-01-201-10/+21
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | creating a Material asset, set the current agent as the Creator.
| | * | | | | | | | When asked to change the Material for one face, change only that face; not ↵Oren Hurvitz2014-01-201-18/+5
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | the default material
| | * | | | | | | | Materials module: a) Store materials as assets; b) Finalized it (removed the ↵Oren Hurvitz2014-01-2011-453/+301
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | "Demo" label; removed most of the logging); c) Enabled by default Changed UuidGatherer to use 'sbyte' to identify assets instead of 'AssetType'. This lets UuidGatherer handle Materials, which are defined in a different enum from 'AssetType'.
| | * | | | | | | | Renamed MaterialsDemoModule to MaterialsModuleOren Hurvitz2014-01-201-1/+1
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| | * | | | | | | | - Materials: support the viewer removing the material (in which case ↵Oren Hurvitz2014-01-201-35/+42
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | matsMap["Material"] is missing) - Reduced logging
| | * | | | | | | | Fix casting error for float type INI file parameter parsing.Robert Adams2014-01-191-1/+1
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| | * | | | | | | | Merge branch 'justincc-master'Justin Clark-Casey (justincc)2014-01-181-12/+39
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| | | * | | | | | | Following on from 50ea2e0, only fetch scene presence for check if ↵Justin Clark-Casey (justincc)2014-01-181-17/+38
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | lightscript function has failed initial IsEstateManagerOrOwner() check
| | | * | | | | | | Fixed: Windlight functions caused an error if called when the script's owner ↵Oren Hurvitz2014-01-181-3/+9
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | isn't in the scene
| | | * | | | | | | Revert "Fixed: Windlight functions caused an error if called when the ↵Justin Clark-Casey (justincc)2014-01-171-9/+3
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | script's owner isn't in the scene" This reverts commit 39e5785c0f5bfa9fce2549757ac895920c88825a. Did not mean to apply this yet.
| | | * | | | | | | Fixed: Windlight functions caused an error if called when the script's owner ↵Oren Hurvitz2014-01-171-3/+9
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | isn't in the scene
| | * | | | | | | | Remove redundant methods in FlotsamAssetCacheJustin Clark-Casey (justincc)2014-01-181-10/+0
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| | * | | | | | | | implement CoreAssetCache.Check()Justin Clark-Casey (justincc)2014-01-181-1/+2
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| | * | | | | | | | implement GlynnTuckerAssetCache.Check()Justin Clark-Casey (justincc)2014-01-181-1/+1
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| | * | | | | | | | Properly implement CenomeAssetCache.Check()Justin Clark-Casey (justincc)2014-01-181-2/+4
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| | * | | | | | | | Simplify FlotsamAssetCache.CheckFromMemoryCache()Justin Clark-Casey (justincc)2014-01-181-6/+1
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| | * | | | | | | | minor: Add method doc to IImproveAssetCacheJustin Clark-Casey (justincc)2014-01-181-1/+25
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| | * | | | | | | | Elminate some copy/paste in FlotsamAssetCache.CheckFromFileCache() and use ↵Justin Clark-Casey (justincc)2014-01-181-33/+10
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | using() construct to ensure filestream is always closed
| | * | | | | | | | elminate unnecessary asset != null check in FlotsamAssetCache.UpdateFileCache()Justin Clark-Casey (justincc)2014-01-181-50/+47
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Passed in asset is always not null
| | * | | | | | | | minor: reinsert some method doc back into IEntityTransferModuleJustin Clark-Casey (justincc)2014-01-171-0/+20
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| | * | | | | | | | minor: since structs are values, assigning them to another variable copies ↵Justin Clark-Casey (justincc)2014-01-171-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | it. Instantiation is unnecessary.
| | * | | | | | | | Reorder checks in SP.CompleteMovement() to fix test failuresJustin Clark-Casey (justincc)2014-01-161-36/+33
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| | * | | | | | | | Merge branch 'justincc-master'Justin Clark-Casey (justincc)2014-01-162-57/+68
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| | | * | | | | | | Actually put IsChildAgent = true inside the lock, otherwise there is still a ↵Justin Clark-Casey (justincc)2014-01-161-1/+3
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | small window for race conditions on duplicate CompleteMovement calls
| | | * | | | | | | Prevent duplicate invocations or race dontision in SP.CompleteMovement()Justin Clark-Casey (justincc)2014-01-162-56/+65
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This can happen under poor network conditions if a viewer repeats the message send If this happens, physics actors can get orphaned, which unecessarily raises physics frame times
| | * | | | | | | | Merge branch 'justincc-master'Justin Clark-Casey (justincc)2014-01-1611-140/+68
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| | | * | | | | | | Can delete the Offline Messages sent to/from a user.Oren Hurvitz2014-01-165-0/+44
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This is useful if the user is deleted.
| | | * | | | | | | In the offline message table, store the sender.Oren Hurvitz2014-01-164-5/+16
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This data is useful for preventing abuse (e.g., someone who sends too many messages), or for deleting message if their sender has been deleted.
| | | * | | | | | | Fixed offline IMOren Hurvitz2014-01-161-8/+4
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| | | * | | | | | | Remove old IInterRegionComms and references. This hasn't been used since ↵Justin Clark-Casey (justincc)2014-01-164-127/+4
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | 2009 and was superseded by ISimulationService
| * | | | | | | | | Merge branch 'master' into careminsterMelanie2014-01-2813-97/+260
| |\ \ \ \ \ \ \ \ \ | | |/ / / / / / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Conflicts: OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
| | * | | | | | | | Fix crash in BulletSim which sometimes happens making a linkset physicalRobert Adams2014-01-101-7/+32
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | (like sitting on and activating a vehicle) and crossing borders. This keeps better bookkeeping on compound shapes so BulletSim can identify them when being freed.
| | * | | | | | | | Merge branch 'justincc-master'Justin Clark-Casey (justincc)2014-01-112-2/+4
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| | | * | | | | | | Allow Boolean nodes in XML to be specified as "0/1". AuroraSim does that.Oren Hurvitz2014-01-112-2/+4
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| | * | | | | | | | Merge branch 'justincc-master'Justin Clark-Casey (justincc)2014-01-101-1/+1
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| | | * | | | | | | Fixed llTextBox error message textDavid Rowe2014-01-101-1/+1
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| | * | | | | | | | Merge branch 'justincc-master'Justin Clark-Casey (justincc)2014-01-101-5/+5
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| | | * | | | | | | Dynamically adjust to the number of visual params sent.Melanie2014-01-101-1/+1
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| | | * | | | | | | When moving the root prim of an attachment: a) Change the attach position; ↵Oren Hurvitz2014-01-101-5/+5
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | b) Move the other prims in the reverse direction to compensate
| | * | | | | | | | Merge branch 'justincc-master'Justin Clark-Casey (justincc)2014-01-108-145/+240
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| | | * | | | | | | When creating a coalesced object, set its permissions to the ↵Oren Hurvitz2014-01-101-7/+16
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | lowest-common-denominator of all the sub-objects
| | | * | | | | | | When creating a coalesced object, set its Creator ID if all the objects have ↵Oren Hurvitz2014-01-101-4/+15
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | the same creator
| | | * | | | | | | Refactored: use a single function to apply an object's folded permissions to ↵Oren Hurvitz2014-01-106-39/+48
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | its main permissions
| | | * | | | | | | Refactored setting permissions when rezzing items: use the same function ↵Oren Hurvitz2014-01-105-94/+160
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | when rezzing from user inventory and prim inventory. Also, fixed a bug: when rezzing a coalesced object from a prim's inventory, apply the coalesced object's name and description only to the first sub-object; not to all the objects in the coalescence. (This was already done correctly when rezzing from a user's inventory.)