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* display remaining pass time in hours, mins or seconds acording to valueUbitUmarov2017-07-261-1/+9
* change buypass insuficent funds to make clear that its on that region money ...UbitUmarov2017-07-261-2/+3
* add new funtion bool MoveMoney(UUID fromUser, UUID toUser, int amount, Money...UbitUmarov2017-07-263-6/+15
* add comments to make that more clearUbitUmarov2017-07-262-0/+2
* do not allow setting land passes on group owned land, because currently we ca...UbitUmarov2017-07-261-1/+1
* only allow pass renovation on the last quarter of parcel pass time. go back t...UbitUmarov2017-07-261-5/+8
* avoid leasing issues on lsl_list on domain crossings. This will make their us...UbitUmarov2017-07-261-1/+1
* lets try using older EventManager.TriggerMoneyTransfer to pay parcel passesUbitUmarov2017-07-251-1/+5
* add a few more...UbitUmarov2017-07-251-2/+11
* add missing session ID verificationUbitUmarov2017-07-251-0/+3
* fix lsl group role powers to change parcel passesUbitUmarov2017-07-251-2/+2
* allow pass recharge with no loss of current time up to 1/4 of parcel pass time.UbitUmarov2017-07-251-9/+9
* Ooops.. pay to land owner, not grid. group owned parcel not suported for now....UbitUmarov2017-07-251-1/+7
* add first code to process parcel buy pass. Still testing, and still no kick o...UbitUmarov2017-07-251-1/+89
* only hide parcel info from banned avatarsUbitUmarov2017-07-241-1/+1
* mantis 8212 fix sqlite parameter prefixingUbitUmarov2017-07-231-1/+1
* add a rudimentary version control to ubOde meshs cacheUbitUmarov2017-07-231-90/+90
* mantis 8212 do use defined sqlite connectionUbitUmarov2017-07-221-7/+1
* ubOde: let small spheres still be spheresUbitUmarov2017-07-221-1/+1
* ubOde: remove some dead codeUbitUmarov2017-07-221-84/+1
* ubOde: represent small objects as a box. A object is small is all scale dimen...UbitUmarov2017-07-222-13/+25
* ubOde remove ols pseudo convex for sculptsUbitUmarov2017-07-221-10/+1
* shape convex should not trigger complex cost (LI) aloneUbitUmarov2017-07-211-1/+1
* ubOde suport convex shapes on all normal prims and sculpts. Since code is exp...UbitUmarov2017-07-211-18/+115
* fix object updates throttle for scripts doing motion by direct change of posi...UbitUmarov2017-07-181-14/+17
* KFM: changes on update method implies other changes. Still not that good. Not...UbitUmarov2017-07-171-13/+25
* fix placement of xml ReadEndElement()UbitUmarov2017-07-161-2/+1
* test scenes do not set IsRunningUbitUmarov2017-07-161-3/+0
* store kfm on inventory. this may still be a bit confusing on rezUbitUmarov2017-07-165-11/+42
* ode does not like null refsUbitUmarov2017-07-161-1/+2
* don't start moving KFM things on region start that where stopped on last shut...UbitUmarov2017-07-161-2/+2
* trigger moving_end also KFM stop and pauseUbitUmarov2017-07-161-0/+2
* make KFM use scheduled terse updates. This may increase some rubber band, but...UbitUmarov2017-07-161-12/+14
* OoopsssUbitUmarov2017-07-151-44/+47
* fixes and changes on TreePopulatorModule. Please read OpenSimDefaults.iniUbitUmarov2017-07-151-273/+412
* add Util.GetTimeStamp() that returns the stamp in seconds; use it on ubOde; s...UbitUmarov2017-07-134-47/+104
* typo fixUbitUmarov2017-07-131-1/+1
* replace the wrong libOMV user modifiable Utils.EnUSCulture by our own no User...UbitUmarov2017-07-135-58/+58
* fix wrong testUbitUmarov2017-07-131-1/+1
* add more missing en-us culture on scene serializer writesUbitUmarov2017-07-132-31/+32
* rename SOG.UpdatePrimFlags as just UpdateFlags since this is relative to the ...UbitUmarov2017-07-123-76/+59
* osSetParcelDetails: add more land update codeUbitUmarov2017-07-124-5/+31
* osSetParcelDetails: make seeAVs send updates. This is a temporary patch, thi...UbitUmarov2017-07-121-0/+15
* osSetParcelDetails: allow parcel group to be cleared alsoUbitUmarov2017-07-121-7/+15
* osSetParcelDetails: place hard restrictions on change owner,claimdate (both ...UbitUmarov2017-07-123-19/+103
* remove wrong comment on lsl object rez. we can't add delays on async processUbitUmarov2017-07-111-3/+1
* do lsl object rez checks on script thread before wasting time possible creati...UbitUmarov2017-07-111-19/+21
* SimpleAngularDistance update prioritization scheme ameks no sense without ord...UbitUmarov2017-07-102-4/+47
* a few more changes on entities updatesUbitUmarov2017-07-103-57/+52
* on entities updates throttles vectors needed to be compared as vectors, not j...UbitUmarov2017-07-102-32/+116